Création d'un fichier "materials.txt" le plus complet


Xale

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Bonjour,

Si comme moi vous jouez et installer souvent des maps customs (ou si encore, vous étes mappeurs), vous avez du remarquer l'importance du fichier "matérials.txt"

[g]Mais qu'est-ce que c'est que ça ???[/g] C'est un fichier qui permet d'associé un bruit de pas selon la texture sur laquelle on marche. Par exemple : des bruits de pas dans la neige quand on marche sur une texture de neige. Cela permet de diversifier le jeu et de le rendre plus réaliste.

Malheureusement, c'est un fichier unique, et a force de télécharger des maps, on obtient plusieurs versions de ce fichier.

Mon but ici est de créer un fichier "materials.txt" avec le plus possible de contenu.

Voici pour l'instant le fichier le plus complet qu'il est donné d'avoir :(update du 21/03/04)

//-----------------------------------------------------------

// Counter-Strike

//-----------------------------------------------------------

// In this file you can modify the sound the textures give

// when the player walks on them

//

// Location: X:\halflife\valve\sound\materials.txt

//

// NOTE: only the first 12 characters of the texture name are used

// NOTE: a maximum of 512 textures may be tagged in this file

//

// 'M' metal

// 'V' ventillation

// 'D' dirt

// 'S' slosh liquid

// 'T' tile

// 'G' grate (Concrete is the default)

