Bug d'accélération souris in game


NeiiKa

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Bonsoir / Bonjour.

Voila je m'explique :

Sur le bureau ma souris marche très bien . Mais lorsque je joue sur css ,

Je tourne ma souris à droite ou à gauche n'importe et elle accélère d'un coup.

J'ai désactivé l'accélération windows avec le cplmousefix.reg , j'ai essayé avec d'autres souris , même problème.

Sa ne me le fait pas tout le temps , des fois lorsque je lance le jeu le bug est là , des fois non .

Cela se produit depuis la mise à jour css pour être passé à l'orange .

J'ai une Roccat Kova . Mais sa vient pas de la souris. Sa ne vient pas du tapis non plus .

Mes infos de lancement css :

+fps1 -console -high -refresh 75 -noforcedmparms -noforcemaccel -noforcemspd

C'est css . Je suis en train de réinstaller le jeu , je vais voir si sa bug encore . Mais si les gens ont des solutions aidez moi merci .

Mon autoexec si sa peut vous aider :

m_customaccel "0"

m_customaccel_max "0"

m_customaccel_exponent "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

con_enable 1

con_notifytime 8

contimes 3

hud_centerid 1

sv_cheats 1

sv_pausable 1

showconsole

exec Administration/Ipconnect.cfg

exec Administration/Maniadmin.cfg

exec gui/gui.scr

exec Readme/readme.cfg

exec Name/change_name.cfg

exec MediaPlayer/media.cfg

exec BaseScripts/basescript.scr

exec BaseScripts/execing.cfg

blink_duration "0"

budget_history_numsamplesvisible "0"

budget_history_range_ms "5"

budget_show_history "0"

cl_crosshairscale "1400"

cl_allowdownload "0"

cl_allowupload "0"

cl_autohelp "0"

cl_autowepswitch "0"

cl_c4progressbar "1"

cl_cmdrate "66"

cl_detail_avoid_force "0"

cl_detail_avoid_radius "0"

cl_detail_avoid_recover_speed "0"

cl_detail_max_sway "0"

cl_downloadfilter "nosounds"

cl_drawmonitors "0"

cl_ejectbrass "0"

cl_forcepreload "1"

cl_interp "0.01"

cl_interpolate "1"

cl_lagcomp_errorcheck "1"

cl_lagcompensation "1"

cl_logofile "0"

cl_minmodels "0"

cl_phys_props_max "0"

cl_pitchspeed "225"

cl_pred_optimize "2"

cl_predictweapons "1"

cl_ragdoll_collide "1"

cl_ragdoll_physics_enable "1"

cl_resend "6"

cl_show_splashes "0"

cl_smooth "1"

cl_smoothtime "0.01"

cl_timeout "30"

cl_updaterate "66"

cl_wpn_sway_interp "0"

cl_yawspeed "210"

closecaption "0"

con_enable "1"

dsp_enhance_stereo "0"

dsp_slow_cpu "1"

dsp_spatial "40"

dsp_speaker "50"

dsp_volume "2"

dsp_water "14"

flex_smooth "0"

fps_max "110"

func_break_max_pieces "0"

g_ragdoll_fadespeed "0"

g_ragdoll_important_maxcount "0"

g_ragdoll_lvfadespeed "0"

g_ragdoll_maxcount "0"

gl_clear "0"

hud_centerid "1"

hud_fastswitch "1"

jpeg_quality "100"

lod_TransitionDist "0"

lod_enable "1"

mat_antialias "0"

mat_autoexposure_max "0"

mat_autoexposure_min "0"

mat_bloomscale "0"

mat_bufferprimitives "1"

mat_bumpmap "0"

mat_clipz "1"

mat_compressedtextures "1"

mat_disable_bloom "1"

mat_disable_fancy_blending "1"

mat_disable_lightwarp "1"

mat_disable_ps_patch "1"

mat_envmapsize "0"

mat_envmaptgasize "0"

mat_fastnobump "1"

mat_filterlightmaps "1"

mat_forceaniso "0"

mat_forcehardwaresync "0"

mat_forcemanagedtextureintohardware "0"

mat_framebuffercopyoverlaysize "0"

mat_hdr_enabled "0"

mat_hdr_level "0"

mat_monitorgamma "1.6"

mat_parallaxmap "0"

mat_picmip "2"

mat_reducefillrate "1"

mat_shadowstate "0"

mat_specular "0"

mat_trilinear "0"

mat_vsync "0"

mat_wateroverlaysize "8"

mp_decals "1"

muzzleflash_light "0"

net_maxfragments "1280"

props_break_max_pieces "0"

props_break_max_pieces_perframe "0"

r_3dsky "0"

r_PhysPropStaticLighting "0"

r_TransitionSensitivity "0"

r_WaterDrawReflection "0"

r_avglight "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decal_cullsize "0"

r_decals "0"

r_dopixelvisibility "0"

r_drawbatchdecals "0"

r_drawflecks "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_eyeglintlodpixels "0"

r_eyegloss "0"

r_eyemove "0"

r_eyes "0"

r_eyeshift_x "0"

r_eyeshift_y "0"

r_eyeshift_z "0"

r_eyesize "0"

r_flex "0"

r_forcewaterleaf "0"

r_lightaverage "0"

r_lod "0"

r_maxdlights "0"

r_maxmodeldecal "0"

r_maxnewsamples "0"

r_maxsampledist "0"

r_minnewsamples "0"

//r_mmx "1"

r_modellodscale "0.1"

r_norefresh "0"

r_occlusion "0"

r_phong "0"

r_renderoverlayfragment "0"

r_rootlod "2"

r_ropetranslucent "0"

r_shadowmaxrendered "1"

r_shadowrendertotexture "1"

r_shadows "1"

//r_sse "1"

//r_sse2 "1"

r_teeth "0"

r_updaterefracttexture "0"

r_waterdrawreflection "1"

r_waterforceexpensive "0"

r_waterforcereflectentities "0"

r_worldlightmin "0"

r_worldlights "0"

rate "30000"

rope_averagelight "0"

rope_collide "0"

rope_shake "0"

rope_smooth "0"

rope_smooth_enlarge "0"

rope_smooth_maxalpha "0"

rope_smooth_maxalphawidth "0"

rope_smooth_minalpha "0"

rope_smooth_minwidth "0"

rope_subdiv "0"

rope_wind_dist "0.01"

showhitlocation "1"

snd_async_fullyasync "0"

snd_digital_surround "1"

snd_flushasync

snd_mixahead "0.04"

snd_profile "0"

sv_forcepreload "1"

sv_unlag "1"

texture_budget_background_alpha "9999999"

texture_budget_panel_height "0"

texture_budget_panel_width "0"

violence_ablood "1"

violence_agibs "1"

violence_hblood "1"

violence_hgibs "1"

voice_enable "1"

voice_loopback "1"

voice_modenable "0"

voice_scale "1"

weapon_showproficiency "1"

cl_showfps "1"

volume 0.5

zoom_sensitivity_ratio "0.9"

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