probleme avec la cfg pour les fps


flav360

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bonjours a tous voila je présente mon problème:

après avoir mis cette cfg

Citation :

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2

cl_cmdrate 101

cl_interp 0.01

cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_updaterate 101

cl_smooth 1

rate 25000

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

cl_forcepreload 1 // _forces preload to help increase performance_

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_

cl_show_splashes 0 // _disables splashes when in water_

fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_

mat_antialias 0 // _disables antialiasing_

mat_bloomscale 0

mat_bumpmap 0 // _disables bumpmapping_

mat_clipz 1 // _disabled non visible object rendering_

mat_fastnobump 1 // _faster bump mapping_

mat_fastspecular 1 // _fast specular lighting_

mat_mipmaptextures 1 // _texture quality decreases with distance_

mat_hdr_enabled 0 // _disables high dynamic range lighting_

mat_picmip 2 // _lower texture quality--set between 0 and 2_

mat_reducefillrate 1 // _reduces shader fill rate_

mat_specular 0 // _disables specular lighting_

mat_trilinear 0 // _disables trilinear filtering_

mat_wateroverlaysize 16 // _lowers water quality_

mat_vsync 0 // _disables vertical synchronization_

mp_decals 50 // _how many bullets etc will be shown_

r_avglight 0 // _disables average lighting_

r_cheapwaterend 1 // _worse water rendering_

r_cheapwaterstart 1 // _worse water rendering_

r_decal_cullsize 2 // _lower texture quality at distance_

r_decals 0 // _disables player sprays_

r_drawdetailprops 1 // _disables detail props_

r_drawflecks 0 // _disables bullet impacts_

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0 // _disables dynamic lighting_

r_eyes 0 // _removes eyes from player models_

r_lightaverage 0 // _disables average lighting_

r_lightinterp 0 // _disables light interpolation_

r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_

r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_

r_renderoverlayfragment 0

r_rootlod 2 // _lower overall game detail level_

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

r_teeth 0 // _removes teeth from player models_

r_waterforceexpensive 0 // _disables high-quality water_

rope_averagelight 0 // _disables average lighting on ropes_

rope_smooth 0 // _disables antialiasing on ropes_

rope_subdiv 0

rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_

// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_

// r_mmx 1 // _enables MMX instruction set_

// r_sse 1 // _enables SSE instruction set_

// r_sse2 1 // _enables SSE2 instruction set_

// dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_

// _Set violence settings_

// _increases blood to help you see hits better_

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

// _Set HUD and xhair settings_

// _adjusts HUD and xhair for easy viewing_

hud_centerid 1 // _centers player IDs_

net_graph 3 // _enables net_graph 3--CAL required!_

net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with dods hud_

// _Set various settings_

budget_show_history 0 // _disables history graph_

cl_downloadfilter "nosounds" // _disables annoying sound downloads_

jpeg_quality 100 // _high quality screenshots_

mat_monitorgamma 1.6 // _maximum ingame brightness_

sv_forcepreload 1 // _forces preload to help increase performance_

cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_

cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_

cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 (on) is recommended_

commentary 0 // _Disables map commentary_

snd_musicvolume 0 // _disables ingame music_

snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_

snd_digital_surround 0 // _turns off digital surround sound_

mat_bufferprimitives 1 // _Buffer primitive objects_

mat_compressedtextures 1 // _enables compressed textures_

mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_

gl_clear 0 // _disables hiding of cracks/faults between textures_

mes fps étaient élevés mais ma lunette de sniper est devenue noir et il n'y a plus le reflet.

savez vous quelle est la ligne de commande pour remettre l'effet de reflet.

  • 4 years later...

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