arajigar Posté(e) le 2 septembre 2006 Auteur Signaler Posté(e) le 2 septembre 2006 Finally I decided to Upload a new version, it is slightly the definitive version, read the manual for more info.
Arcanos Posté(e) le 2 septembre 2006 Signaler Posté(e) le 2 septembre 2006 Thx for the info and good luck for the rest of the work
Greaver Posté(e) le 3 septembre 2006 Signaler Posté(e) le 3 septembre 2006 Vossey.com compte faire une news la dessus ou pas?
Arcanos Posté(e) le 4 septembre 2006 Signaler Posté(e) le 4 septembre 2006 J'pensais que rom1 passerait par là j'le mp
arajigar Posté(e) le 4 septembre 2006 Auteur Signaler Posté(e) le 4 septembre 2006 ARRRRGH!!!, what are you saying??? 0_0
Cidji Posté(e) le 4 septembre 2006 Signaler Posté(e) le 4 septembre 2006 They're just saying that it will be interesting to do a news about your Mod
Arcanos Posté(e) le 4 septembre 2006 Signaler Posté(e) le 4 septembre 2006 Yes, we'll seen to publish some news and screens about your mod on the website
Rom1 Posté(e) le 4 septembre 2006 Signaler Posté(e) le 4 septembre 2006 http://www.vossey.com/news/Version-finale-de-Zion-Warcry--i11369.htm =]
Chico Posté(e) le 4 septembre 2006 Signaler Posté(e) le 4 septembre 2006 I tested the mod and I liked the concept But there is still a problem with the realisation, the sentinels fly too fast and are too little to be shot :s And they also fly too much alone instead of small groups like in the film. Maybe it can be solved spawning more sentinels (with a slower spawn time) and make them move together to make them more easy to kill And I didn't find how to get more ammo :??: What are you supposed to do when you are out of ammo ? Kick all the sentinels with the melee mode ?
arajigar Posté(e) le 8 septembre 2006 Auteur Signaler Posté(e) le 8 septembre 2006 Hi!. For the sentinel problem I've tried to make them follow info_air_nodes, in fact, they used them in packs of 3 or even 10 units, but the attack routine was so stupid, they only attacked you if they found you close to a wall ( don´t ask me why =\ ). The number of sentinels is calculated to make the game don´t suffer excessive lag, the spawn times are still under testings until I reach the right values. Also, I made them 1:1 scale in comparison with the APU, I mean, they are sized the same as in the movie. ... try to use the Twohand on medium distances, the Shredder if they are too close , I use 60% of the times the Siege because it´s the better technique, oh!, the Mjolnir also is cool to kill sentinels in medium-large ranges. To reload your weapons, and also the engine you can use the consoles near the Argos control tower. To restore the engine use the secondary attack of the FEMP. Aniway...I don´t know how to do the STEAM thing, and I also don´t know how to add images to the gallery.I´m trying to learn more of the STEAM way to do things. In moddb there are a patch uploaded, and more images of the new shape of the zion map. I like you like it!!
arajigar Posté(e) le 12 septembre 2006 Auteur Signaler Posté(e) le 12 septembre 2006 I´ve finished the second map zw_tunnel, It´s the incursion by the APU corps into the tunnels behind the GATE 2 ( GATE 3 was destroyed in the assault on zion ). http://mods.moddb.com/6540/zion-warcry/image-gallery/ Then will come zw_elevator ( I don´t know if I'll release it ¿? ) and the final map zw_osiris. zw_training is almost finished, but without RAD applied ( It's so ugly that I cannot give you images of it...) Keep plugged you red pills!!
Rom1 Posté(e) le 12 septembre 2006 Signaler Posté(e) le 12 septembre 2006 So dark :/. And it is when you want for plug me some pills and more [:666].
arajigar Posté(e) le 14 septembre 2006 Auteur Signaler Posté(e) le 14 septembre 2006 I know it. But It is caused of the PhotoShop filter that I use to convert the tgas of the screenshots to jpgs. InGame looks brighter. Take a look to the new pics on the same link.
caouecs Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Les Autres Mods HL1 vers la categorie Autres par Caouecs
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