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latios95

TF2 - Retour sur Asteroid et sur le patch du 15 octobre

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C'est l'heure
du duel
d'aller jeter un petit coup d'œil à notre chère bonne map
. Et en bonus les détails du dernier patch sorti le 15 octobre dernier.
ss%20_2014-07-22%20at%2002_52_39_.jpgRdasteroid.jpgRdasteroid_001.jpg

Les bases BLU et RED sont maintenant bien optimisées graphiquement, l'intérieur fera aussi l'objet d'une bonne refonte graphique prochainement. Ces mises à jours sont très intéressantes car elles permettent de "voir" au fil du temps comment est créée une map, au moins du coté du level design et ça, c'est bien !

Dans la mise à jour du 15 octobre, pas de grands changements à signaler mis à part de la correction de bugs :

  • Fixed an exploit related to clients uploading files to servers
  • Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
  • TF2 will not run if a bad items_game.txt file is found
  • If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
  • Fixed a timing problem with the Rancho Relaxo taunt animation
  • Removed the Limited Late Summer Crate from the crate drop list
  • Limited Late Summer Crates can no longer be opened
  • Removed the Limited Late Summer Crate Key from the Mann Co. Store
  • Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
  • Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
  • Fixed the Duels leaderboard not displaying current counts
  • Added the explosion particles to the list of files that we always enforce consistency on
  • Added ConVar tf_classlimit
  • When set, limit each class to the specified value
  • Works in any game mode, but overridden in Tournament mode and Highlander mode
  • Updated the model/materials for the Runner's Warm-Up to fix a lighting issue[item]Updated the equip_regions for the Couvre Corner and the Pocket Heavy
  • Updated rd_asteroid
  • Continued art-pass process
  • Updated the vote systemFixed team-specific vote sounds/notifications playing/showing for the ineligible team
  • sv_vote_issue_restart_game_allowed default changed to off
  • Added sv_vote_issue_restart_game_allowed_mvm (on by default)
  • Added "Enable/Disable Class Limits" vote
  • Controlled by sv_vote_issue_classlimits_allowed (off by default)
  • Limit controlled by sv_vote_issue_classlimits_max (default 4)
  • Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
  • Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)


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