panini Posté(e) le 10 janvier 2010 Signaler Posté(e) le 10 janvier 2010 Bonjour, Je viens d'acheter Counter Strike Source Via steam. Mais le probleme c'est que je tourne à 20 fps...,apres avoir fait des recherches j'ai Fait un autoexec. J'ai gagner Environ 15 fps de plus ,en gros je tourne en 30-40 et parfois des chutes. Là voici / Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "0" sv_cheats 1 mat_dxlevel 80 //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "1" // Enables phsyics props. cl_phys_props_max "50" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-5" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "1" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "0" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots -heapsize 1048576 l_downloadfilter nosounds echo "Loading cl_ cvars..." cl_autohelp "0" // if black help box for newbies shows cl_c4dynamiclight "0" // if c4 light is high quality 0=no 1=yes cl_detaildist "0" // detail props like leaves and blades of grass become visible at this distance cl_detailfade "0" // detail props fade at this distance cl_ejectbrass "0" // disables brass shells flying out of guns cl_forcepreload "1" // cl_phys_props_enable "0" // disables trash and cans, small scrap etc cl_phys_props_max "0" // disables trash and cans, small scrap etc cl_radartype "1" // solid radar cl_ragdoll_collide "0" // cl_ragdoll_physics_enable "0" // disables dead bodies cl_show_splashes "1" // blood splashes from body, 1 = on, 0 = off cl_minmodels 1 cl_min_ct 1 cl_min_t 1 echo "Loading cl_ cvars... COMPLETE" echo "Loading fog_ cvars..." fog_color "-1" // fog_colorskybox "-1" // fog_enable_water_fog "0" // diabables water fog in skybox fog_enableskybox "0" // disables fog in skybox fog_enable "0" // disables fog fog_end "0" // fog_endskybox "-1" // fog_start "-1" // fog_startskybox "-1" // echo "Loading fog_ cvars... COMPLETE" echo "Loading mat_ cvars..." mat_antialias "0" // Anti-Aliasing, 0 = none, 2/4/6/8/16x aliasing mat_bloomscale "0" // mat_bumpmap "0" // disables bumpmapping mat_clipz "1" // only draws what is visible on the clients screen if on 1 mat_compressedtextures "0" // mat_fastnobump "1" // faster bump mapping mat_fastspecular "1" // fast specular lighting mat_filtertextures "1" // creates pixelated effect if off mat_filterlightmaps "0" // mat_forceaniso "0" // mat_forcedynamic "0" // mat_forcemanagedtextureintohardware "1" // // mat_fullbright "1" // sv_cheats 1 only cvar (disabled) mat_hdr_enabled "0" // disables high dynamic range lighting mat_hdr_level "0" // disables high dynamic range lighting mat_mipmaptextures "1" // texture quality decreases with distance mat_monitorgamma "1.6" // brightness - 1.6 lightest, 2.8 darkest mat_parallaxmap "0" // mat_picmip "4" // lower texture quality--set between 0 and 2 mat_reducefillrate "1" // shading details, 0 = high, 1 = low mat_showlowresimage "0" // mat_specular "0" // disables specular lighting mat_trilinear "0" // disables trilinear filtering mat_wateroverlaysize "16" // lowers water quality mat_vsync "0" // disables vertical synchronization echo "Loading mat_ cvars... COMPLETE" echo "Loading r_ cvars..." r_3dsky "0" // sv_cheats 1 only cvar (disabled)_Enable the rendering of 3d sky boxes r_avglight "0" // _disables average lighting r_cheapwaterend "1" // _worse water rendering r_cheapwaterstart "1" // _worse water rendering // r_ClipAreaPortals "1" // sv_cheats 1 only cvar (disabled) r_decal_cullsize "2" // lower texture quality at distance r_decals "1" // disables player sprays r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" // disables bullet impacts r_drawmodeldecals "1" // disables decals on models // r_drawparticles "0" // sv_cheats 1 only cvar (disabled) // r_drawrain "0" // sv_cheats 1 only cvar (disabled) // r_drawropes "0" // sv_cheats 1 only cvar (disabled) r_dynamic "0" r_eyeglintlodpixels "0" r_eyes "0" // removes eyeballs from player models r_eyegloss "0" r_eyesize "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_fastzreject "0" r_flex "0" // unknown r_lightaverage "0" // disables average lighting r_lightinterp "0" r_lod "-5" // adjusts model quality--set between -5 and 5 r_maxdlights "0" r_modellodscale "0.1" // 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_occlusion "0" // disables occlusion--lowers image quality but gains FPS r_propsmaxdist "100" // lower object fading distance r_renderoverlayfragment "0" r_rootlod "2" // model detail 0 = high, 2 = low r_ropetranslucent "0" // r_screenfademaxsize "0" // sv_cheats 1 only cvar (disabled) r_shadows "1" // _set to 0 to disable shadows (not recommended) r_shadowrendertotexture "0" // shadow details 0 = low, 1 = high r_teeth "0" // removes teeth from player models r_rainalpha "0" r_Rainalphapow "0.8" r_Raindensity "0" r_rainlength "0" r_RainHack "0" r_Rainprofile "0" r_Rainradius "0" r_RainSplashPercentage "0" r_RainSimulate "0" r_RainSideVel "0" r_rainspeed "0" r_rainwidth "0" r_ropetranslucent "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" // disables high-quality water aka simple reflections r_worldlights "0" // disables the world lights r_worldlightmin "0" echo "Loading r_ cvars... COMPLETE" echo "Loading rope_ cvars..." rope_smooth "0" rope_wind_dist "0" rope_smooth "0" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth_minalpha "255" mat_autoexposure_max 0 mat_autoexposure_min 0 mat_bloomscale 0 mat_bumpmap 0 mat_clipz 0 mat_colorcorrection 0 mat_compressedtextures 1 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_disable_ps_patch 1 mat_envmaptgasize 16 mat_envmapsize 32 mat_fastspecular 1 mat_fastnobump 0 mat_filterlightmaps 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_framebuffercopyoverlaysize 0 mat_force_ps_patch 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_parallaxmap 0 mat_showlightmapcomponent 0 mat_specular 0 mat_texturelist_directories 0 mat_texture_list_all 0 mat_texturelist_files 1 mat_wateroverlaysize 8 mat_vsync 0 cl_c4dynamiclight 1 cl_detail_max_sway 0 cl_detail_avoid_recover_speed 0 cl_detail_avoid_force 0 cl_detail_avoid_radius 0 cl_downloadfilter nosounds cl_drawmonitors 0 cl_dynamiccrosshair 0 cl_min_ct 1 cl_min_t 3 cl_ejectbrass 0 cl_forcepreload 1 cl_idealpitchscale 0.8 cl_minmodels 1 cl_pitchspeed 225 cl_phys_props_max 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_show_splashes 