flav360 Posté(e) le 30 octobre 2007 Signaler Posté(e) le 30 octobre 2007 bonjours a tous voila je présente mon problème: après avoir mis cette cfg Citation :// _Set netcode settings_ // _adjusts hitboxes and netcode settings for optimal registration_ cl_cmdbackup 2 cl_cmdrate 101 cl_interp 0.01 cl_interpolate 1 cl_lagcomp_errorcheck 1 cl_lagcompensation 1 cl_updaterate 101 cl_smooth 1 rate 25000 // _Set graphics settings_ // _adjusts graphics settings to boost framerate_ cl_forcepreload 1 // _forces preload to help increase performance_ cl_phys_props_enable 0 // _disables trash and cans etc_ cl_phys_props_max 0 // _disables trash and cans etc_ cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_ cl_show_splashes 0 // _disables splashes when in water_ fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_ mat_antialias 0 // _disables antialiasing_ mat_bloomscale 0 mat_bumpmap 0 // _disables bumpmapping_ mat_clipz 1 // _disabled non visible object rendering_ mat_fastnobump 1 // _faster bump mapping_ mat_fastspecular 1 // _fast specular lighting_ mat_mipmaptextures 1 // _texture quality decreases with distance_ mat_hdr_enabled 0 // _disables high dynamic range lighting_ mat_picmip 2 // _lower texture quality--set between 0 and 2_ mat_reducefillrate 1 // _reduces shader fill rate_ mat_specular 0 // _disables specular lighting_ mat_trilinear 0 // _disables trilinear filtering_ mat_wateroverlaysize 16 // _lowers water quality_ mat_vsync 0 // _disables vertical synchronization_ mp_decals 50 // _how many bullets etc will be shown_ r_avglight 0 // _disables average lighting_ r_cheapwaterend 1 // _worse water rendering_ r_cheapwaterstart 1 // _worse water rendering_ r_decal_cullsize 2 // _lower texture quality at distance_ r_decals 0 // _disables player sprays_ r_drawdetailprops 1 // _disables detail props_ r_drawflecks 0 // _disables bullet impacts_ r_drawmodeldecals 0 // _disables decals on models_ r_dynamic 0 // _disables dynamic lighting_ r_eyes 0 // _removes eyes from player models_ r_lightaverage 0 // _disables average lighting_ r_lightinterp 0 // _disables light interpolation_ r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_ r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_ r_renderoverlayfragment 0 r_rootlod 2 // _lower overall game detail level_ r_shadows 1 // _set to 0 to disable shadows (not recommended)_ r_teeth 0 // _removes teeth from player models_ r_waterforceexpensive 0 // _disables high-quality water_ rope_averagelight 0 // _disables average lighting on ropes_ rope_smooth 0 // _disables antialiasing on ropes_ rope_subdiv 0 rope_wind_dist 0 // _disables wind effects on ropes_ // _Set instruction sets_ // _note: verify processor support before enabling_ // r_3dnow 1 // _enables 3DNow! instruction set_ // r_mmx 1 // _enables MMX instruction set_ // r_sse 1 // _enables SSE instruction set_ // r_sse2 1 // _enables SSE2 instruction set_ // dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_ // _Set violence settings_ // _increases blood to help you see hits better_ violence_ablood 1 violence_agibs 1 violence_hblood 1 violence_hgibs 1 // _Set HUD and xhair settings_ // _adjusts HUD and xhair for easy viewing_ hud_centerid 1 // _centers player IDs_ net_graph 3 // _enables net_graph 3--CAL required!_ net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with dods hud_ // _Set various settings_ budget_show_history 0 // _disables history graph_ cl_downloadfilter "nosounds" // _disables annoying sound downloads_ jpeg_quality 100 // _high quality screenshots_ mat_monitorgamma 1.6 // _maximum ingame brightness_ sv_forcepreload 1 // _forces preload to help increase performance_ cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_ cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_ cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 (on) is recommended_ commentary 0 // _Disables map commentary_ snd_musicvolume 0 // _disables ingame music_ snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_ snd_digital_surround 0 // _turns off digital surround sound_ mat_bufferprimitives 1 // _Buffer primitive objects_ mat_compressedtextures 1 // _enables compressed textures_ mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_ gl_clear 0 // _disables hiding of cracks/faults between textures_ mes fps étaient élevés mais ma lunette de sniper est devenue noir et il n'y a plus le reflet. savez vous quelle est la ligne de commande pour remettre l'effet de reflet.
Psylohk Posté(e) le 1 novembre 2007 Signaler Posté(e) le 1 novembre 2007 mat_specular 1 devrait passer. Tu peux passer mat_fastnobump a 0 si t'as d'autres problèmes.
flav360 Posté(e) le 1 novembre 2007 Auteur Signaler Posté(e) le 1 novembre 2007 mat_specular 1 devrait passer. Tu peux passer mat_fastnobump a 0 si t'as d'autres problèmes.[/quotemsg]merci!
caouecs Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Half-Life 2 vers la categorie Univers Half-Life par Caouecs
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