latios95 Posté(e) le 8 mars 2014 Signaler Share Posté(e) le 8 mars 2014 Aujourd'hui est un grand jour un jour comme les autres et voici venir un petit correctif pour Team Fortress 2, réglant quelques problèmes sur ctf_2fort, cp_dustbowl, cp_mountainlab et pl_goldrush. Mais aussi d'autres bugs divers dont voici les détails (en anglais) : Fixed an infinite healing exploit related to loadout presets Fixed a bug where Medics would be unable to deploy their ÜberCharge Fixed an exploit in Mann vs. Machine mode related to purchasing upgrades for free Fixed workshop contributors not being able to view all of their submitted items using the in-game menus Fixed Strange versions of The Southern Hospitality not tracking sentry kills Fixed The Fortified Compound not triggering the same taunts and voice lines as The Huntsman Fixed not hearing the taunt sounds for The Boston Boom-Bringer and The Infernal Orchestrina on Mann vs. Machine maps Fixed Natascha using the wrong material for the viewmodel Fixed Killstreak sheen effects for the Flying Guillotine (style), The Bat Outta Hell (style), The Unarmed Combat, The Wrap Assassin, The Chargin' Targe, and The Splendid Screen Updated the equip_regions for The Sangu Sleeves, The Huntsman's Essentials, The Lucky Shot, and The Soldier's Stash Updated The Crusader's Crossbow and The Festive Crusader's Crossbow to use the same crosshair as The Huntsman Updated cp_dustbowl Fixed Red team's stage 1 spawn door pushing players in the air Fixed collision on windows, props, and rooflines Fixed floating props[/item] Fixed players building inside the alternate exit from the Red spawn in stage 3n Updated cp_mountainlab Fixed exploit on rafters near control point 2n Updated ctf_2fort Fixed collision on train-wheels prop outside Blu base Fixed clipping on window ledges[/item] Fixed collision on pipes in flag rooms Fixed texture alignment on world map textures Fixed clipping issue in the middle where Blu could stand in the skyn Updated pl_goldrush Added nobuild area under the train tracks to prevent teleport trap near Blu spawn in stage 1n Community request: Added convar hud_combattext_batching_window to be used with hud_combattext_batching maximum delay between damage events in order to batch numbers min 0.1, max 2.0, default 0.2n Voilà une bonne occasion de relancer, si ce n'est déjà fait, le simulateur d'ouverture de caisses de Valve. nConsulter la fiche de Team Fortress 2Lire la news entière Citer Lien vers le commentaire Partager sur d’autres sites More sharing options...
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