Laxigue Posté(e) le 18 octobre 2005 Signaler Posté(e) le 18 octobre 2005 voila le mail que j'ai recu Hi one and all.. As you will no doubt notice over the next two or three weeks you will see, and endless amount of information for 1944 D-Day hitting the forums. We have already done several interviews with both magazines, sites and community members. But things are simply starting, as we are soon to release the HL2 mod, the Early Adopters Kit and potentially make another large announcement. Expect to see wave after wave of new 1944 Content. We are also running several comps at the moment, where we are virtually giving away alpha testing positions, the only way to get one is to be active... Here is a brief summary of the HL2 Mod System that has currently been implemented: HL2 System ----------------------------------------------------------- Introduction ----------------------------------------------------------- Welcome, I just want to quickly outline what to expect in the first release of 1944 HL2 mod. We will be delivering 2 maps * -Brecourt * -Carentan While these maps will be relatvely large, there will be a fully simulated world behind this, units will be entering and exiting the level as is needed. While this feature will not be evidednt until the AI is fully integrated it is the core back bone of the system. ----------------------------------------------------------- Mod Setup and Config ----------------------------------------------------------- The mod can be setup for 2 systems of play * -Public * -Clans At the start of any game the server will issue a valid rules set to the player, which it will inspect from time to time. This will ensure that the server knows if any of the files have been altered. ----------------------------------------------------------- Mod Premise ----------------------------------------------------------- (All values discussed are defaults, and can be altered) The mod is played over 1 hour intervals, at the end of each hour the level is loaded. Every 5 minutes a brief review of scores is taken, before the gameplay continues on (Please note this is not a round reset system, but a continuous system). The game is won, either by blocking the enemies efforts in securing and re-enforcing, or by having the most points at the end of the hour. When you join you can select a team, each team has a number of squads available. You select a squad and then select your unit. There are quick options with regards to gear setup but for the most part this is open to the unit to decide what they want to select. A squad will usually consist of around 6 members That squad can have: * -Any Number of Riflemen * -Any Number of Submachinegunners * -1 Machine Gunner * -1 AntiTank * -2 Medics * -1 Radioman * -1 sniper (German only for certain maps) * -1 spotter (German only for certain maps) * -1 Squad Leader At the start of a game, a squad is filled up. For clan games the option to vote a squad leader is available. For public games the sqaud leader is automatically assigned. Then every five minutes this is reviewed and based on points a new squad leader is assigned. When you die in a Clan match, you queue outside waiting for the rest of your squad to die out, or for the opportunity for them to make a call for re-inforcements at which point your squad may be available to re-enter and link up with them. In a public match you are simply queued into the first available squad awaiting re-entry. ----------------------------------------------------------- Mod Dynamics ----------------------------------------------------------- As the mod is always evolving and more in tune with a full battle than a quick 3 minute round or attrition system. A points systemis crucial to evaluating progress. Points are available for: -Team Points -Personal Points Team points are given for a team doing things correctly together. This can include defensive actions, offensive actions and obeying orders, or responding to calls for re-inforcements. Each map will be setup with several strong points which are of strategic importance. The sides must hold the core points or push out the enemy. This can be achieved by giving your squad members orders, for example... You want to flank an enemy position. Pushing 0 gets you into command mode when playing as a squad leader. 0->1 1 could be the flanking command then you can simply point at location and select a unit. That unit will now need to flank that position. Alternatively if the squad leaders need to keep their head down, they can open up their map (which is a weapon number) review the map and point at locations on the map giving orders that way. The map will be positioned by the squad leader on the ground for all members of the sqaud to see, This is more slow and sluggish than the pointing. Its down to the squad leader to decide on the best course of action... The Squad leader can issue orders, and the squad members can issue orders and requests.It is down to the squad leader to decide how best to act and handle their squad. Team Points will increase at varying rates depending on how the squad is handled and how they work together. Flanking, Covering, Defending, Assualting, Helping other squads all gain you points, while disobeying orders, dieing, loosing ground or strong points all loose you points. On a personal level each unit can gain points by obeying orders, helping other squad mates, assualting, defending and using initiave. Its a complicated system that will force teams to work together and punish those players that do not work as a team or together.
caouecs Posté(e) le 18 octobre 2005 Signaler Posté(e) le 18 octobre 2005 Bonjour, je viens d'aller faire un tour sur le site officiel, c'est vraiment intéressant, plus d'informations ce soir, là je suis au boulot
floyd Posté(e) le 18 octobre 2005 Signaler Posté(e) le 18 octobre 2005 Moi aussi, je sens que c'est spécialement intéressant, mais je suis un peu faignant pour la traduction
FRAGNATIC Posté(e) le 18 octobre 2005 Signaler Posté(e) le 18 octobre 2005 Euh je sais pas trop mais en me balladant sur leur forum, et vu le travail qu'ils font : -> screens des "démos technologiques" sur le Source Engine : - http://www.1944online.com/intel.html - http://www.1944online.com/reality/RB_1.jpg - http://www.1944online.com/reality/rb4.jpg - http://www.1944online.com/reality/u235docks.jpg - http://www.1944online.com/reality/fi11.jpg J'ai donc lu ça : http://www.1944online.com/forum/showthread.php?t=269 Ca parle de prix, et des intégrations (grahpiques) des éléments du jeu en fonction des prix.
caouecs Posté(e) le 18 octobre 2005 Signaler Posté(e) le 18 octobre 2005 Bonsoir, je pense que c'est pour amener de l'argent et que les donateurs aient un petit plus pour eux
caouecs Posté(e) le 18 octobre 2005 Signaler Posté(e) le 18 octobre 2005 Je suis sur le point de faire une traduction
HectorVivis Posté(e) le 19 octobre 2005 Signaler Posté(e) le 19 octobre 2005 WOUAHOU!!!!!!!!! :love: C'est que c'est super bien fait meme si je suis pas fortiche en anglais :pfff: j'ai des yeux qui voit. C'est super détailler.......mais j'y pense va falloir quoi comme config :sweat: ?????
caouecs Posté(e) le 19 octobre 2005 Signaler Posté(e) le 19 octobre 2005 http://forum.vossey.com/vosseycom/CommentairesdeNews/1944-D-Day-jour-enfin-avoir-lieu-sujet-9099-1.htm
ChandlerBing82 Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Les Autres Mods HL2 vers la categorie Autres par ChandlerBing82
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