// 'W' wood

// 'P' computer

// 'Y' glass

// 'N' snow

// bikini.wad

S ewater_bikini

D sand_bikini2

D sand_bikini

// bikini-map.wad

D eje_grass_green

// DE_VOLARE

M blackmetal

M c130-hi-grey

M c130-left

M c130-med-gray

M c130-right

M c130-side

M c130-win

M c130-wing

M twn-car01-ft

M twn-car01-bk

M twn-car01-si

M twn-car01-top

M twn-car04-ft

M twn-car04-bk

M twn-car04-si

M twn-car04-top

M twn-trk01-bk

M twn-trk01-dnsi

M twn-trk01-insi

M twn-trk01-si

M twn-trk02-frnt

M twn-trk02-si

M twn-trk02-top

M vol-barrel

M vol-sign3

M vol-sign4

M vol-sign5

D -0vol-rock

D -1vol-rock

D -2vol-rock

D vol-rockgrass1

D vol-rockgrass2

D vol-rockgrassdn

D vol-rockgrassup

D vol-grass

D vol-river-bot1

D vol-river-shore

w vol-door01

w vol-fence1

w vol-plank02

w vol-plank03

w vol-trunk

w vol-trunk-si

W vol-sign0

W vol-sign01

W vol-sign02

W vol-sign03

W vol-sign3

W vol-sign4

W vol-sign5

W vol-sign6

W vol-sign7

N snow

N A_Snow

N znow1

// AS_OILRIG

G TSBgVent

M TSCaution

M TSCprFlr

M TSCrteSd

M TSCrteTp

G TSFlrGrt

M TSHull2

M TSHull4

M TSHull7

M TSHull8

M TSHull9

M TSIBeam

G TSNoSkd

M TSOily

M TSPlainRed

D TSRfGrvl

G TSShutters

G TSVent

//-----------------------------------------------------------

// plane.wad

//-----------------------------------------------------------

M 747wall_x4

M -1a747plane_x4

M -0a747plane_x4

M 747inv_block

M planegen1

M pl_out_shell4a

M pl_out_shell3

M pl_out_shell_dr

M overhead_x4

W curtain3

W blueback_x4

W chair1_x4

W planeseatsideba

//-----------------------------------------------------------

// itsItaly.wad

//-----------------------------------------------------------

D brickPath

W 64crate0

W 64crate1

W 64crateTop

W bigCrate0

W bigCrate1

W bigCrate2

W bigCrateTop

W chestDrawers

W crateBox

W crateBoxLabel

W oldWood

W panelWood

W wBarrelSide

W wBarrelTop

W wdnDrawer

W wdbDrawers

//-----------------------------------------------------------

// cs_bdog.wad

//-----------------------------------------------------------

M TrainTop01

M TrainTop02

M DumpsterFront

M DumpsterSide

D Tracks01

D Tracks02

D Gravel01

D Gravel02

D GravelGrass01

D GravelGrass02

D GravelGrass03

D GravelGrass04

D Grass01

W Wood01

//-----------------------------------------------------------

// cs.wad

//-----------------------------------------------------------

V {cstrike_OE4Ven

W -0cstrike_FJ2Dk

M -0cstrike_ME1Pl

M -0cstrike_ME2Ri

T -0cstrike_MH5Tl

W -0cstrike_MJ2Sg

M -0cstrike_WE1Mt

M -0cstrike_WE4Al

W -1cstrike_FJ2Dk

M -1cstrike_ME1Pl

M -1cstrike_ME2Ri

T -1cstrike_MH5Tl

W -1cstrike_MJ2Sg

M -1cstrike_WE1Mt

M -1cstrike_WE4Al

M -2cstrike_ME1Pl

M -2cstrike_WE1Mt

M -3cstrike_ME1Pl

M -4cstrike_ME1Pl

M -5cstrike_ME1Pl

M -6cstrike_ME1Pl

M cstrike_CE2XCng

T cstrike_CH3Tile

W cstrike_CJ2Beam

M cstrike_DE6Horz

M cstrike_DE6Vert

W cstrike_DJ2Old

G cstrike_FE2Gtng

M cstrike_FE2Sqrs

M cstrike_FE4Crgd

T cstrike_FH4WtTl

W cstrike_FJ2Dock

D cstrike_FT2Dirt

D cstrike_FT2Mud

D cstrike_FT4Apht

M cstrike_ME1Clng

G cstrike_ME1Grat

M cstrike_ME2DRst

M cstrike_ME2RstW

