[Topic Utile] Aides et Informations


razorbill

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  • 1 month later...
Posté(e)

Tout ce qui est écrit plus haut (la liste de commandes, dans le premier poste), tu le copies, et tu le places dans un de tes fichiers *.cfg (les cfg se trouvent dans "day of defeat source\dod\cfg".

Tu édites ton autoexec.cfg avec un simple éditeur de texte, tu copies tout ça dedans, et tu enregistres.

Pense aussi à réduire la résolution du jeu et à supprimer la plupart les effets dans les menus d'options.

  • 5 months later...
  • 4 weeks later...
  • 3 months later...
Posté(e)

Amélioration des fps

Voici la config autorisée par la CAL. Elle comporte toutes les améliorations légales en terme de cvar :

// _Set netcode settings_

// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2

cl_cmdrate 101

cl_interp 0.01

cl_interpolate 1

cl_lagcomp_errorcheck 1

cl_lagcompensation 1

cl_updaterate 101

cl_smooth 1

rate 25000

// _Set graphics settings_

// _adjusts graphics settings to boost framerate_

cl_forcepreload 1 // _forces preload to help increase performance_

cl_phys_props_enable 0 // _disables trash and cans etc_

cl_phys_props_max 0 // _disables trash and cans etc_

cl_ragdoll_physics_enable 1 // _disables dead animations and bodies_

cl_show_splashes 0 // _disables splashes when in water_

fps_max 101 // _caps FPS--should match or be close to refresh rate if possible (for a crt moniter)_

mat_antialias 0 // _disables antialiasing_

mat_bloomscale 0

mat_bumpmap 0 // _disables bumpmapping_

mat_clipz 1 // _disabled non visible object rendering_

mat_fastnobump 1 // _faster bump mapping_

mat_fastspecular 1 // _fast specular lighting_

mat_mipmaptextures 1 // _texture quality decreases with distance_

mat_hdr_enabled 0 // _disables high dynamic range lighting_

mat_picmip 2 // _lower texture quality--set between 0 and 2_

mat_reducefillrate 1 // _reduces shader fill rate_

mat_specular 0 // _disables specular lighting_

mat_trilinear 0 // _disables trilinear filtering_

mat_wateroverlaysize 16 // _lowers water quality_

mat_vsync 0 // _disables vertical synchronization_

mp_decals 50 // _how many bullets etc will be shown_

r_avglight 0 // _disables average lighting_

r_cheapwaterend 1 // _worse water rendering_

r_cheapwaterstart 1 // _worse water rendering_

r_decal_cullsize 2 // _lower texture quality at distance_

r_decals 0 // _disables player sprays_

r_drawdetailprops 1 // _disables detail props_

r_drawflecks 0 // _disables bullet impacts_

r_drawmodeldecals 0 // _disables decals on models_

r_dynamic 0 // _disables dynamic lighting_

r_eyes 0 // _removes eyes from player models_

r_lightaverage 0 // _disables average lighting_

r_lightinterp 0 // _disables light interpolation_

r_lod 3 // _adjusts model quality--set between -5 and 5 (5 is worst)_

r_occlusion 0 // _disables occlusion--lowers image quality but gains FPS_

r_renderoverlayfragment 0

r_rootlod 2 // _lower overall game detail level_

r_shadows 1 // _set to 0 to disable shadows (not recommended)_

r_teeth 0 // _removes teeth from player models_

r_waterforceexpensive 0 // _disables high-quality water_

rope_averagelight 0 // _disables average lighting on ropes_

rope_smooth 0 // _disables antialiasing on ropes_

rope_subdiv 0

rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_

// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_

// r_mmx 1 // _enables MMX instruction set_

// r_sse 1 // _enables SSE instruction set_

// r_sse2 1 // _enables SSE2 instruction set_

// dsp_slow_cpu 1 // _For systems with slower CPU's: Reduces quality of dsp effects_

// _Set violence settings_

// _increases blood to help you see hits better_

violence_ablood 1

violence_agibs 1

violence_hblood 1

violence_hgibs 1

// _Set HUD and xhair settings_

// _adjusts HUD and xhair for easy viewing_

hud_centerid 1 // _centers player IDs_

net_graph 3 // _enables net_graph 3--CAL required!_

net_graphpos 1 // _adjusts netgraph position-set between 1 and 3--1 is best with dods hud_

// _Set various settings_

budget_show_history 0 // _disables history graph_

cl_downloadfilter "nosounds" // _disables annoying sound downloads_

jpeg_quality 100 // _high quality screenshots_

mat_monitorgamma 1.6 // _maximum ingame brightness_

sv_forcepreload 1 // _forces preload to help increase performance_

cl_ragdoll_collide 0 // _stops ragdolls from colliding with each other_

cl_muzzleflash_dlight_1st 0 // _disables 1st person muzzle flashes lighting up surrounding area_

cl_muzzleflash_dlight_3rd 1 // _disables 3rd person muzzle flashes lighting up surrounding area--1 (on) is recommended_

commentary 0 // _Disables map commentary_

snd_musicvolume 0 // _disables ingame music_

snd_mixahead 0.1 // _mixes sound ahead to reduce stuttering_

snd_digital_surround 0 // _turns off digital surround sound_

mat_bufferprimitives 1 // _Buffer primitive objects_

mat_compressedtextures 1 // _enables compressed textures_

mat_forcemanagedtextureintohardware 1 // _old command for hl2 bug_

gl_clear 0 // _disables hiding of cracks/faults between textures_

Bonjours ce topic est un peux vieux certes mais apres avoir rentrer cette cfg il se trouve que je ne vois plus les indiquations de kills (sais pas comment sa s'appelle)

ex player1 [arme] player2 et je ne connais pas la commande qui permet d'enlever ou d'activer ces indiquations si on pouvais me donner la ligne de commandes a modifier

sa serais gentil.

merci bonne fin de journée

  • 4 years later...

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