bawzzz Posted June 10, 2004 Report Share Posted June 10, 2004 SALUT!! J ai un petit probleme de compilation meme en aillant lu tous les cours du siteduzero, et de votre page dédier a ces erreurs. lors de la compilation je ne vois pourtant aucune erreur d'afficher mais a la fin de la compile un probleme surgit, voici ma compile : ** Executing... ** Command: Change Directory ** Parameters: F:\SIERRA ** Executing... ** Command: Copy File ** Parameters: "F:\mes trucs\mes maps\killer.map" "F:\SIERRA\cstrike\maps\killer.map" ** Executing... ** Command: F:\WORLDC~1\ZHLT\hlcsg.exe ** Parameters: "F:\SIERRA\cstrike\maps\killer" hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: F:\WORLDC~1\ZHLT\hlcsg.exe F:\SIERRA\cstrike\maps\killer Entering F:\SIERRA\cstrike\maps\killer.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Warning: no wadfiles are specified in configuration '' -- Using map wadfile configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 20%...50%...70%... (0.02 seconds) SetModelCenters: 30%... (0.00 seconds) CSGBrush: 20%...50%...70%... (0.08 seconds) Using Wadfile: \sierra\valve\halflife.wad - Contains 1 used texture, 25.00 percent of map (3116 textures in wad) Using Wadfile: \sierra\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \sierra\cstrike\cstrike.wad - Contains 3 used textures, 75.00 percent of map (123 textures in wad) added 1 additional animating textures. Texture usage is at 0.09 mb (of 4.00 mb MAX) 0.14 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: F:\WORLDC~1\ZHLT\hlbsp.exe ** Parameters: "F:\SIERRA\cstrike\maps\killer" hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: F:\WORLDC~1\ZHLT\hlbsp.exe F:\SIERRA\cstrike\maps\killer Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) Warning: === LEAK in hull 0 === Entity info_player_start @ (-2560,-576,-3904) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-2560,-576,-3904) Warning: === LEAK in hull 2 === Entity info_player_start @ (-2560,-576,-3904) Warning: === LEAK in hull 3 === Entity info_player_start @ (-2560,-576,-3904) 8.03 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: F:\WORLDC~1\ZHLT\hlvis.exe ** Parameters: "F:\SIERRA\cstrike\maps\killer" hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: F:\WORLDC~1\ZHLT\hlvis.exe F:\SIERRA\cstrike\maps\killer >> There was a problem compiling the map. >> Check the file F:\SIERRA\cstrike\maps\killer.log for the cause. ----- END hlvis ----- ** Executing... ** Command: F:\WORLDC~1\ZHLT\hlrad.exe ** Parameters: "F:\SIERRA\cstrike\maps\killer" hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: F:\WORLDC~1\ZHLT\hlrad.exe F:\SIERRA\cstrike\maps\killer >> There was a problem compiling the map. >> Check the file F:\SIERRA\cstrike\maps\killer.log for the cause. ----- END hlrad ----- commme vous pouves le voir c est au moment de l activation de hlrad. Si vous pourriez m aidez, ceci me serai d un tres grand secour [:defrag] Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted June 10, 2004 Report Share Posted June 10, 2004 http://forum.vossey.com/vosseycom/Creation/sujet-3.htm#t60 Link to comment Share on other sites More sharing options...
Gumbi Posted June 10, 2004 Report Share Posted June 10, 2004 Ben ouais c'est pas dur à voir, au beau milieu du log : [fixed]Warning: === LEAK in hull 0 === Entity info_player_start @ (-2560,-576,-3904) Error: A LEAK is a hole in the map, where the inside of it is exposed to the (unwanted) outside region. The entity listed in the error is just a helpful indication of where the beginning of the leak pointfile starts, so the beginning of the line can be quickly found and traced to until reaching the outside. Unless this entity is accidentally on the outside of the map, it probably should not be deleted. Some complex rotating objects entities need their origins outside the map. To deal with these, just enclose the origin brush with a solid world brush Leak pointfile generated Warning: === LEAK in hull 1 === Entity info_player_start @ (-2560,-576,-3904) Warning: === LEAK in hull 2 === Entity info_player_start @ (-2560,-576,-3904) Warning: === LEAK in hull 3 === Entity info_player_start @ (-2560,-576,-3904) 8.03 seconds elapsed ----- END hlbsp ----- [/fixed] Link to comment Share on other sites More sharing options...
bawzzz Posted June 11, 2004 Author Report Share Posted June 11, 2004 Parkontre je ne comprend pas grand chose, c est juste que les positions de depart des joueurs sont mal placer??? En touut cas merci BCP!!!!!!! Link to comment Share on other sites More sharing options...
kokotchy Posted June 11, 2004 Report Share Posted June 11, 2004 ces entitées sont dans les murs, retire les des murs ! (et ne mets pas de titre en majuscule ) Link to comment Share on other sites More sharing options...