M cstrike_ME4DCln

M cstrike_ME4Greb

M cstrike_ME4Metl

G cstrike_ME4Radr

M cstrike_ME7Caut

M cstrike_OE1BxSd

M cstrike_OE1BxTp

M cstrike_OE1LgBm

M cstrike_OE1SmBm

M cstrike_OE2StrR

V cstrike_OE2Vent

M cstrike_OE4FnVt

M cstrike_OE4Pnl

M cstrike_OE4PnlH

V cstrike_OE4Vent

G cstrike_OE6TnkF

G cstrike_OE6TnkS

M cstrike_WE2Ribd

//------------------------------------------------------------

// chateau.wad

//------------------------------------------------------------

G {cxchana

G {cxchanb

M {cxcnstrctpoles

D {cxcrtna

D {cxcrtnd

D {cxcrtnf

M {cxgate

M {fence2

W cxbarrela

D cxbooksa

D cxbooksb

D cxbooksc

D cxbooksd

D cxbookse

D cxbooksf

N cxbrusha

N cxbrushb

D cxcnstrcttarp

D cxcnstrcttarpb

W cxcnstrctwooda

W cxcnstrctwoodb

D cxcrptb

D cxcrptc

D cxcrptd

W cxdecwdc

W cxdecwdd

W cxdrc

W cxdrd

D cxgrounda

D cxgroundc

D cxgroundd

D cxgroundh

D cxgroundk

T cxmarblec

T cxmarblee

T cxmrbla

W cxroofa

D cxruga

G cxsolida

G cxsolidb

G cxsolidc

W cxstairsd

W cxstairse

W cxstairsf

D cxtapa

D cxtapb

D cxtapc

D cxtapd

D cxtape

D cxwllbooksa

W cxwllh

W cxwooda

W cxwoodb

W cxwoodd

W cxwoodf

W cxwoodh

W cxwoodi

W cxwoodj

W cxwoodk

W cxwoodl

W cxwoodm

//------------------------------------------------------------

// chateau.wad

//------------------------------------------------------------

M {pi_benchside

W {pi_chairback

M {pi_orrery01

M {pi_orrery02

M {pi_orrery03

M {pi_railing

M {pi_scaffold

M {pi_window

W pi_art1

W pi_art2

W pi_art3

W pi_art4

W pi_barrel

W pi_barrelt

W pi_bcase

W pi_bigdoor

D pi_brusha

D pi_brushb

M pi_buckets

S pi_buckett

W pi_chairleg

W pi_chairtop

T pi_floorst1

T pi_floorst1g

T pi_floorst4

T pi_floorst4g

T pi_floorst5

W pi_floorwd1

W pi_floorwd2

W pi_floorwd3

M pi_grnmetal

M pi_grnmetalp

M pi_grnmetalt

D pi_ground

M pi_lantern

M pi_motor

M pi_orrery04

M pi_orrery05

M pi_orrery06

M pi_orrery07

D pi_potb

T pi_roof

T pi_roofedge

D pi_rug1

D pi_rug2

D pi_rug3

D pi_rug4

D pi_rug5

D pi_rug6

M pi_rust

M pi_scaffold2

W pi_secretf

W pi_secrets

T pi_signexc

T pi_signexd

T pi_steptop1

T pi_steptop1d

M pi_sundial

Y pi_ticketwnd

W pi_treetr1

W pi_treetr2

W pi_wood1

W pi_wood2

W pi_wood3

W pi_wood4

W pi_wood5

W pi_woodceil

//------------------------------------------------------------

// Xtrem's Textures

//------------------------------------------------------------

M erk_metaux1

M erk_hel_1

M erk_hel_2

M erk_hel_blue

M erk_hel_mauve

M erk_hel_palm

M erk_hel_palm2

M erk_hel_pied

M erk_hel_reactor

M erk_hel_white

W erk_bois1

W erk_bois2

W erk_bois3

W erk_bois4

W erk_bois5

w erk_caisse1

w erk_caisse2

w erk_caisse3

W erk_nazy1

W erk_nazy2

W erk_nazy3

W erk_porte1

W erk_porte2

w erk_tonneau

w erk_tonneau2

T erk_carreaux2

T erk_marche

D erk_solterre

N erk_snow1

Y erk_halogene

//-----------------------------------------------------------

// Valve's Textures

//-----------------------------------------------------------

V DUCT_FLR01

V DUCT_FLR01A

V DUCT_FLR02A

V DUCT_VNT

V DUCT_VNT2

V DUCT_WALL01

V DUCT_WALL02

V DUCT_WALL03

