TF2 : Des correctifs de maps


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Aujourd'hui est
un grand jour
un jour comme les autres et voici venir un petit correctif pour Team Fortress 2, réglant quelques problèmes sur
. Mais aussi d'autres bugs divers dont voici les détails (en anglais) :

  • Fixed an infinite healing exploit related to loadout presets
  • Fixed a bug where Medics would be unable to deploy their ÜberCharge
  • Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free
  • Fixed workshop contributors not being able to view all of their submitted items using the in-game menus
  • Fixed Strange versions of The Southern Hospitality not tracking sentry kills
  • Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman
  • Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps
  • Fixed Natascha using the wrong material for the viewmodel
  • Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen
  • Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash
  • Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman
  • Updated cp_dustbowl
  • Fixed Red team's stage 1 spawn door pushing players in the air
  • Fixed collision on windows, props, and rooflines
  • Fixed floating props[/item]
  • Fixed players building inside the alternate exit from the Red spawn in stage 3n
  • Updated cp_mountainlab
  • Fixed exploit on rafters near control point 2n
  • Updated ctf_2fort
  • Fixed collision on train-wheels prop outside Blu base
  • Fixed clipping on window ledges[/item]
  • Fixed collision on pipes in flag rooms
  • Fixed texture alignment on world map textures
  • Fixed clipping issue in the middle where Blu could stand in the skyn
  • Updated pl_goldrush
  • Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1n
  • Community request:
  • Added convar hud_combattext_batching_window to be used with hud_combattext_batching
  • maximum delay between damage events in order to batch numbers
  • min 0.1, max 2.0, default 0.2n

Voilà une bonne occasion de relancer, si ce n'est déjà fait, le simulateur d'ouverture de caisses de Valve.

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