DarkFuneral Posted February 3, 2007 Report Share Posted February 3, 2007 Bonsoire , J'ai un amis a moi qui arrive pas a ce connecter au serveur possédant le " Zblock " Il reçois le message suivant : - kycked by console : mat_dxlevel cant be setto Sont DirectX et 7.0 on a essayé de mettre mat_dxlevel 70 , Et sa marche pas :x Si quelqu'un pourrai l'aider =D ++ Link to comment Share on other sites More sharing options...
Psylohk Posted February 3, 2007 Report Share Posted February 3, 2007 met mat_dxlevel 81 Mais si ca carte ne supporte pas le dx 8, alors il ne pourra rien faire. Link to comment Share on other sites More sharing options...
DarkFuneral Posted February 3, 2007 Author Report Share Posted February 3, 2007 Il lui donne un nouveau message : - Disconnect: Kicked by Console : r_drawdetailprops cant be set to a legal value. Quelle et cette commande ? a quelle valeur la mettre ? Dsl c'est le Cvarblock pas le zBLock Link to comment Share on other sites More sharing options...
kmikzz Posted February 4, 2007 Report Share Posted February 4, 2007 Si il veut se connecter à ce genre de serveurs il faut qu'il vire sa config fps, et si ca ne va toujours pas, qu'il vire son fichier config. Le mieux étant de ne pas chercher à joindre les serveurs avec zblock si il a un vieux pc. Link to comment Share on other sites More sharing options...
DarkFuneral Posted February 4, 2007 Author Report Share Posted February 4, 2007 Ok Je te remercie Link to comment Share on other sites More sharing options...
jaykay Posted February 5, 2007 Report Share Posted February 5, 2007 //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "25000" fps_max "90" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_show_splashes "0" // Disables water splashes. cl_phys_props_max "50" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_c4dynamiclight 1 //_Set Render vars_ r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_rootlod "2" // Base lod of the model in the memory. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "16" // Max shadows the game will render. r_shadows "1" r_dynamic "0" // Disables dynamic lights. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable! sv_forcepreload "1" muzzleflash_light "0" jpeg_quality "100" r_shadowrendertotexture "2"=====> Détails des ombres. Tu peux toujours essayé ca, ca marche a 100% avec le zblock, et normalement avec le cvarblock aussi. Link to comment Share on other sites More sharing options...
ChandlerBing82 Posted June 1, 2012 Report Share Posted June 1, 2012 Ce sujet a été déplacé de la catégorie Counter-Strike : Source vers la categorie Univers Counter-Strike par ChandlerBing82 Link to comment Share on other sites More sharing options...
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