ziquette Posted June 27, 2004 Report Share Posted June 27, 2004 Salut !! Voila, je compile une map C-S (fun). Je lance mon CS, et la je ne vois pas ma map...Je vais voir dans: SIERRE/HALF-LIFE/CSTRIKE/MAPS, et je vois ma map.. Pourquoi ? sa marche pas ? Merci d'avance :hello: Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 27, 2004 Report Share Posted June 27, 2004 Ba... Vérifie qu'il n'y est pas des caractèeres autres que "0"-"9" ; "a"-"z" ; "-" et "_" Vérifie qu'il n'y est pas d'espaces, etc... Link to comment Share on other sites More sharing options...
kokotchy Posted June 27, 2004 Report Share Posted June 27, 2004 demarrer > rechercher [€ditkoko] oups... Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 27, 2004 Report Share Posted June 27, 2004 [citation=2704,1][nom]koko a écrit[/nom]demarrer > rechercher [/citation] SIERRE/HALF-LIFE/CSTRIKE/MAPS, et je vois ma map.. Faut lire :ange: Link to comment Share on other sites More sharing options...
ziquette Posted June 27, 2004 Author Report Share Posted June 27, 2004 Oui J'ai bo compiler et compiler, ET COMPILER :fou: Link to comment Share on other sites More sharing options...
kokotchy Posted June 27, 2004 Report Share Posted June 27, 2004 ca doit venir d'une erreur dans la map peut etre... montre le log Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2004 Report Share Posted June 27, 2004 Ce te dit "map not found on server" ou autre chose? Link to comment Share on other sites More sharing options...
ziquette Posted June 27, 2004 Author Report Share Posted June 27, 2004 Non, je vais dans Muti/parti reseau/créé, et je ne vois pas ma map.. hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: C:\DOCUME~1\ERWIN\Bureau\Map\ZHLT_V~1.3\ZHLT_V~1.3\hlcsg.exe C:\Sierra\Half-Life\cstrike\maps\bus Entering C:\Sierra\Half-Life\cstrike\maps\bus.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Warning: no wadfiles are specified in configuration '' -- Using map wadfile configuration Wadinclude list : [zhlt.wad] 1 brushes (totalling 6 sides) discarded from clipping hulls CreateBrush: (0.73 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.81 seconds) Using Wadfile: \sierra\half-life\valve\halflife.wad - Contains 13 used textures, 52.00 percent of map (3116 textures in wad) Using Wadfile: \sierra\half-life\valve\xeno.wad - Contains 0 used textures, 0.00 percent of map (264 textures in wad) Using Wadfile: \sierra\half-life\valve\bus1.wad - Contains 12 used textures, 48.00 percent of map (12 textures in wad) Using Wadfile: \sierra\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.24 mb (of 4.00 mb MAX) 8.81 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: C:\DOCUME~1\ERWIN\Bureau\Map\ZHLT_V~1.3\ZHLT_V~1.3\hlbsp.exe C:\Sierra\Half-Life\cstrike\maps\bus Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Sierra\Half-Life\cstrike\maps\bus.prt' 6.11 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: C:\DOCUME~1\ERWIN\Bureau\Map\ZHLT_V~1.3\ZHLT_V~1.3\hlvis.exe C:\Sierra\Half-Life\cstrike\maps\bus 1240 portalleafs 5320 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (21.20 seconds) LeafThread: ----- END hlvis ----- Link to comment Share on other sites More sharing options...