0 r_3dnow 1 r_3dsky 0 r_ambientboost 0 r_cheapwaterend 0.1 r_cheapwaterstart 1 r_cleardecals 1 r_drawflecks 0 r_drawbatchdecals 0 r_drawmodeldecals 0 r_dopixelvisibility 0 r_dynamic 0 r_fastzreject 1 r_ForceWaterLeaf 0 r_flex 0 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyes 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_lightaverage 0 r_lod -5 r_maxdlights 32 r_maxmodeldecal 50 r_maxdlights 0 r_maxnewsamples 0 r_minnewsamples 0 r_maxsampledist 0 r_occlusion 0 r_PhysPropStaticLighting 0 r_ropetranslucent 0 r_shadows 0 r_shadowrendertotexture 1 r_shadowmaxrendered 32 r_spray_lifetime 1 r_teeth 0 r_renderoverlayfragment 0 r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_worldlightmin 0 r_mmx 1 r_sse 1 r_sse2 1 rope_smooth 0 rope_averagelight 0 rope_collide 0 rope_rendersolid 0 rope_shake 0 rope_smooth_enlarge 0 rope_smooth_maxalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_solid_maxalpha 0 rope_solid_maxwidth 0 rope_solid_minalpha 0 rope_solid_minwidth 0 rope_subdiv 0 rope_wind_dist 0 // _Set netcode settings_ echo "Digg's config loaded" rate 9999 cl_rate 9999 cl_cmdrate 60 cl_updaterate 50 -console Cfg By hamza COMPLETE.... Voila mon probleme est Je voudrais tourner En directx 70,car on m'a dit si on toune avec le 70 je gagnerais 10 fps de plus. Quand je fait mat_dxlevel 70, les serveurs me kickent,je voudrais savoir si une astuce existe pour jouer en Directx70 s'il vous plait. MA config est. Intell pentium 4 3Ghz FX 5500 AGP Disque dur 160 Go Connection internet 512k ADSl 1,5 GO de ram Ps : J'ai tout les option en mini. Cordialement Panini
ChandlerBing82 Posté(e) le 10 janvier 2010 Signaler Posté(e) le 10 janvier 2010 salut, tout d'abord merci d'éviter les ups au bout de quelques heures. Ensuite, vu ta config, je ne pense pas que tu puisses espérer mieux que 40 a 50fps :/ Je ne pense pas que Valve ait bossé suffisamment sur leur moteur pour permettre à de """""petites""""" config comme la tienne de supporter le jeu.
panini Posté(e) le 10 janvier 2010 Auteur Signaler Posté(e) le 10 janvier 2010 Ok merci pour ta précieuse information et désolé pour le up . Déjà 40-50 fps C'est pas mal non? Tu pourrais me préciser s'il te plait,est ce que j'aurait les 40-50 fps Sans autoexec.cfg ou avec. car j'y joue avec l'autoexec est j'ai que 35-40 fps parfois des chutes 15-20. Et déjà vous pourriez me dire comment ajouter de le ram a Css parce que quand je fait -heapsize 1048576 en propriéte de steam ca marche pas. En gros je l'a veux en commande pour la mette,et aussi si quelqu'un à un autoexec pour augmenter les fps à m'envoyez,j'en serais trop reconnaissant s'il vous plait. cordialement panini
otak Posté(e) le 10 janvier 2010 Signaler Posté(e) le 10 janvier 2010 Non mais c'est simple, déjà 50 fps déjà c'est inespéré avec ton pc, alors la solution ? Encore plus simple : acheter un vrai pc.
panini Posté(e) le 11 janvier 2010 Auteur Signaler Posté(e) le 11 janvier 2010 Oui c'est vrai, mais je connais des potes qui le font tourné avec une Geforce 4MX....
ChandlerBing82 Posté(e) le 11 janvier 2010 Signaler Posté(e) le 11 janvier 2010 euh j'aimerais bien voir ça...
