antonybanana Posté(e) le 12 janvier 2008 Signaler Posté(e) le 12 janvier 2008 salut quelqu un peu me config mon fichier bulletime pour qu il se mette en marche que pour la derniere victime ? merci echo "Executing bullettime_config.cfg" // ************************************************** *************************** // MOD : MB_Bullettime // // Filename : bullettime_config.cfg // // Last updated : 8/13/07 // // Desc : Configure MB_Bullettime by editing the values below. Please // read very carefully each option when you are editing. //************************************************** **************************** // ************************************************** *************************** // Configuration: Auth/Admin Settings // // Desc : Information about the Auth system. Please read carefully your options. // Check out the following website for more information: // http://eventscripts.com/pages/Authorization_FAQ // ************************************************** *************************** // If you want to make use of the new Admin BulletTime available in v3.0, you are // going to need to setup an auth provider. This is very easy and more and more // scripts are going to require it in the future. I will show you how to setup // the most basic auth provider. If you want more advanced provider that uses // admin groups, and other advanced options, you can refer to the FAQ mentioned // earlier. To setup your admin list, you are going to need to copy the below lines // into your autoexec.cfg. They should be at the very top of autoexec.cfg before you // load your other scripts. You can then add admin steamids by using semi-colons as // a seperator as shown below. If you have any questions feel free to post in the // BulletTime thread on Mattie.info/cs. // Add this to your autoexec.cfg with your STEAMIDs instead of the listed ones. // Seperate additonal ids with a semi-colon seperator. // es_load examples/auth/basic_auth // BASIC_AUTH_ADMIN_LIST "STEAM_0:1:92696;STEAM_0:0:00000;STEAM_0:0:000 00" // ************************************************** *************************** // Configuration: General Settings // // Desc : Configure the general settings the mod uses // ************************************************** *************************** // Set to 1 if you want to protect your server from cheats exploiters. This // option requires ES_Tools .417 or later. It is possible this might cause // weirdness with other mods that use cheats, but even in that rare case, this // setting is recommended. mb_anticheat 1 // Set the phys_pushscale you want to use. This is a global setting and all physics // will be effected all the time, however it creates some awesome visuals when set at // around 3-5. 1 is default by CSS. phys_pushscale 1 // Set to 1 if you want bullet tracers during BulletTime. mb_tracers 1 // Set the speed BulletTime will slow down time when enabled. // 1 = Normal time (Lower the number for slower. Do not go lower than 0.1 or higher than 1!) mb_bullettime_speed 0.2 // Set model you want to use to draw tracers during BulletTime. It is best to // leave this default if you do not know what you are doing. mb_tracermodel "effects/gunshiptracer.vmt" // Set to 1 if you want to disable BulletTime after the bomb has been planted. // This is useful to keep C4 countdowns in sync. mb_bomboff 0 // ************************************************** *************************** // Configuration: Cinematic BulletTime // // Desc : Configure the settings used when Cinematic BulletTime is enabled. // ************************************************** *************************** // Set to 1 if you want Cinematic BulletTime enabled. If Cinematic BulletTime // is enabled, all other triggers will be disabled. Depending on how aggressive // you want Cinematic BulletTime to act (set below), BulletTime will be activated // pretty much at random. It uses current triggers and a couple extra triggers to // determine when BulletTime is activated. Enabling this will give your server a // more cinematic feel. You will never know when BulletTime is activated and may // come at some unexpected times, but usually never when there is no action going on. mb_cinematic 0 // Set how aggressive cinematic bullettime will be with enabling bullettime. // The higher the value the more aggressive the mod will be when toggling // BulletTime. (1 = least aggressive -- 100 = BulletTime has a very high chance // of being enabled.) mb_cinematic_aggression 30 // ************************************************** *************************** // Configuration: End of Round // // Desc : Configure the settings used when BulletTime is triggered at the end // of the round. // ************************************************** *************************** // Set to 1 if you want BulletTime to trigger when the last player of a team is killed. mb_roundbt 0 // Set how many seconds BulletTime will trigger if mb_roundbt is enabled. mb_length 5 // Set to 1 if you want only the last death of the round to trigger BulletTime. // If disabled all deaths after the final death of a team triggers BulletTime. mb_onedeath 0 // ************************************************** *************************** // Configuration: 1v1 // // Desc : Configure the settings used when BulletTime