Problème avec le Zblok


DarkFuneral

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//_Set Netcode vars_

cl_cmdrate "101"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "0"

cl_lagcompensation "1"

cl_updaterate "101"

cl_smooth "1"

rate "25000"

fps_max "90"

//_Set MP vars_

mp_decals "0" // How many player sprays will be shown.

//_Set Client vars_

cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.

cl_ragdoll_physics_enable "0" // Disables ragdoll.

cl_show_splashes "0" // Disables water splashes.

cl_phys_props_max "50" // Maximum amount of Physics props allowed.

cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.

cl_restrict_server_commands "0" // Compatible/needed with serverplugins

cl_c4dynamiclight 1

//_Set Render vars_

r_decals "0" // Disables decals.

r_drawbatchdecals "1" // Enables the rendering of decals in batch.

r_decal_cullsize "9999" // Any decals under this size are not rendered.

r_rootlod "2" // Base lod of the model in the memory.

r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.

r_modellodscale "1.0" // The transitioning power of LOD.

r_drawmodeldecals "0" // Models decals, I.E. Blood.

r_shadowmaxrendered "16" // Max shadows the game will render.

r_shadows "1"

r_dynamic "0" // Disables dynamic lights.

r_occlusion "1" // Enables the Model Occlusion system.

r_renderoverlayfragment "0"

r_3dsky "0" // Disables the rendering of 3d sky boxes.

r_waterdrawreflection "0" // Disables the rendering of water reflections.

r_waterforceexpensive "0" // Forces cheap water.

r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.

r_eyes "0" // Disables eyes in models.

r_teeth "0" // Disables teeth in models.

gl_clear "0" // Disables the gl_clear convariable!

sv_forcepreload "1"

muzzleflash_light "0"

jpeg_quality "100"

r_shadowrendertotexture "2"=====> Détails des ombres.

Tu peux toujours essayé ca, ca marche a 100% avec le zblock, et normalement avec le cvarblock aussi.

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