cs_ruine_evasion


bendix8

Messages recommandés

J'ai un probleme, la map ne se compile plus!

Surrement caril ya trop d'erreur!

Aidez-moi svp, je suis perdu:

** Executing...

** Command: "c:\program files\valve\steam\steamapps\boskoparis\sourcesdk\bin\vbsp.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\boskoparis\counter-strike source\cstrike" "C:\Documents and Settings\Propriétaire\Bureau\cs_ruine_evasion"

Valve Software - vbsp.exe (Jan 19 2005)

1 threads

materialPath: c:\program files\valve\steam\steamapps\boskoparis\counter-strike source\cstrike\materials

Loading C:\Documents and Settings\Propriétaire\Bureau\cs_ruine_evasion.vmf

Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_STONE_1, using default

Can't find surfaceprop stone for material STONE/INFWLLJ, using default

Can't find surfaceprop stone for material STONE/INFBASEC, using default

Can't find surfaceprop stone for material STONE/INFBASEB, using default

fixing up env_cubemap materials on brush sides...

ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8..Brush 133: WARNING, microbrush

.9...10 (2)

**** leaked ****

Entity info_target (6840.00 -1669.00 3237.00) leaked!

Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...

Merged 6 detail faces...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

NODRAW on terrain surface!

done (1)

Creating default cubemaps for env_cubemap using skybox sky_day01_09...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Found a displacement edge abutting multiple other edges.

Finding lightmap sample positions...

Displacement Alpha : 0.......1...2....1...2...3...4...5...1...2...3...4...5...6....1...2...3...4...5...6...7....1...2...3...4...5...6...7...8.....1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

Degenerate Triangle

(528.00, -1019.76, 95.22), (528.00, -1019.76, 95.22), (528.00, -1023.77, 95.29)

Degenerate Triangle

(528.00, -1051.88, 95.21), (528.00, -1051.88, 95.21), (528.00, -1047.86, 95.60)

Degenerate Triangle

(528.00, -1043.85, 94.38), (528.00, -1047.86, 95.49), (528.00, -1047.86, 95.49)

Degenerate Triangle

(528.00, -1047.86, 95.49), (528.00, -1051.88, 95.19), (528.00, -1047.86, 95.49)

Degenerate Triangle

(528.00, -1051.88, 95.12), (528.00, -1055.89, 95.52), (528.00, -1055.89, 95.52)

Degenerate Triangle

(528.00, -1055.89, 95.52), (528.00, -1059.91, 94.66), (528.00, -1055.89, 95.52)

Degenerate Triangle

(528.00, -1051.88, 95.21), (528.00, -1051.88, 95.21), (528.00, -1055.89, 95.48)

done (2) (1014224 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

Degenerate Triangle

(528.00, -1019.76, 95.22), (528.00, -1019.76, 95.22), (528.00, -1023.77, 95.29)

Degenerate Triangle

(528.00, -1051.88, 95.21), (528.00, -1051.88, 95.21), (528.00, -1047.86, 95.60)

Degenerate Triangle

(528.00, -1043.85, 94.38), (528.00, -1047.86, 95.49), (528.00, -1047.86, 95.49)

Degenerate Triangle

(528.00, -1047.86, 95.49), (528.00, -1051.88, 95.19), (528.00, -1047.86, 95.49)

Degenerate Triangle

(528.00, -1051.88, 95.12), (528.00, -1055.89, 95.52), (528.00, -1055.89, 95.52)

Degenerate Triangle

(528.00, -1055.89, 95.52), (528.00, -1059.91, 94.66), (528.00, -1055.89, 95.52)

Degenerate Triangle

(528.00, -1051.88, 95.21), (528.00, -1051.88, 95.21), (528.00, -1055.89, 95.48)

Degenerate Triangle

(528.00, -1019.76, 95.22), (528.00, -1019.76, 95.22), (528.00, -1023.77, 95.29)

Degenerate Triangle

(528.00, -1051.88, 95.21), (528.00, -1051.88, 95.21), (528.00, -1047.86, 95.60)

Degenerate Triangle

(528.00, -1043.85, 94.38), (528.00, -1047.86, 95.49), (528.00, -1047.86, 95.49)

Degenerate Triangle

(528.00, -1047.86, 95.49), (528.00, -1051.88, 95.19), (528.00, -1047.86, 95.49)

Degenerate Triangle

(528.00, -1051.88, 95.12), (528.00, -1055.89, 95.52), (528.00, -1055.89, 95.52)

Degenerate Triangle

(528.00, -1055.89, 95.52), (528.00, -1059.91, 94.66), (528.00, -1055.89, 95.52)

Degenerate Triangle

(528.00, -1051.88, 95.21), (528.00, -1051.88, 95.21), (528.00, -1055.89, 95.48)

done (2) (2977153 bytes)

Error! To use model "models/props_c17/woodbarrel001.mdl"

with prop_static, it must be compiled with $staticprop!

Error loading studio model "models/props_c17/woodbarrel001.mdl"!