ziquette Posted June 13, 2004 Report Share Posted June 13, 2004 Les LEAK, c'est aussi des trou dans une map, non ? Un tout petit trou dès fois... PS: (a me premiere map, j'avais poser cette question, mais enfaite je n'avais pas mis de SKY ) Link to comment Share on other sites More sharing options...
bomber-marc Posted June 13, 2004 Report Share Posted June 13, 2004 [citation=2245,1][nom]ziquette a écrit[/nom]Les LEAK, c'est aussi des trou dans une map, non ? [/citation] voui, d'ailleur le trou doit être près de l'info_player_start (enfin près... relativement près, vive le pointfile...) Link to comment Share on other sites More sharing options...
ziquette Posted June 13, 2004 Report Share Posted June 13, 2004 Ba, pas obliger... [:spamafote] Ya dès fois des trous dans le ciel Link to comment Share on other sites More sharing options...
bomber-marc Posted June 13, 2004 Report Share Posted June 13, 2004 [citation=2249,1][nom]ziquette a écrit[/nom]Ba, pas obliger... [:spamafote] Ya dès fois des trous dans le ciel [/citation] la question n'est pas qu'ils soyent dans le ciel ou pas, mais l'entité citée est la plus proche du trou, tout simplement... Link to comment Share on other sites More sharing options...
ziquette Posted June 13, 2004 Report Share Posted June 13, 2004 A oui, excuse moi, j'avais pas compris la reponse Link to comment Share on other sites More sharing options...
bawzzz Posted June 14, 2004 Author Report Share Posted June 14, 2004 Dèailleur comment on fait un ciel ????????????? Link to comment Share on other sites More sharing options...
bomber-marc Posted June 14, 2004 Report Share Posted June 14, 2004 tu comble les trous (là où tu devrais avoir un ciel) avec la texture SKY Link to comment Share on other sites More sharing options...
bawzzz Posted June 15, 2004 Author Report Share Posted June 15, 2004 MERCI BEAUCOUP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Link to comment Share on other sites More sharing options...
ziquette Posted June 15, 2004 Report Share Posted June 15, 2004 Normale aussi si il ny a pas de sky :whistle: Link to comment Share on other sites More sharing options...
bawzzz Posted June 16, 2004 Author Report Share Posted June 16, 2004 EUH, dans quel .wad la texture "sky" se trouve telle (SVP) MERCI! Link to comment Share on other sites More sharing options...
kokotchy Posted June 16, 2004 Report Share Posted June 16, 2004 halflife.wad a tout casser :ange: Link to comment Share on other sites More sharing options...
Gumbi Posted June 16, 2004 Report Share Posted June 16, 2004 hlbasics.wad je crois. Sinon y'a LeakMarker dispo dans le tuto du SdZ qui permet de marquer l'endroit du leak pour le trouver facilement : http://www.siteduzero.com/wc/compilation2.php#leaks Link to comment Share on other sites More sharing options...
ziquette Posted June 16, 2004 Report Share Posted June 16, 2004 hlbaquoi ? :heink: c'est quoi ? Le sky se trouve dans halflife.wad (comme le dis koko), sinon, il est aussi dans counterstrike.wad Link to comment Share on other sites More sharing options...
Guest Posted June 16, 2004 Report Share Posted June 16, 2004 [citation=2376,1][nom]Gumbi a écrit[/nom] hlbasics.wad je crois. [/citation] Try again! Link to comment Share on other sites More sharing options...
ziquette Posted June 16, 2004 Report Share Posted June 16, 2004 J'AIME PAS L'ANGLAIS ! :cry: Mais c'est quoi hlbasics.wad , je connait pas moi.. Link to comment Share on other sites More sharing options...
Gumbi Posted June 16, 2004 Report Share Posted June 16, 2004 Ah non au temps pour moi hlbasics.wad est celui fourni avec DOD, il contient toutes les textures spéciales. Link to comment Share on other sites More sharing options...
ziquette Posted June 17, 2004 Report Share Posted June 17, 2004 Ah ,ok Mais, c'est plus complet que half-life.wad ? Link to comment Share on other sites More sharing options...
Gumbi Posted June 20, 2004 Report Share Posted June 20, 2004 Non je ne crois pas, hlbasics.wad contient uniquement les textures spéciales, une dizaine (effets métal, bois, feuilles, sky, etc...) Link to comment Share on other sites More sharing options...
bomber-marc Posted June 20, 2004 Report Share Posted June 20, 2004 perso j'utilise (utilisais ?) principalement halflife.wad et zhlt.wad, qui contient des textures importantes (HINT, NULL, etc...) Link to comment Share on other sites More sharing options...
Guest Posted June 20, 2004 Report Share Posted June 20, 2004 Moi j'utilise halflife.wad, decals.wad, zhlt.wad et bien sûr last-life.wad [:666] Link to comment Share on other sites More sharing options...
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