Hostile Intent : la 1.4 pour le 29 avril !


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Les développeurs du mod Hostile Intent annoncent la sortie de la version 1.4 dans 2 jours. A cette occasion, ils ont été interviewés par :

Dabaz : Le choix de retirer l'HUD est un choix original qui privilégie le réalisme. Comment vous est venue cette idée et pourquoi ne l'a-t-on pas vu sur les screenshoots ?

BioTek : C'est encore une décision que nous avons pris pour rendre Hostile Itent réaliste et encore plus immersif pour les joueurs. Les soldats dans la vie réelle n'ont pas de HUD implanté dans le crâne.

Bic-B@ll : Nous avons toujours utilisé la raison que vous ne l'avez pas dans la vie réelle, ce n'est pas vraiment difficile de compter le nombre de balles qu'on a tiré ou savoir la vie qui nous reste; enfin, comme les armes font beaucoup de dommages vous n'avez pas vraiment à vous en soucier.

BioTek : Cela force le jeu en équipe pour trouver les positions ennemis

[*]L'interview complet (en anglais)

Et malgré le grand nombre de cartes produites, toutes n'ont pas pu être incluse dans la release, notamment à cause de problème de qualité ou de problème de jouabilité.

Et enfin, pour ceux qui veulent le lire, le changelog de la 1.4 :

New and updated maps :

[*][NEW] hi_basque

[*][NEW] hi_downed

[*][NEW] hi_efreeti

[*][NEW] hi_khartoum

[*][uPDATED] hi_aurora

[*][uPDATED] hi_colombia

[*][uPDATED] hi_congo

[*][uPDATED] hi_croatia

[*][uPDATED] hi_deadbolt1

[*][uPDATED] hi_deadbolt2

[*][uPDATED] hi_depot

[*][uPDATED] hi_hotel

[*][uPDATED] hi_jungle

[*][uPDATED] hi_majesty

[*][uPDATED] hi_offshore

[*][uPDATED] hi_russia

[*][uPDATED] hi_twilight

New weapons :


[*][NEW] Sig552

[*][NEW] USP .45 Tactical

[*][NEW] Colt 1911

[*][NEW] Makarov

[*][NEW] Cougar Suppressed

[*][NEW] Glock Suppressed

[*][NEW] Smoke grenades

New and updated weapon models :

[*][NEW] AK-47

[*][NEW] AKS74U

[*][NEW] m16a2

[*][NEW] m4a1

[*][NEW] PSG-1

[*][NEW] m76

[*][NEW] SPAS-12

[*][NEW] m67

[*][NEW] RGD5

[*][uPDATED] Remington

[*][uPDATED] Cougar (further)

[*][uPDATED] Glock (further)

[*][uPDATED] mp5 (closer)

[*][uPDATED] mp5sd (closer)

[*][uPDATED] Flashbang

Updated player animations :

[*][uPDATED] Pistol Stances

[*][uPDATED] Rifle Stances

[*][uPDATED] SMG Stances

[*][uPDATED] Sprint Animations

[*][uPDATED] Walk Animations

[*][uPDATED] Strafe Animations

[*][uPDATED] Jog Animations

[*][uPDATED] Crouch Animations

Bug fixes, adjustments, and other updates :

[*][NEW] We have a manual! (manual.html)

[*][NEW] Many new weapon firing and reload sounds

[*][NEW] Many new sprites (frag explosion, weapon HUD, muzzle smoke)

[*][NEW] Added cvar cl_lowendsmoke 1/0 to control smoke sprite quality

[*][uPDATED] Main menu splash screen

[*][uPDATED] Grenades now give off flashes of light

[*][uPDATED] Grenades are now only primed 1.3 seconds into the animation

[*][uPDATED] Decreased ladder movement sound and speed

[*][uPDATED] Minor damage, recoil, and reload time adjustments to the weapons

[*][uPDATED] If spec_teamonly is enabled, opposing team's data is not visible and death messages are disabled while spectating

[*][uPDATED] Weapon changes can now be made at the start of the round before firing within the timelimit set by mp_spawnperiod

[*][uPDATED] Updated various game files: decals.wad, materials.txt, settings.scr, user.scr hostile.fgd, default server and client config files

[*][uPDATED] Added a 1.25 second delay before player can raise sights after going prone

[*][uPDATED] Observers now have nightvision

[*][uPDATED] Bullet penetration distance depends on weapon power and the strength of the material being shot

[*][uPDATED] Player now joins a team immediately following the team VGUI menu, instead of after equipment selection

[*][uPDATED] Flashbangs can no longer be cooked (the 2 second fuse starts when the player throws)

[*][FIXED] Shotguns now fire the appropriate number of pellets

[*][FIXED] Suppressed weapons no longer have firstperson or thirdperson muzzleflashes

[*][FIXED] Advance button on team and equipment VGUI doesn't cause primary attack anymore

[*][FIXED] spec_mode 3 no longer gets around spec_forcefirstperson

[*][FIXED] Team switching no longer gets around kit restrictions

[*][FIXED] Players can no longer exploit to spawn in opposing team's spawn area

[*][FIXED] It is no longer possible to get a double-win in one round by completing objectives and killing the opposing team

[*][FIXED] Holster and deploy weapon animations should now be functional

[*][FIXED] Menu text now fits the VGUI

[*][FIXED] Removed player count from team selection menu and added ability to see the scoreboard over the VGUI

[*][FIXED] Weapons no longer click multiple times after the magazine is emptied (exceptions: Cougar, USP, Makarov)

[*][FIXED] "Objective X is not complete!" message is no longer shown to players on the defending team when using an objective that depends on another being completed

Voir la fiche du mod

Voir la news entière

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