Mise à jour 3.2 pour PVK II : des changements dans le système de combat


bib38360

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Il y a 4 jours, Pirates Vikings & Knights II est passé en version 3.2 qui apporte notamment quelques changements dans le système de combat. Mais dans l'ensemble, c'est une mise à jour qui corrige surtout plusieurs bugs.

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Ce qui a changé dans le système de combat concerne globalement les stuns qui font leur retour et bloquent toutes les attaques spéciales et la correction du bug de la caméra qui partait dans tout les sens lors d'une mort en roulade. Les animations d'attaque sont également stoppées lors du stun.

  • Reverted to old shield bash (stuns again when not fully charged)
  • Fixed a bug that made MAA special debuffed players able to perfect parry under the effects
  • You can no longer special while stunned (cutlass, spear, twosword and huscarl shield)
  • Added ignore kick spawnflag to props/physbox
  • Added kicking and rolling context hints
  • Dying during rolling no longer throws off the orientation of the camera
  • Fixed view getting stuck if stunned while rolling diagonally
  • Fixed attack animations playing even when the player is stunned

Au niveau des classes, le Man at Arms dispose maintenant d'expressions faciales et de nouvelles options pour son debuff ont été ajoutées.

  • MAA now has facial expressions
  • Added new options for MAA debuff effect
  • Fixed HK not able to move after special
  • Fixed Skirmisher's view getting locked rarely after special
  • Fixed crit sound
  • MAA fart no longer carries to end round screen
  • You can no longer reload SS pistol while rolling
  • Fixed not being able to attack with spear after using the special
  • Fixed a missing special voice line for Archer
  • Fixed MAA special sound playing while dead
  • Fixed players coughing blood while smelling fart
  • Fixed body spazzing out on rolling
  • Debuffed players now look much sicker

Les corrections :

  • HUD/UI
  • Fixed camera shaking in initial join screen
  • Fixed spray menu not creating an UI material for new sprays if "ui" folder was missing, this should also fix the spray importing
  • Fixed spray menu attempting to load garbage file names for preview
  • Fixed spray menu animation stopping if exiting preview panel using X
  • Fixed territory names not showing up in capture notices
  • Fixed incorrect parrot kick kill icon
  • Hints now support more than 2 lines
  • Objective notices ", and" is now translatable
  • Added optional hit sound which plays when hitting an enemy
  • Achievements/Stats
  • Fixed The One Who Knocks achievement counting parrots
  • Fixed missing Golden Ball achievement sound
  • Fixed incorrect names and images for achievements in-game
  • Disabled old holy grail achievements in-game
  • Misc Fixes
  • Fixed announcer setting not saving
  • bt_island
  • Fixed Nodraw on bridge
  • Fixed walking under town hall arch from the side.
  • Townhall models have more beams, texture update for updated model
  • Replaced brush beams with models
  • Tweaked some displacements
  • Fixed bad displacement enabling jumping out of the prison linked ditch
  • Texture balancing throughout the map
  • Specular maps to path
  • Tweaks to Viking area by Market stalls to work better with new textures
  • New wooden bridge from Vikings to Pirates
  • New wooden texture for Jetty's
  • New Plank models
  • Improved Cubemaps
  • Skybox Castle tops texture updated to match new textures
  • Fixed wood, make the plank a bit more interesting
  • All valve textures replaced!
  • Many textures up-rezzed
  • New seamless path and textures around map
  • New wood textures
  • New Knight Throne room carpet
  • Visual upgrades to many areas
  • Removed V to K tunnel and replaced with ramp and added cover
  • Changed V to P tunnel near HJC to break between rocks with stairs
  • Misc fixes
  • tw_temple
  • Added lava footstep sounds
  • Players can't kick boulder anymore


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