moto5988 Posté(e) le 11 janvier 2010 Signaler Posté(e) le 11 janvier 2010 le jeu ne se lance pas avec une geforce 4 j'avais un pc avec une Geforce 4 et j'avais acheté css et pof ça se lançait pas. de plus avec ta config, tu peux être heureux, avant avec ma Geforce 7500 LE je tournais à 60 fps maximum. la meilleure solution selon moi et que tu changes de composants voire de pc directement, les soldes sont là pour ça ^^
panini Posté(e) le 15 janvier 2010 Auteur Signaler Posté(e) le 15 janvier 2010 Ok merci pour vos commentaires. Je n'ai plus de probleme Maitenant en fps je tourne en 30-45,gràce à une autoexec spécialisé par moi Topic à fermer ====>(résolu) Merci Vossey
LeSage Posté(e) le 15 janvier 2010 Signaler Posté(e) le 15 janvier 2010 euh moi j'ai joué avec une GF 4 MX 440 !! et c'est le processeur qui compte vraiment sous css alors que la carte graphique est secondaire pour que css puisse utiliser plus de ram que les 256 par défaut il faut mettre la commande -heapsize en option de lancement ( clique droit propriétées sur css dans le volet jeu de steam )
panini Posté(e) le 16 janvier 2010 Auteur Signaler Posté(e) le 16 janvier 2010 Ok merci. Pour ceux qui se demande comment j'ai fait pour avoir de 35-50 fps,avec une CG pourrie,qu'ils mettent ca en autoexec.cfg (modifier par moi ) // Casey's Config v2 (CAL compliant) // Updated for new season by CAL|Stone // Updated 01/23/07 - Added misc settings section //_Set Netcode vars_ sv_cheats 1 mat_dxlevel 80 cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_smooth "1" //_Set MP vars_ mp_decals "0" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ejectbrass "0" // Disables brass ejection cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. cl_phys_props_enable "0" // Enables phsyics props. cl_phys_props_max "0" // Maximum amount of physics props allowed. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_restrict_server_commands "0" // Compatible/needed with serverplugins cl_show_splashes "0" // Disables water splashes. //_Set Render vars_ r_3dsky "0" // Disables the rendering of 3d sky boxes. r_decal_cullsize "9999" // Any decals under this size are not rendered. r_decals "0" // Disables decals. r_drawbatchdecals "1" // Enables the rendering of decals in batch. r_drawdetailprops "1" // Enables the rendering of detail props. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_drawmodeldecals "0" // Models decals (i.e. blood). r_eyes "0" // Disables eyes in models. r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_occlusion "0" // Enables the Model Occlusion system. r_propsmaxdist "100" // Max distance at which props are rendered. r_renderoverlayfragment "0" r_rootlod "2" // Base lod of the model in the memory. r_shadowmaxrendered "0" // Max shadows the game will render. r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_shadows "0" // Enables shadows (Change be disabled for additional performance.) r_teeth "0" // Disables teeth in models. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. gl_clear "0" // Disables the gl_clear convariable. props_break_max_pieces "0" // Disables prop fragmenting //_Set Materials vars_ mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "1" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_specular "0" // Disables Specularity on objects. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ hud_centerid "1" // Centers player IDs net_graph "0" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. //_Set Misc settings_ cl_downloadfilter "nosounds" // Disables annoying pub sound downloads fps_max "101" // Caps framerate. Set to max monitor refresh rate + 1. jpeg_quality "100" // High quality screenshots mat_heapsize 1048576 echo "Loading cl_ cvars..." cl_autohelp "0" // if black help box for newbies shows cl_c4dynamiclight "0" // if c4 light is high quality 0=no 1=yes cl_detaildist "0" // detail props like leaves and blades of grass become visible at this distance cl_detailfade "0" // detail props fade at this distance cl_ejectbrass "0" // disables brass shells flying out of guns cl_forcepreload "1" // cl_phys_props_enable "0" // disables trash and cans, small scrap etc cl_phys_props_max "0" // disables trash and cans, small scrap etc cl_radartype "1" // solid radar cl_ragdoll_collide "0" // cl_ragdoll_physics_enable "0" // disables dead bodies cl_show_splashes "0" // blood splashes from body, 1 = on, 0 = off cl_minmodels 1 cl_min_ct 1 cl_min_t 1 echo "Loading cl_ cvars... COMPLETE" echo "Loading fog_ cvars..." fog_color "-1" // fog_colorskybox "-1" // fog_enable_water_fog "0" // diabables water fog in skybox fog_enableskybox "0" // disables fog in skybox fog_enable "0" // disables fog fog_end "0" // fog_endskybox "-1" // fog_start "-1" // fog_startskybox "-1" // echo "Loading fog_ cvars... COMPLETE" echo "Loading mat_ cvars..." mat_antialias "0" // Anti-Aliasing, 0 = none, 2/4/6/8/16x aliasing mat_bloomscale "0" // mat_bumpmap "1" // disables bumpmapping mat_clipz "1" // only draws what is visible on the clients screen if on 1 mat_compressedtextures "0" // mat_fastnobump "0" // faster bump mapping mat_fastspecular "1" // fast specular lighting mat_filtertextures "1" // creates pixelated effect if off mat_filterlightmaps "0" // mat_forceaniso "0" // mat_forcedynamic "0" // mat_forcemanagedtextureintohardware "1" // // mat_fullbright "1" // sv_cheats 1 only cvar (disabled) mat_hdr_enabled "0" // disables high dynamic range lighting mat_hdr_level "0" // disables high dynamic range lighting mat_mipmaptextures "1" // texture quality decreases with distance mat_monitorgamma "1.6" // brightness - 1.6 lightest, 2.8 darkest mat_parallaxmap "0" // mat_picmip "4" // lower texture quality--set between 0 and 2 mat_reducefillrate "1" // shading details, 0 = high, 1 = low mat_showlowresimage "0" // mat_specular "0" // disables specular lighting mat_trilinear "0" // disables trilinear filtering mat_wateroverlaysize "16" // lowers water quality mat_vsync "0" // disables vertical synchronization echo "Loading mat_ cvars... COMPLETE" echo "Loading r_ cvars..." r_3dsky "0" // sv_cheats 1 only cvar (disabled)_Enable the rendering of 3d sky boxes r_avglight "0" // _disables average lighting r_cheapwaterend "1" // _worse water rendering r_cheapwaterstart "1" // _worse water rendering // r_ClipAreaPortals "1" // sv_cheats 1 only cvar (disabled) r_decal_cullsize "2" // lower texture quality at distance r_decals "1" // disables player sprays r_drawbatchdecals "0" r_drawdetailprops "0" r_drawflecks "0" // disables bullet impacts r_drawmodeldecals "1" // disables decals on models // r_drawparticles "0" // sv_cheats 1 only cvar (disabled) // r_drawrain "0" // sv_cheats 1 only cvar (disabled) // r_drawropes "0" // sv_cheats 1 only cvar (disabled) r_dynamic "0" r_eyeglintlodpixels "0" r_eyes "0" // removes eyeballs from player models r_eyegloss "0" r_eyesize "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_fastzreject "0" r_flex "0" // unknown r_lightaverage "0" // disables average lighting r_lightinterp "0" r_lod "-1" // adjusts model quality--set between -5 and 5 r_maxdlights "0" r_modellodscale "0.1" // 1.0 is the default, set to a lower value (ie 0.5) to tend towards simpler models r_occlusion "0" // disables occlusion--lowers image quality but gains FPS r_propsmaxdist "100" // lower object fading distance r_renderoverlayfragment "0" r_rootlod "2" // model detail 0 = high, 2 = low r_ropetranslucent "0" // r_screenfademaxsize "0" // sv_cheats 1 only cvar (disabled) r_shadows "0" // _set to 0 to disable