Probleme avec le fichier GameInfo


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Posté(e)

voici mon fichier gameinfo :

& " ü&ý"û`_ " üý"û0_ " üý"û _ ' ( ) (ü'ý)ûÐ^ ( * ) *ü(ý)û*^ * + ) +ü*ý)ûp^ + # ) #ü+ý)û@^ # ! ) !ü#ý)û^ ! ) ü!ý)ûà] , ) ,üý)û°] , ' ) 'ü,ý)û€] - . / .ü-ý/ûP] . ' / 'ü.ý/û ] ' , / ,ü'ý/ûð\ , / ü,ý/ûÀ\ / üý/û\ / üý/û`\ 0 / 0üý/û0\ 0 - / -ü0ý/û \ 1 2 3 2ü1ý3ûÐ[ 2 4 3 4ü2ý3û*[ 4 5 3 5ü4ý3ûp[

et voici celui de tt le monde :

"GameInfo"

{

game "Day of Defeat Source"

title "[DAY-OV-DEFEAT]"

title2 "source"

type multiplayer_only

nomodels 1

nohimodel 1

nocrosshair 1

advcrosshair 1

hidden_maps

{

//"test_speakers" 1

//"test_hardware" 1

}

FileSystem

{

SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).

ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//

// The code that loads this file automatically does a few things here:

//

// 1. For each "Game" search path, it adds a "GameBin" path, in

// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.

// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.

// 3. For the first "Game" search path, it adds a search path called "MOD".

// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".

//

//

// Search paths are relative to the base directory, which is where hl2.exe is found.

//

du coups des que je lance dod il dit qu'il est po dans le bon format. J'ais bo essayer de copier colle , le mettre en lecture seul ca change que dalle.

J'ais desinstaller reinstaller tout ( steam dod ect ) rein n'y fait

Merci de votre aide

Posté(e)

Je te donne le mien j'espere ca pourra t'aider, je l'es est pas comparé,

et est ec qu'il est bien en .txt? (corriger moi si je me trompe mais a la base un gameinfo est en .txt)

car si il te dit qu'il n'est pas au bon format c'est que t'as peut être par erreur modifier l'extension

"GameInfo"

{

game "Day of Defeat Source"

title "[DAY-OV-DEFEAT]"

title2 "source"

type multiplayer_only

nomodels 1

nohimodel 1

nocrosshair 1

advcrosshair 1

hidden_maps

{

//"test_speakers" 1

//"test_hardware" 1

}

FileSystem

{

SteamAppId 220 // This will mount all the GCFs we need (240=CS:S, 220=HL2).

ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.

//

// The code that loads this file automatically does a few things here:

//

// 1. For each "Game" search path, it adds a "GameBin" path, in

// 2. For each "Game" search path, it adds another "Game" path in front of it with _ at the end.

// For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.

// 3. For the first "Game" search path, it adds a search path called "MOD".

// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".

//

//

// Search paths are relative to the base directory, which is where hl2.exe is found.

//

// |gameinfo_path| points at the directory where gameinfo.txt is.

// We always want to mount that directory relative to gameinfo.txt, so

// people can mount stuff in c:\mymod, and the main game resources are in

// someplace like c:\program files\valve\steam\steamapps\\half-life 2.

//

SearchPaths

{

Game |gameinfo_path|.

Game dod

Game hl2

}

}

}

Posté(e)

j'ais deja essayer le fichier de plusieur copain mais bon rien y fait

et il est bien en fichier .txt

j'ais essayer de le mettre en lecture seul ca a po marcher.

j'ais essayer de supprimer les droit d'ecriture dessus mais j'ais po trouver comment faire :D

  • 6 years later...

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