Présentation de Lighthouse et SteamVR dispo en fin d'année


Exyntigor

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Après
et
, un dernier point faisait partie du long communiqué publié par
cette nuit : l'annonce du logiciel Lighthouse.

Lighthouse est donc la solution développée par l'entreprise de Gabe Newell qui permettra de suivre les mouvements du joueur. L'une des forces de Lighthouse réside dans le fait qu'il pourra être intégré dans différents types de périphériques : télévisions, écrans, casques, etc. En outre, à l'image de Source 2, Lighthouse sera proposé gratuitement aux fabricants intéressés par cette technologie.

Durant la GDC qui se tient actuellement à San Francisco, Valve présente son casque de réalité virtuelle réalisé conjointement avec HTC. Les versions "développeurs" du casque seront disponibles à partir du printemps, tandis que les clients devraient pouvoir mettre la main dessus d'ici la fin de l'année.

VALVE ANNOUNCES LINK, SOURCE 2, STEAMVR, AND MORE AT GDC

Products and Technologies to Continue PC Gaming Momentum​

March 3, 2015 - Valve announces a number of product and technologies at this week's Game Developers Conference (GDC) in San Francisco.

[...]

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.

Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. "In order to have a high quality VR experience, you need high resolution, high speed tracking," said Valve's Alan Yates. "Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

"Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience."

"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.Extrait du communiqué de presse de Valve du 3 mars 2015


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