PROBLEME DE COMPILATION


bawzzz

Messages recommandés

Posté(e)

SALUT!!

J ai un petit probleme de compilation meme en aillant lu tous les cours du siteduzero, et de votre page dédier a ces erreurs.

lors de la compilation je ne vois pourtant aucune erreur d'afficher mais a la fin de la compile un probleme surgit, voici ma compile :

** Executing...

** Command: Change Directory

** Parameters: F:\SIERRA

** Executing...

** Command: Copy File

** Parameters: "F:\mes trucs\mes maps\killer.map" "F:\SIERRA\cstrike\maps\killer.map"

** Executing...

** Command: F:\WORLDC~1\ZHLT\hlcsg.exe

** Parameters: "F:\SIERRA\cstrike\maps\killer"

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlcsg -----

Command line: F:\WORLDC~1\ZHLT\hlcsg.exe F:\SIERRA\cstrike\maps\killer

Entering F:\SIERRA\cstrike\maps\killer.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Warning: no wadfiles are specified in configuration '' --

Using map wadfile configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

20%...50%...70%... (0.02 seconds)

SetModelCenters:

30%... (0.00 seconds)

CSGBrush:

20%...50%...70%... (0.08 seconds)

Using Wadfile: \sierra\valve\halflife.wad

- Contains 1 used texture, 25.00 percent of map (3116 textures in wad)

Using Wadfile: \sierra\valve\decals.wad

- Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Using Wadfile: \sierra\cstrike\cstrike.wad

- Contains 3 used textures, 75.00 percent of map (123 textures in wad)

added 1 additional animating textures.

Texture usage is at 0.09 mb (of 4.00 mb MAX)

0.14 seconds elapsed

----- END hlcsg -----

** Executing...

** Command: F:\WORLDC~1\ZHLT\hlbsp.exe

** Parameters: "F:\SIERRA\cstrike\maps\killer"

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlbsp -----

Command line: F:\WORLDC~1\ZHLT\hlbsp.exe F:\SIERRA\cstrike\maps\killer

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-2560,-576,-3904)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-2560,-576,-3904)

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-2560,-576,-3904)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-2560,-576,-3904)

8.03 seconds elapsed

----- END hlbsp -----

** Executing...

** Command: F:\WORLDC~1\ZHLT\hlvis.exe

** Parameters: "F:\SIERRA\cstrike\maps\killer"

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlvis -----

Command line: F:\WORLDC~1\ZHLT\hlvis.exe F:\SIERRA\cstrike\maps\killer

>> There was a problem compiling the map.

>> Check the file F:\SIERRA\cstrike\maps\killer.log for the cause.

----- END hlvis -----

** Executing...

** Command: F:\WORLDC~1\ZHLT\hlrad.exe

** Parameters: "F:\SIERRA\cstrike\maps\killer"

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlrad -----

Command line: F:\WORLDC~1\ZHLT\hlrad.exe F:\SIERRA\cstrike\maps\killer

>> There was a problem compiling the map.

>> Check the file F:\SIERRA\cstrike\maps\killer.log for the cause.

----- END hlrad -----

commme vous pouves le voir c est au moment de l activation de hlrad.

Si vous pourriez m aidez, ceci me serai d un tres grand secour [:defrag]

Posté(e)

Ben ouais c'est pas dur à voir, au beau milieu du log :

[fixed]Warning: === LEAK in hull 0 ===

Entity info_player_start @ (-2560,-576,-3904)

Error:

A LEAK is a hole in the map, where the inside of it is exposed to the

(unwanted) outside region. The entity listed in the error is just a helpful

indication of where the beginning of the leak pointfile starts, so the

beginning of the line can be quickly found and traced to until reaching the

outside. Unless this entity is accidentally on the outside of the map, it

probably should not be deleted. Some complex rotating objects entities need

their origins outside the map. To deal with these, just enclose the origin

brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===

Entity info_player_start @ (-2560,-576,-3904)

Warning: === LEAK in hull 2 ===

Entity info_player_start @ (-2560,-576,-3904)

Warning: === LEAK in hull 3 ===

Entity info_player_start @ (-2560,-576,-3904)

8.03 seconds elapsed

----- END hlbsp ----- [/fixed]

Posté(e)

[citation=2245,1][nom]ziquette a écrit[/nom]Les LEAK, c'est aussi des trou dans une map, non ?

[/citation]

voui, d'ailleur le trou doit être près de l'info_player_start (enfin près... relativement près, vive le pointfile...)

Posté(e)

[citation=2249,1][nom]ziquette a écrit[/nom]Ba, pas obliger... [:spamafote]

Ya dès fois des trous dans le ciel

[/citation]

la question n'est pas qu'ils soyent dans le ciel ou pas, mais l'entité citée est la plus proche du trou, tout simplement...

Posté(e)

[citation=2376,1][nom]Gumbi a écrit[/nom]

hlbasics.wad je crois.

[/citation]

Try again!
Posté(e)

Moi j'utilise halflife.wad, decals.wad, zhlt.wad et bien sûr last-life.wad [:666]

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