Valve paufine l'équilibrage de DotA 2 avec la 6.84 B et C


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Au début du mois sortait
d'équilibrage estampillé 6.84 pour
, le MOBA de Valve.

Comme pour chaque patch d'équilibrage, celui-ci n'était pas parfait et a donc été déjà revu à deux reprises par Valve qui a donc publié le patch 6.84B et 6.84C.

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Si les détails concernant les changements sont disponibles en fin de news, il faut tout de même savoir que la rûne de vitesse ne dure maintenant que 25 secondes au lieu de 30, que les méthodes de calcul des récompenses en or pour un kill ont légèrement été modifiées, que le temps de recharge du Mecanism a été augmenté en passant de 45 secondes à 65, que Roshan a plus d'armure et que la Glimmer Cape a été nerfée.

Pour en savoir plus sur ces petits changements, le changelog en anglais ci-dessous est là pour vous :

6.84b:

  • Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
  • Familiars hit requirement reduced from 4 to 3
  • Enrage damage multiplier reduced from 2/2.5/3 to 1.5/2/2.5
  • Glimmer Cape Magic Resistance reduced 66% to 55%
  • Glimmer Cape and Shadow Amulet Attack Speed reduced from 30 to 20
  • Silver Edge recipe cost increased from 350 to 600
  • Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
  • Flesh Golem minimum slow reduced from 5% to 1%
  • Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
  • Zombies no longer require two hits to kill from Towers
  • Stampede Scepter damage reduction from 70% to 60%
  • Gyrocopter base Intelligence reduced from 23 to 19
  • Queen of Pain base movement speed reduced from 300 to 295
  • Hawk movement speed from 250/300/350/400 to 250/275/300/325

6.84c

  • Haste rune duration reduced from 30 to 25
  • Mekansm cooldown increased from 45 to 65
  • Tether movespeed bonus reduced from 17% to 14/15/16/17%
  • Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23
  • Bristleback Base Attack Time increased from 1.7 to 1.8
  • Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)
  • Spiderlings Poison Sting slow reduced from 15 to 12%
  • Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP
  • Tombstone HP reduced from 200/400/600/800 to 175/350/525/700

  • The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
  • AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
  • Small adjustments to AoE Gold (non-networth component)


Consulter la fiche de Defense of the Ancients 2 - Dota 2
Lire la news entière
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