V DUCT_WALL04

V SILO2_COR

D OUT_GRVL1

D OUT_GRVL2

D OUT_GRVL2B

D OUT_GRVL3

D OUT_MUD1

D OUT_SND1

D OUT_SND2

D OUT_SND2B

D OUT_SND2C

D OUT_WLK

D OUT_GRSS1

D OUT_DIRT1

D OUT_DIRT2

D GENERIC48

D GENERIC49

D GENERIC51

D GENERIC52

D GENERIC93

D OUT_PAVE2

D OUT_SNBAG

D OUT_SNBAG2

D OUT_SNBAGB

D OUT_SNBAGC

D OUT_TNT2

D OUT_TNT1

D OUT_TNT1B

D OUT_TNT1C

D OUT_TNT3

D OUT_TNT3B

D OUT_NET1

D OUT_NET1B

D FROSTSEWFLR

G GENERIC109

G GENERIC015C

G GENERIC015D

G GENERIC015E

G GENERIC015F

G GENERIC015G

G GENERIC015H

G GENERIC015I

G GENERIC015

G GENERIC015A

G GENERIC015B

G BABTECH_FLR02

G CRETE2_FLR03

G CRETE2_FLR03A

G CRETE2_FLR03B

G CRETE2_FLR03C

G ELEV1_FLR

G ELEV2_FLR

G ELEV_FLR

G GRATE1

G GRATE2

G GRATE2A

G GRATE3A

G GRID1

G GRID2

G TNNL_FLR12

G TNNL_FLR12A

G TNNL_FLR1A

G LAB1_STAIR2A

G FROSTFLOOR

G GRATE4A

G GRATE3B

G GRATESTEP1

G GRATESTEP2

G GRATESTEP3

G GRID1

G GRID2

G GENERIC015V

M C1A1_FLR1

M BABFL

M C2A3TURBINE1

M C2A3TURBINE2

M C2A3TURBINE3

M C2A3TURBINE4

M SILO2_P2

M SILO2_P2B

M SILO2_P3

M SILO2_P4

M SILO2_PAN2

M SILO2_W1

M SILO2_W1A

M SILO2_WALL1

M SILO2_W2

M BABTECH_C5

M LAB3_FLR2A

M LAB3_FLR2B

M FIFTIES_CMP3

M LAB1_STAIR2B

M OUT_QUNST11

M FREEZER_FLR1

M GENERIC015N

M GENERIC015P

M GENERIC015R

M GENERIC0150

M GENERIC015S

M GENERIC015T

M GENERIC015U

M GENERIC015V

M GENERIC015V2

M C1A4_DOME3

S GENERIC_114

S WATERBLUE

S WATERGREEN

S TOXICGRN

S FLUID1A

S FLUID1B

S FLUID2

S FLUID3

S FLUID4

S WATERSILO

S WATERSILO2

S WATERF

S FLUID1A

T FIFT_BLOODFLR

T FIFT_BLOODFLRA

T FIFTIES_F01

T FIFTIES_F02

T FIFTIES_F03

T FIFTIES_F03B

T FIFTIES_FLR01

T FIFTIES_FLR02

T FIFTIES_FLR02B

T FIFTIES_FLR02C

T FIFTIES_FLR03

T FIFTIES_FLR03B

T FIFTIES_FLR5

T LAB1_BLUXFLR1

T LAB1_BLUXFLR1B

T LAB1_BLUX1

T LAB1_BLUX1B

T LAB1_C4003

T LAB1_C4A001

T LAB1_C4B002

T LAB1_C4D2

T LAB1_CAB2

T LAB1_FLOOR2A

T LAB1_FLOOR2B

T LAB1_FLOOR3

T LAB1_FLOOR4

T LAB1_FLOOR5

T LAB1_FLOOR6

T LAB1_FLOOR10

T LAB1_FLR3

T LAB1_FLR4

T LAB1_FLR4B

T LAB1_FLR4C

T LAB1_FLR4D

T LAB1_FLR5B

T LAB1_FLR5C

T LAB1_FLR5D

T LAB1_FLR5D

T LAB1_FLR6B

T LAB1_FLR6C

T LAB1_FLR6D

T LAB1_W8FLR1

T LAB1_W8FLR1B

T LAB1_W8FLR1C

T LAB1_W8FLR1D

T C2A4_FLR6

T C1A2_FLR1

T C1A2_FLR2

T C1A0_LABFLRB

T C1A0_LABFLRC

T C1A0_LABFLRD

T C1A0_LABFLRE

T C1A0_LABFLR

W CRATE01

W CRATE02

W CRATE02B

W CRATE03

W CRATE04

W CRATE05

W CRATE06

W CRATE07

W CRATE08

W CRATE08B

W CRATE09

W CRATE09B

W CRATE09C

W CRATE19

W CRATE20

W CRATE21

W CRATE22

W CRATE23

W CRATE25

W FIFTIES_DR6

W FIFTIES_DR6A

W FIFTIES_CCH1

W FIFTIES_CCH2

W FIFTIES_CCH3

W FIFTIES_CCH4

W FIFTIES_DR1K

W FIFTIES_DR2

W FIFTIES_DR7

W FIFTIES_DR8

W FIFTIES_DR9

W FIFTIES_DSK1

W OUT_SLAT01

W OUT_WD

W OUT_CAC1

W OUT_CAC2

W OUT_CAC2

W BCRATE02

W BCRATE03

W BCRATE04

W BCRATE05

W BCRATE06

W BCRATE07

W BCRATE08

W BCRATE12

W BCRATE14

W BCRATE15

W BCRATE16

W BCRATE17

W BCRATE18

W BCRATE25

W BCRATE26

W CRATE10

W CRATE11

W CRATE12

W CRATE13

W CRATE24

W CRATE27

P C3A1_NRC2

P C1A1_GAD1

P C1A1_GAD2

P C1A1_GAD3

P C1A1_GAD4

