latios95 Posted October 25, 2016 Report Share Posted October 25, 2016 Après la mise à jour d'Halloween, il est temps de revenir à des mises à jour plus classiques de "bugfix". Rien de bien spectaculaire cette semaine, des maps ont été légèrements modifiées, des problèmes divers et variés ont été réglés et les modes Compétitif et Occasionnel ont été optimisés. Le changelog en anglais ci-dessous vous donnera plus de détails : Players will now be randomly selected to participate in a survey at the end of Casual and Competitive matches Ongoing improvements to the matchmaking backend to improve match quality and reduce wait times Fixed air-blasts sometimes sending deflected projectiles in random directions when the Pyro is close to enemy players Fixed a case where players joining community bootcamp servers via the server-browser could not select a team Reduced the rate at which players can earn bonus points for extinguishing teammates Fixed a case where players could use the Halloween teleport spell to get outside the map Updated the localization files Community requests Fixed Merasmus not being stunned by bomb-head players on community Halloween maps Added the ability for community Halloween maps to call a truce during a Monoculus or Merasmus fight Can be set via the game rules entity using the SetMapForcedTruceDuringBossFight input Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and RD robots Mann vs. Machine update Fixed the Sentry Buster sound being orphaned if the Sentry Buster detonates while invulnerable Fixed zombies not using the correct skin in Ghost Town Updated cp_snakewater_final1 Changes based on community feedback Updated pl_millstone_event Updated bot navigation file, bots now use all routes, won't get stuck so easily and are smarter Fixed woodpile spot where HHH could get stuck Improved clipping on wood piles Fixed missing rooftop texture Fixed a few props flashing at certain angles Fixed a spot in the last area where you could place stickies underground Fixed Monoculus not getting stunned when hit by players exiting purgatory Updated cp_sunshine Blockbulleted spiral staircase on the back of second Added medium ammo to mid near choke Removed clipping over wooden arch going into second from valley Reduced the size of the wooden arch Blockbulleted a few undersides of staircases on last that could catch projectiles Removed a ladder on last Consulter la fiche de Team Fortress 2 Lire la news entière Quote Link to comment Share on other sites More sharing options...
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