pb compil j'ai tout esayer mai il me dit toujo ps d mp sur le serveur


Syniko

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Sinon si qq'un a les config de hammer pour cs 1.6 sous steam svp et j'ai cherche de partout sur le forum mais j'y copmrend rien j'ai telecharger un pack 1.6 qui soit disant es fait pour nous simplifier la tache mais bonjour la galere je vous remerci d'avance

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[g][#ff0000]ERREUR:[/#ff0000][/g]

"Map Not found on server"

[g][#0000f0]LOCALISATION DE L'ERREUR:[/#0000f0][/g]

Message d'erreur quand on teste sa map, qui apparait après la compile dans la console, quand ca charge la map.

[g][#0000f0]SOLUTION:[/#0000f0][/g]

Il ya plusieures solutions:

- Soit le nom de votre map est incorrect:

N'utilisez pas de majuscules, d'espace autre que "_" (touche 8)pour nommer votre map.

-Soit vous n'avez pas inscrit le bon répertoire du mod avec lequel vous voulez lancez votre map (dans le panneau d'option de Valve Hammer), soit c'est votre map qui n'est pas dans ce même repertoire.

-Soit vous n'avez pas inscrit (si vous ne mappez pas pour Half-Life mais pour un mod de Half-Life) la commande "-dev -console -game nomdumod" quand vous faites "Run Map" (touche F9 dans Valve Hammer Editor (VHE)).

A la place de "nomdumod" vous marquez "cstrike" si vous mappez pour CS.

Les tuto c'est pas pour les chiens :heink:

L'autre cause est tout simplement que tu a eu une érreur pendant la compilation..

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dsl pour tout a l'heure mais j'etais allez sur au moins sur 5 forum et j'avait toujurs pas de solution bon j'ai reussi a config pour cs 1.6 avec steam tout seul svp mais bon je me suis rejouit trop vite same fait toujours le meme probleme il ne trouve pas la map sur le serveur pourtant la map elle es ds le ficher map de counter mais il ne demare pas

ds le ficher maps il me mets de_.... bsp et pts mais pas fichier txt si qq'un sait c'es koi le probleme je le remerci d'avance sinon bon continuation a tous et vivement hl 2

et encore une chose j'avait bien precicer que j'avais lu le tout les sujet sur le forum mais sa ne m'avait ader en rien

merci encore un fois

[modumodo]: compression de posts, pas de correction, pas la pèche ce matin...

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Bonjour tout le monde merci de me repondre j'ai regarde j'ai po de fichier log ds les maps de cs y'a que .bsp .pts j'ai ds le fichier tempoiraire .lin .po .p1.p2 .p3 .prt .rmx .bsp .map .pts .wic et le fichier texte es que avec tout sa je peut le compiler avec batch compiler mais le probleme sait que je sait po le configure correctement pour cs merci d'avance pour vos reponse

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Voila se qu'il me dit quand

Console initialized.

Base networking initialized.

"sv_cheats" changed to "1"

Initializing deltas

Protocol version 47

Exe version 1.1.2.5/2.0.0.0 (cstrike)

Exe build: 12:53:35 Apr 23 2004 (2738)

40.0 Mb heap

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce2 MX/AGP/3DNOW!

GL_VERSION: 1.3.1

Sound Initialization

Set primary sound buffer format: yes

2 channel(s)

16 bits/sample

11025 bytes/sec

DirectSound initialized

Sound sampling rate: 11025

Loaded library demoplayer.dll.

Loaded library core.dll.

Creating fake network channel.

Loaded library core.dll.

DemoPlayer module initialized.

Parsed 353 text messages

WARNING: failed to locate sequence file global

joystick not found -- no valid joysticks (a5)

execing hw/geforce.cfg

execing valve.rc

execing language.cfg

execing autoexec.cfg

execing violence.cfg

execing hw/geforce.cfg

execing config.cfg

"sv_aim" changed

Adding: cstrike/dlls\mp.dll

warning: MP3_InitStream(29, media\gamestartup.mp3) failed

Dll loaded for mod Counter-Strike

map change failed: 'de_rien' not found on server.