P C1A1_GAD4A

P C1A1_GGT8

P C1A4_PAN1A

P C1A4_PAN1B

P C1A4_SWTCH1

P C2A2_SATORB

P C2A4_CMP1

P C2A4_GAD2

P C3A2A_W1D

P C3A2A_W1E

P C3A2A_W2D

P C3A2A_W2E

P DRKMTL_SCRN2

P DRKMTL_SCRN3

P DRKMTL_SCRN4

P DRKMTLT_WALL

P FIFTIES_GGT8

P FIFTIES_MON1

P FIFTIES_MON1B

P FIFTIES_MON2

P FIFTIES_MON2B

P FIFTIES_MON3

P FIFTIES_MON3B

P FIFTIES_MON4

P FIFTIES_PAN2

P GENERIC105

P GENERIC106

P GENERIC107

P GENERIC114

P GENERIC87A

P GENERIC88A

P GENERIC89A

P GENERIC113

P LAB1_CMPM1

P LAB1_CMPM2

P LAB1_CMPM3

P LAB1_CMPM4

P LAB1_CMPM5

P LAB1_CMPM6

P LAB1_CMPM7

P LAB1_CMPM8

P LAB1_COMP1

P LAB1_COMP2

P LAB1_COMP3

P LAB1_COMP2A

P LAB1_COMP10A

P LAB1_COMP10B

P LAB1_COMP10C

P LAB1_COMP10D

P LAB1_COMP10E

P LAB1_COMP7

P LAB1_COMP8

P LAB1_COMP9A

P LAB1_COMP9A2

P LAB1_COMP9B

P LAB1_COMP9C

P LAB1_COMP9D

P LAB1_GAD2

P LAB1_GAD3

P LAB1_GAD4

P LAB1_RADSCRN2

P LAB4_GAD3

P LAB4_GAD4

P LAB4_SWTCH

P LAB_COMPM4

P RECHARGEA

P TNNL_GAD1

P TNNL_GAD2

P TNNL_GAD4

P C2A4C2C

P C2A4W1B

P LAB1_CMP

P LAB1_CMP1

P LAB1_CMP2

P LAB1_COMP3

P LAB1_COMP3A

P LAB1_COMP3B

P LAB1_COMP3C

P LAB1_COMP3D

P LAB1_COMP4

P LAB1_COMP5

P LAB1_COMP7

P LAB1_COMP8

P LAB1_SW1

P LAB_CRT1

P LAB_CRT10A

P LAB_CRT10B

P LAB_CRT10C

P LAB_CRT10D

P LAB_CRT2

P LAB_CRT3

P LAB_CRT4

P LAB_CRT5

P LAB_CRT6

P LAB_CRT7

P LAB_CRT8

P LAB_CRT9C

P CRETESTCH01A

P DRKMTLLGT1

P FIFTS_LGHT01

P FIFTS_LGHT3

P FIFTS_LGHT4

P FIFTIES_LGT2

P FIFTS_LGHT5

P GYMLIGHT

P LIGHT1

P LIGHT2A

P LIGHT3A

P LIGHT3B

P LIGHT3C

P LIGHT3D

P LIGHT3E

P LIGHT3F

P LIGHT4A

P LIGHT5A

P LIGHT5B

P LIGHT5C

P LIGHT5D

P LIGHT5E

P LIGHT5F

P LIGHT6A

P METALSTCH2

P TNNL_LGT1

P TNNL_LGT2

P TNNL_LGT3

P TNNL_LGT4

P LAB1_GAD2

P ELEV1_DWN

P SPOTBLUE

P SPOTGREEN

P SPOTRED

P SPOTYELLOW

P LAB1_GAD3

P LAB1_GAD3B

P ELEV2_PAN

P ELEV1_PAN

P C2A4X_C3

P C2A4X_C1

P MEDKIT

Y GLASS_BRIGHT

Y GLASS_DARK

Y GLASS_MED

Y GLASSBLUE1

Y GLASSBLUE2

Y GLASSGREEEN

Y GLASSGREEEN

//------------------------------------------------------------

// cs_havana.wad

//------------------------------------------------------------

// 'M' metal

// 'V' ventillation

// 'D' dirt

// 'S' slosh liquid

// 'T' tile

// 'G' grate (Concrete is the default)

// 'W' wood

// 'P' computer

// 'Y' glass

// 'N' snow

D cubed

N cubrusha

M cudumpsterc

D cugroundb

T cuiflra

T cuiflrb

T cuiflrc

T cuiflrd

T cuiflre

T cuiflrf

M custovetop

M cutrashb

W cuwoodm

Je vous demande donc a vous de rechercher votre fichier "materials.txt", et de regarder rapidement si vous avez des lignes non-présente sur cette version. Il suffit bien souvent de regarder le titre ( //as_oilrig, //bikini.wad, etc...).

Le fichier matérials.txt se situe dans :

WON : .../Half-life/cstrike/sound/

STEAM FR : .../Steam/SteamApps/counter-strike/cstrike_french/sound/

STEAM normal : .../Steam/SteamApps/counter-strike/cstrike/sound/

Merci d'avance a tous ceux qui m'aideront a la crétion d'un fichier parfait. Si vous connaissez un topic similaire (autre langue ou non) n'hésitez pas a donner un lien...

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