Placing detail props : 0...1...2.Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

..Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

3Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

.Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

..4...5Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

...6...7...8...9..Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

Material NATURE/BLENDGRASSGRAVEL002A uses unknown detail object type coastline_redgrass02!

.10

Writing C:\Documents and Settings\Propriétaire\Bureau\cs_ruine_evasion.bsp

20 seconds elapsed

1.049162 -3.207047 0.000000

-1.049033 -3.207047 0.000000

-1.049033 3.206336 0.000000

1.015345 -3.207047 0.000000

make_triangles:calc_triangle_representation: Cannot convert

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 12

** Executing...

** Command: "c:\program files\valve\steam\steamapps\boskoparis\sourcesdk\bin\vvis.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\boskoparis\counter-strike source\cstrike" "C:\Documents and Settings\Propriétaire\Bureau\cs_ruine_evasion"

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:\documents and settings\propriétaire\bureau\cs_ruine_evasion.bsp

reading c:\documents and settings\propriétaire\bureau\cs_ruine_evasion.prt

LoadPortals: couldn't read c:\documents and settings\propriétaire\bureau\cs_ruine_evasion.prt

** Executing...

** Command: "c:\program files\valve\steam\steamapps\boskoparis\sourcesdk\bin\vrad.exe"

** Parameters: -game "c:\program files\valve\steam\steamapps\boskoparis\counter-strike source\cstrike" "C:\Documents and Settings\Propriétaire\Bureau\cs_ruine_evasion"

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[1 texlights parsed from 'lights.rad']

Loading c:\documents and settings\propriétaire\bureau\cs_ruine_evasion.bsp

No vis information, direct lighting only.

2780 faces

6 degenerate faces

556443 square feet [80127856.00 square inches]

47 displacements

33914 square feet [4883755.00 square inches]

36 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (325)

Build Patch/Sample Hash Table(s).....Done<0.0906 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 7/1024 336/49152 ( 0.7%)

brushes 491/8192 5892/98304 ( 6.0%)

brushsides 3507/65536 28056/524288 ( 5.4%)

planes 2746/65536 54920/1310720 ( 4.2%)

vertexes 6012/65536 72144/786432 ( 9.2%)

nodes 2713/65536 86816/2097152 ( 4.1%)

texinfos 480/12288 34560/884736 ( 3.9%)

texdata 53/2048 1696/65536 ( 2.6%)

dispinfos 47/0 8272/0 ( 0.0%)

disp_verts 7551/0 151020/0 ( 0.0%)

disp_tris 12928/0 25856/0 ( 0.0%)

disp_lmsamples 94172/0 94172/0 ( 0.0%)

faces 2780/65536 155680/3670016 ( 4.2%)

origfaces 1303/65536 72968/3670016 ( 2.0%)

leaves 2721/65536 152376/3670016 ( 4.2%)

leaffaces 3581/65536 7162/131072 ( 5.5%)

leafbrushes 1740/65536 3480/131072 ( 2.7%)

surfedges 18372/512000 73488/2048000 ( 3.6%)

edges 11184/256000 44736/1024000 ( 4.4%)

worldlights 36/8192 3168/720896 ( 0.4%)

waterstrips 332/32768 3320/327680 ( 1.0%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 5217/65536 10434/131072 ( 8.0%)

cubemapsamples 14/1024 224/16384 ( 1.4%)

overlays 2/512 704/180224 ( 0.4%)

lightdata [variable] 1155404/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 24548/393216 ( 6.2%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12802 ( 0.0%)

pakfile [variable] 20441/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 1014224/4194304 (24.2%)

==== Total Win32 BSP file data space used: 3306099 bytes ====

Linux Specific Data:

physicssurface [variable] 2977153/6291456 (47.3%)

==== Total Linux BSP file data space used: 5269028 bytes ====

Total triangle count: 7613

Writing c:\documents and settings\propriétaire\bureau\cs_ruine_evasion.bsp

5 minutes, 38 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Propriétaire\Bureau\cs_ruine_evasion.bsp" "c:\program files\valve\steam\steamapps\boskoparis\counter-strike source\cstrike\maps\cs_ruine_evasion.bsp"

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Bon juste parce que j'ai envie de lacher mon hammer, je te dis les erreurs :)

Degenerate triangle : Displacements tro exigu et complexe pour HL²

Nodraw On terrain Surface : Nodraw sur des displacements, interdit de faire sa. (Sinon a quoi servirait un displacement invisible?, si c'est ce résultat que tu veux, choisis plutot la texture violette invisible)

Pour ton Entity info_target (6840.00 -1669.00 3237.00) leaked! Il se trouve que ton entité sort de la map. Si quelque chose depasse du skybox, c'est mort.

Pour Error! To use model "models/props_c17/woodbarrel001.mdl"

with prop_static, it must be compiled with $staticprop!

C'est un prop_physics qu'il te faut. Pas un static.

Pour tes erreurs de texture, il se trouve que tu les as mal appliquées. (Pourquoi, sa j'en sait rien :s)

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