Guest Posted June 27, 2004 Report Share Posted June 27, 2004 Et le rad ? Link to comment Share on other sites More sharing options...
ziquette Posted June 28, 2004 Author Report Share Posted June 28, 2004 O NON !!!!! PAS CA !! j'ai honte, je suis un :pt1cable: !!! j'ai pas mis de départ de joueur.... Vive le boulet... Bon, pas grave, je voulais faire un autre topic pour un prob, mais je vais le poster ici! Voila, ma map a des bug normale, et je voudrais savoir si possible comment enlever se bug Voila, je m'explique, mon décor aparait au fure et a mesure que j'avance, voila merci (et dsl pour avant) Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2004 Report Share Posted June 28, 2004 Si le décor est trop loin, c'est normal. Le moteur de HL ne peut afficher des solides se trouvant à plus de 4000 pixels ou un truc comme ça.. Link to comment Share on other sites More sharing options...
ziquette Posted June 28, 2004 Author Report Share Posted June 28, 2004 Ya meme pas moyen de.... Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 28, 2004 Report Share Posted June 28, 2004 map > map proprieties > max viewable distance Link to comment Share on other sites More sharing options...
ziquette Posted June 28, 2004 Author Report Share Posted June 28, 2004 Aaaaa mais je doit metre combien ? Link to comment Share on other sites More sharing options...
Guest Posted June 28, 2004 Report Share Posted June 28, 2004 Sache qu'il il y a une limite. Tu met un chiffre qui définira le champ de vision en pixels worldcraft Link to comment Share on other sites More sharing options...
ziquette Posted June 29, 2004 Author Report Share Posted June 29, 2004 ok, j'ai mis un peu plus au le nombre et sa marche merci a tous ! bye Link to comment Share on other sites More sharing options...
ziquette Posted June 29, 2004 Author Report Share Posted June 29, 2004 Pour ne pas enconbrer le Forum, je vais donc poster une autre question ici Voila, je veut fair du sang sur mon sol, je met donc l'entité env_blood, mais jen e vois rien quand je test pourquoi ? j'ai pourtant bien remplie les parametre... Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 29, 2004 Report Share Posted June 29, 2004 Hum, je sais pas pour le env_bloob, mais perso j'utilisais un infodecal et lui mettais une texture de sang (doit y en avoir dans decal.wad) Link to comment Share on other sites More sharing options...
bomber-marc Posted June 29, 2004 Report Share Posted June 29, 2004 [citation=2752,1][nom]ziquette a écrit[/nom]Aaaaa mais je doit metre combien ? [/citation] un multiple de 8, je crois... Link to comment Share on other sites More sharing options...
ziquette Posted June 29, 2004 Author Report Share Posted June 29, 2004 Ok, merci Fresh, tu peut m'aider pour le sang ? Car info_décal...c'est ma mon type.. Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2004 Report Share Posted June 29, 2004 [citation=2770,1][nom]Lord_of_the_Abyss a écrit[/nom]Hum, je sais pas pour le [g]env_bloob[/g], mais perso j'utilisais un infodecal et lui mettais une texture de sang (doit y en avoir dans decal.wad) [/citation] Et je précise que le env_blood est une entité qui ne marche pas, qui n'a jamais marché et c'est normal, donc t'inquiète pas, tu n'a rien de mal toi^^ Pour faire du sang, tu dois mettre des decals... Bon j'me lance.. :sweat: 1. Tu adde le wad des decals (decals.wad) 2.Tu choisis un decal de sang (yen a plein) 3.Tu le crée en utilisant le bouton 4. Même si le decal est noir et blanc, dans le jeu tout sera normal, donc ne pas s'inquièter Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 29, 2004 Report Share Posted June 29, 2004 A savoir que cette outil crée automatiquement l'entité infodecal, collée au sol Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2004 Report Share Posted June 29, 2004 Nan tu crois? Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 29, 2004 Report Share Posted June 29, 2004 [citation=2780,1][nom]Freshfish a écrit[/nom]Nan tu crois? [/citation] :heink: C'est a Ziquette que je dis ça, je me doute bien que tu connais cette fonction.. Link to comment Share on other sites More sharing options...
Guest Posted June 29, 2004 Report Share Posted June 29, 2004 Je rigolais ma couille Link to comment Share on other sites More sharing options...
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