is triggered when a 1v1 // battle has ended. // ************************************************** *************************** // Set to 1 if you want BulletTime to trigger when a 1v1 battle ends. mb_1v1bt 1 // Set how many seconds BulletTime will trigger if mb_roundbt is enabled. mb_1v1length 5 // Set if you want a message displaying the 1v1 outcome. mb_1v1msg 1 // ************************************************** *************************** // Configuration: Kill Streak // // Desc : Configure the settings used when BulletTime is triggered on a killing // streak. // ************************************************** *************************** // Set to 1 if you want BulletTime to trigger when a player reaches the specified // amount of kills in a row. mb_streakbt 1 // Set how many seconds BulletTime will trigger if mb_streakbt is enabled. mb_streaklength 5 // Set how many kills required to trigger BulletTime if mb_streakbt is enabled. mb_streakkill 7 // Set if you want a global message displayed when a player triggers BulletTime // via kill streak. mb_streakmsg 1 // Set if you want a message displayed to everybody their current streak and how // many needed to trigger BulletTime. The message is displayed on spawn. mb_streakspawnmsg 1 // ************************************************** *************************** // Configuration: All Kills // // Desc : Configure the settings used when BulletTime is triggered on all kills // ************************************************** *************************** // Set to 1 to trigger BulletTime on all deaths. mb_allbt 0 // Set in seconds how long BulletTime will be activated if mb_allbt is enabled. mb_alllength 1 // ************************************************** *************************** // Configuration: Headshots // // Desc : Configure the settings used when BulletTime is triggered on headshots // ************************************************** *************************** // Set to 1 to trigger BulletTime on all headshot deaths. mb_headshotbt 0 // Set in seconds how long BulletTime will be triggered on headshot deaths if // mb_headshotbt is enabled. mb_headshotlength 3 // Set to 1 if you want a message displaying who shot who in the head in // order to activate BulletTime mb_hsmsg 1 // ************************************************** *************************** // Configuration: Grenades // // Desc : Configure the settings used when BulletTime is triggered on grenade // deaths. // ************************************************** *************************** // Set to 1 if you want all nade kills to trigger BulletTime. mb_nadebt 0 // Set in seconds how long BulletTime will be triggered when a player is killed with // a grenade if mb_nadebt is enabled. mb_nadelength 5 // ************************************************** *************************** // Configuration: Knife // // Desc : Configure the settings used when BulletTime is triggered on knife // deaths. // ************************************************** *************************** // Set to 1 if you want all nade kills to trigger BulletTime. mb_knifebt 0 // Set in seconds how long BulletTime will be triggered when a player is killed // with a knife if mb_knifebt is enabled. mb_knifelength 3 // ************************************************** *************************** // Configuration: C4 // // Desc : Configure the settings used when BulletTime is triggered on C4 // explosions // ************************************************** *************************** // Set to 1 if you want C4 explosions to trigger BulletTime. mb_bombbt 1 // Set in seconds how long BulletTime will be triggered during C4 Explosions. mb_bomblength 5 // ************************************************** *************************** // Configuration: Tracer Color // // Desc : Choose the color value of tracers when weapons fire in BulletTime. // Default color below is white. // ************************************************** *************************** //Red value. Higher value = deeper red. mb_red 125 //Green value. Higher value = deeper green mb_green 125 //Blue value. Higher value = deeper blue mb_blue 125 //Alpha value. This is how bold the colors are. mb_alpha 125 //************************************************** **************************** //End of MB_Bullettime Configuration //************************************************** **************************** echo "Finished loading MB_Bullettime Configuration!" et pui me dire aussi comment faire pour activer les addons evenscript ( es load ) merci et bonne journe
bendix8 Posté(e) le 12 janvier 2008 Signaler Posté(e) le 12 janvier 2008 Faut pas deconner, tu dois savoir traduire sa. En quatrième, troisème, c'est déjà abordable. un indice: // Configuration: End of Round // // Desc : Configure the settings used when BulletTime is triggered at the end // of the round.
antonybanana Posté(e) le 12 janvier 2008 Auteur Signaler Posté(e) le 12 janvier 2008 euh nn la je voie pas :/
antonybanana Posté(e) le 12 janvier 2008 Auteur Signaler Posté(e) le 12 janvier 2008 si c est bon merci
ChandlerBing82 Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Counter-Strike : Source vers la categorie Univers Counter-Strike par ChandlerBing82
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