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Alors voici le nom de l'erreur

hlbsp: Error: Exceeded MAX_MAP_CLIPNODES

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

si quelqu'un peu m'aider ^^

je vous remercie d'avance

Posté(e)

voila mon log je comprend tjr pas il me fais le meme probleme et j'ai mis des func_wall presque partout mais sa revient tjr au meme

hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlcsg -----

Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-texdata 8192 "C:\Program Files\Steam\SteamApps\x_day120\day of defeat\dod_french\maps\map_test\dod_canal.map"

Entering C:\Program Files\Steam\SteamApps\x_day120\day of defeat\dod_french\maps\map_test\dod_canal.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 8388608 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

168 brushes (totalling 1008 sides) discarded from clipping hulls

CreateBrush:

(135.36 seconds)

SetModelCenters:

(0.27 seconds)

CSGBrush:

(24.23 seconds)

Using Wadfile: \program files\steam\steamapps\x_day120\day of defeat\dod_french\dod_anzio.wad

- Contains 28 used textures, 28.28 percent of map (133 textures in wad)

Using Wadfile: \program files\steam\steamapps\x_day120\day of defeat\dod_french\dod_caen.wad

- Contains 33 used textures, 33.33 percent of map (100 textures in wad)

Using Wadfile: \program files\steam\steamapps\x_day120\day of defeat\dod_french\dod_narby.wad

- Contains 4 used textures, 4.04 percent of map (76 textures in wad)

Using Wadfile: \program files\steam\steamapps\x_day120\day of defeat\dod_french\dod_zalec.wad

- Contains 17 used textures, 17.17 percent of map (75 textures in wad)

Using Wadfile: \program files\steam\steamapps\x_day120\day of defeat\dod_french\hlbasics.wad

- Contains 0 used textures, 0.00 percent of map (21 textures in wad)

Using Wadfile: \program files\steam\steamapps\x_day120\day of defeat\dod_french\dod_canal.wad

- Contains 17 used textures, 17.17 percent of map (41 textures in wad)

added 3 additional animating textures.

Texture usage is at 4.07 mb (of 8.00 mb MAX)

170.70 seconds elapsed [2m 50s]

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlbsp -----

Command line: "c:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\HLBSP.EXE""C:\Program Files\Steam\SteamApps\x_day120\day of defeat\dod_french\maps\map_test\dod_canal.map"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Program Files\Steam\SteamApps\x_day120\day of defeat\dod_french\maps\map_test\dod_canal.prt'

Error: Exceeded MAX_MAP_CLIPNODES

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

----- END hlbsp -----

hlbsp: Error: Exceeded MAX_MAP_CLIPNODES

Description: The map has a problem which must be fixed

Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem

Posté(e)

[citation=2143,1][nom]x-day a écrit[/nom]voila mon log je comprend tjr pas il me fais le meme probleme et j'ai mis des func_wall presque partout mais sa revient tjr au meme

[/citation]

bah écoute, à part ça je vois pas... t'arrive à nous passer un petit prntscrn de l'écran avec hammer dessus et la map vue de dessus, en "large", qu'on se fasse une idée de la complexité du truc ?

Posté(e)

info_node

C'est des entité plate et jaune

Elles servent a ce que les énemies (hgrunt, zombie,...) Bouge un peut, c'est comme un passage, on met une node dans un coint, le monster va passer par la (peut etre, si il nyen a pas, le monstre va rester imobile,a regarder toujour au meme endroit..

Posté(e)

bah des model qui reste fixe style tank qui ne sont pas annimer

bon j'ai retirer tous les structure que j'avais crée avant ma derniere compil donc c'est 50% de la map et il me met tjr la meme erreur

c pas grave je vais la recommencer je vous remercie quand meme de l'aide que vous m'avez apporter

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