kikoo aide générale pour la réation d'une map


sturm29

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alors pour ce qui est de l'aide, tout le monde ici est près à t'aider, et comme la plupart des habitués passent au moins une fois par jour, tu ne devrais pas tarder à avoir des réponses...

et s'il te plait, fais gaffe à ton orthographe, je suis assez pointilleux sur ce genre de trucs, question de lisibilité et d'archives :/

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merci a tou le monde pour votre aide et continuer a m'envoye des msg . si qq pouvai me conseilé un logiciel de papping car "Valve Hammer Editor" en anglais c dur !! lol!!

mirci a votre solidarité ( Bomber-Marc )@++

et si qq pe me contact sur MSN messenger :

the_dark_sturm@hotmail.com

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Moi aussi je commence le mapping avec hammer en english , mais bon des que tu sais a quoi servent les icones et fenetre ta plus besoin du patch Fr en plus il cause des bug , sa c est vrai et le comcepteur de la traduction n a pas traduit l aide inclu avec hammer , alors vaut mieux que tu fasse comme tu met un dico anglais-francais et plus de probleme :jap: .

Salut [:krobendallas]

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oui oui ji vient,

voila je pense qu'a la base c'est un problème de comfiq de hammer car j'ai cs cz (et j'ai pas envie d'acheter hl ) vous voyer comme "game executable directory ""mode directory" etc ...

j'ai essayé de voir ce que je pouvait mettre a la place mais pas trouvé !

sinon j'ai plusieurs blocs dont 4 bontons qui doivent grace a target allumer des lumieres bref j'ai plusieurs blocs qui sont "empty" vides qoui je fait fix mais que dalle

voilà

sinon après avec l'habitude du patch je suis revenu a l'anglais

(^_^)

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** Executing...

** Command: Change Directory

** Parameters: C:\Valve

** Executing...

** Command: Copy File

** Parameters: "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map.map" "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map.map"

** Executing...

** Command: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlcsg.exe

** Parameters: "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlcsg.exe "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

Entering C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Warning: no wadfiles are specified in configuration '' --

Using map wadfile configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

20%...30%...40%...50%...70%...80%...90%... (0.05 seconds)

SetModelCenters:

10%...20%...30%...40%...50%... (0.00 seconds)

CSGBrush:

20%...30%...40%...50%...70%...80%...90%... (0.11 seconds)

Using Wadfile: \valve\condition zero\valve\cached.wad

- Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Using Wadfile: \valve\condition zero\valve\halflife.wad

- Contains 11 used textures, 91.67 percent of map (3116 textures in wad)

Using Wadfile: \valve\condition zero\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad

- Contains 0 used textures, 0.00 percent of map (123 textures in wad)

Using Wadfile: \valve\condition zero\czero\czde_aztec.wad

- Contains 0 used textures, 0.00 percent of map (87 textures in wad)

Using Wadfile: \valve\condition zero\czero\czde_dust.wad

- Contains 1 used texture, 8.33 percent of map (92 textures in wad)

added 3 additional animating textures.

Texture usage is at 0.15 mb (of 4.00 mb MAX)

0.20 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlbsp.exe

** Parameters: "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlbsp.exe "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map.prt'

Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-384,-1600, 54)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-384,-1600, 54)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-384,-1600, 54)

0.39 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlvis.exe

** Parameters: "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlvis.exe "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map.log for the cause.

----- END hlvis -----

** Executing...

** Command: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlrad.exe

** Parameters: "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\PROPRI~1\Bureau\Mapping\dezip\hlrad.exe "C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\Propriétaire\Mes documents\Mes maps\cs_1ere map.log for the cause.

----- END hlrad -----

voilà je sais doit y avoir quelque chose de bien voyant et louche que je n'ai pas vu mais je pense que j'ai mal configurer hammer

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Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-384,-1600, 54)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-384,-1600, 54)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-384,-1600, 54)

0.39 seconds elapsed

leak !

Bouge tes entitées info_player_start

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[citation=2949,1][nom]ziquette a écrit[/nom]Ou si vraiment tu ne trouve pas le leak, [g]entoure toute ta map de sky [/g](ciel)

Mais fais la soluce de KoKo, fais la mienne si cla ne marche pô.

[/citation]

:heink:

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