Sys_InitializeGameDLL called twice, skipping second call

map change failed: 'de_dick' not found on se

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et voila se qu'il me dit quand ds la compil

** Executing...

** Command: Change Directory

** Parameters: C:\Valve\Steam\SteamApps\kalos_8@msn.com\counter-strike

** Executing...

** Command: Copy File

** Parameters: "C:\Mapping\nos map\de_rien.map" "C:\Valve\Condition Zero\cstrike\maps\de_rien.map"

** Executing...

** Command: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT_1~1.7P1\hlcsg.exe

** Parameters: "C:\Valve\Condition Zero\cstrike\maps\de_rien"

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlcsg -----

Command line: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT_1~1.7P1\hlcsg.exe "C:\Valve\Condition Zero\cstrike\maps\de_rien"

Entering C:\Valve\Condition Zero\cstrike\maps\de_rien.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

20%...40%...60%...80%... (0.02 seconds)

SetModelCenters:

50%... (0.00 seconds)

CSGBrush:

20%...40%...60%...80%... (0.08 seconds)

Using Wadfile: \valve\condition zero\cstrike\cstrike.wad

- Contains 1 used texture, 14.29 percent of map (123 textures in wad)

Using Wadfile: \valve\condition zero\cstrike\cs_assault.wad

- Contains 0 used textures, 0.00 percent of map (22 textures in wad)

Using Wadfile: \valve\condition zero\valve\halflife.wad

- Contains 6 used textures, 85.71 percent of map (3116 textures in wad)

Texture usage is at 0.08 mb (of 4.00 mb MAX)

0.17 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT25~1\hlbsp.exe

** Parameters: "C:\Valve\Condition Zero\cstrike\maps\de_rien"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlbsp -----

Command line: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT25~1\hlbsp.exe "C:\Valve\Condition Zero\cstrike\maps\de_rien"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Valve\Condition Zero\cstrike\maps\de_rien.prt'

0.22 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT25~1\hlvis.exe

** Parameters: "C:\Valve\Condition Zero\cstrike\maps\de_rien"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlvis -----

Command line: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT25~1\hlvis.exe "C:\Valve\Condition Zero\cstrike\maps\de_rien"

91 portalleafs

264 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

BasePortalVis:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)

LeafThread:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.38 seconds)

average leafs visible: 53

g_visdatasize:1259 compressed from 1092

0.41 seconds elapsed

----- END hlvis -----

** Executing...

** Command: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT25~1\hlrad.exe

** Parameters: "C:\Valve\Condition Zero\cstrike\maps\de_rien"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlrad -----

Command line: C:\DOCUME~1\ALLUSE~1\DOCUME~1\TELECH~1\ZHLT25~1\hlrad.exe "C:\Valve\Condition Zero\cstrike\maps\de_rien"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

733 faces

Create Patches : 7420 base patches

0 opaque faces

124529 square feet [17932288.00 square inches]

1 direct lights

BuildFacelights:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.19 seconds)

visibility matrix : 3.3 megs

BuildVisLeafs:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.70 seconds)

MakeScales:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.58 seconds)

SwapTransfers:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.23 seconds)

Transfer Lists : 2405994 : 2.41M transfers

Indices : 451460 : 440.88k bytes

Data : 9623976 : 9.18M bytes

Bounce 1 GatherLight:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)

FinalLightFace:

10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.09 seconds)

12.11 seconds elapsed

----- END hlrad -----

** Executing...

** Command: C:\Valve\Steam\STEAMA~1\KALOS_~1.COM\COUNTE~1\hl.exe

** Parameters: c:\sierra\Half-Life\hl.exe -game cstrike -dev -console +map de_rien +map "de_rien"

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bonjour tout le monde merci de m'avoir repondue mais entre temps j'ai formater tout instaler sauf steam pour mapper deja sa serait po mal sous 1.5 j'ai config a l'aide de se site en anglais je suis incolable en anglais dc po de probleme la dessus http://www.valve-erc.com/cgi-bin/wcsetup.pl po possible de se tromper la dessus et il medit map not found on serveur il doit y avoir un probleme avec hammer que j'ai telecharger sur vossey ou ds le zhlt .bsp j'ai essayer de le changer mais toujours le meme pb merci pour vos reponse

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