shadows (not recommended) r_shadowrendertotexture "0" // shadow details 0 = low, 1 = high r_teeth "0" // removes teeth from player models r_rainalpha "0" r_Rainalphapow "0.8" r_Raindensity "0" r_rainlength "0" r_RainHack "0" r_Rainprofile "0" r_Rainradius "0" r_RainSplashPercentage "0" r_RainSimulate "0" r_RainSideVel "0" r_rainspeed "0" r_rainwidth "0" r_ropetranslucent "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "0" r_waterforceexpensive "0" // disables high-quality water aka simple reflections r_worldlights "0" // disables the world lights r_worldlightmin "0" echo "Loading r_ cvars... COMPLETE" echo "Loading rope_ cvars..." rope_smooth "0" rope_wind_dist "0" rope_smooth "0" rope_averagelight "0" rope_collide "0" rope_shake "0" rope_smooth_minalpha "255" mat_autoexposure_max 0 mat_autoexposure_min 0 mat_bloomscale 0 mat_bumpmap 0 mat_clipz 0 mat_colorcorrection 0 mat_compressedtextures 1 mat_disable_bloom 1 mat_disable_fancy_blending 1 mat_disable_lightwarp 1 mat_disable_ps_patch 1 mat_envmaptgasize 16 mat_envmapsize 32 mat_fastspecular 1 mat_fastnobump 0 mat_filterlightmaps 0 mat_forcehardwaresync 0 mat_forcemanagedtextureintohardware 0 mat_framebuffercopyoverlaysize 0 mat_force_ps_patch 0 mat_hdr_enabled 0 mat_hdr_level 0 mat_parallaxmap 0 mat_showlightmapcomponent 0 mat_specular 0 mat_texturelist_directories 0 mat_texture_list_all 0 mat_texturelist_files 1 mat_wateroverlaysize 8 mat_vsync 0 cl_c4dynamiclight 0 cl_detail_max_sway 0 cl_detail_avoid_recover_speed 0 cl_detail_avoid_force 0 cl_detail_avoid_radius 0 cl_downloadfilter nosounds cl_drawmonitors 0 cl_dynamiccrosshair 0 cl_min_ct 1 cl_min_t 1 cl_ejectbrass 0 cl_forcepreload 1 cl_idealpitchscale 0.8 cl_minmodels 1 cl_pitchspeed 225 cl_phys_props_max 0 cl_ragdoll_collide 0 cl_ragdoll_physics_enable 0 cl_show_splashes 0 r_3dnow 0 r_3dsky 0 r_ambientboost 0 r_cheapwaterend 1 r_cheapwaterstart 1 r_cleardecals 1 r_drawflecks 0 r_drawbatchdecals 0 r_drawmodeldecals 0 r_dopixelvisibility 0 r_dynamic 0 r_fastzreject 1 r_ForceWaterLeaf 0 r_flex 0 r_eyeglintlodpixels 0 r_eyegloss 0 r_eyemove 0 r_eyes 0 r_eyeshift_x 0 r_eyeshift_y 0 r_eyeshift_z 0 r_eyesize 0 r_lightaverage 0 r_lod -1 r_maxdlights 32 r_maxmodeldecal 50 r_maxdlights 0 r_maxnewsamples 0 r_minnewsamples 0 r_maxsampledist 0 r_occlusion 0 r_PhysPropStaticLighting 0 r_ropetranslucent 0 r_shadows 0 r_shadowrendertotexture 1 r_shadowmaxrendered 32 r_spray_lifetime 1 r_teeth 0 r_renderoverlayfragment 0 r_WaterDrawReflection 0 r_waterdrawrefraction 0 r_waterforceexpensive 0 r_waterforcereflectentities 0 r_worldlightmin 0 r_mmx 1 r_sse 1 r_sse2 1 rope_smooth 0 rope_averagelight 0 rope_collide 0 rope_rendersolid 0 rope_shake 0 rope_smooth_enlarge 0 rope_smooth_maxalpha 0 rope_smooth_maxalphawidth 0 rope_smooth_minalpha 0 rope_smooth_maxalphawidth 0 rope_solid_maxalpha 0 rope_solid_maxwidth 0 rope_solid_minalpha 0 rope_solid_minwidth 0 rope_subdiv 0 rope_wind_dist 0 // _Set netcode settings_ echo "Digg's config loaded" pour une connection de 512K rate 9999 cl_rate 9999 cl_cmdrate 60 cl_updaterate 50 Cfg By hamza COMPLETE.... ET le sage pourrais tu me dire comment ajouter de la ram parceque -heapsize en propriété de steam ne marche pas.En gros je veux une commande pour la mettre dans l'autoexec
LeSage Posté(e) le 16 janvier 2010 Signaler Posté(e) le 16 janvier 2010 ça c'est pas possible de régler la ram utilisé par css via un autoexec, il faut le faire via les options de lancement ou rajouter la commande à la cible du racourci de css "?:\?????\Steam.exe" -applaunch 240 -heapsize 1048576
ChandlerBing82 Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Counter-Strike : Source vers la categorie Univers Counter-Strike par ChandlerBing82
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