valoutheone Posté(e) le 24 juillet 2010 Signaler Posté(e) le 24 juillet 2010 Alors j'explique mon problème, j'fais une map toute basique, une dalle pour le sol, un skybox, un player start et un light environment, et quand je compile, hammer me met un récapitulatif des commandes des vis, rad et bsp... exemple : ** Executing... ** Command: "d:\steam\steamapps\moimoimoi666\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "d:\steam\steamapps\moimoimoi666\half-life 2 deathmatch\hl2mp" "D:\Steam\SteamApps\moimoimoi666\sourcesdk_content\hl2mp\mapsrc\dfgh" Valve Software - vbsp.exe (Dec 11 2006) Command line: "d:\steam\steamapps\moimoimoi666\sourcesdk\bin\ep1\bin\vbsp.exe" usage : vbsp [options...] mapfile example: vbsp -onlyents c:\hl2\hl2\maps\test Common options (use -v to see all options): -v (or -verbose): Turn on verbose output (also shows more command line options). -onlyents : This option causes vbsp only import the entities from the .vmf file. -onlyents won't reimport brush models. -onlyprops : Only update the static props and detail props. -glview : Writes .gl files in the current directory that can be viewed with glview.exe. If you use -tmpout, it will write the files into the \tmp folder. -nodetail : Get rid of all detail geometry. The geometry left over is what affects visibility. -nowater : Get rid of water brushes. -low : Run as an idle-priority process. -vproject : Override the VPROJECT environment variable. -game : Same as -vproject. ** Executing... ** Command: "d:\steam\steamapps\moimoimoi666\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "d:\steam\steamapps\moimoimoi666\half-life 2 deathmatch\hl2mp" "D:\Steam\SteamApps\moimoimoi666\sourcesdk_content\hl2mp\mapsrc\dfgh" Valve Software - vvis.exe (Nov 8 2007) Command line: "d:\steam\steamapps\moimoimoi666\sourcesdk\bin\ep1\bin\vvis.exe" usage : vvis [options...] bspfile example: vvis -fast c:\hl2\hl2\maps\test Common options: -v (or -verbose): Turn on verbose output (also shows more command -fast : Only do first quick pass on vis calculations. -mpi : Use VMPI to distribute computations. -low : Run as an idle-priority process. env_fog_controller specifies one. -vproject : Override the VPROJECT environment variable. -game : Same as -vproject. Other options: -novconfig : Don't bring up graphical UI on vproject errors. -radius_override: Force a vis radius, regardless of whether an -mpi_pw : Use a password to choose a specific set of VMPI workers. -threads : Control the number of threads vbsp uses (defaults to the # or processors on your machine). -nosort : Don't sort portals (sorting is an optimization). -tmpin : Make portals come from \tmp\. -tmpout : Make portals come from \tmp\. -FullMinidumps : Write large minidumps on crash. J'met pas en entier, mais vous voyez le problème... J'ai essayé d'autres source engine, d'autres jeux... Et ca me saoule. Si vous pouviez m'aider svp
nicoreda Posté(e) le 24 juillet 2010 Signaler Posté(e) le 24 juillet 2010 fait un reset game configuratiion
valoutheone Posté(e) le 25 juillet 2010 Auteur Signaler Posté(e) le 25 juillet 2010 Deja essayé, j'ai aussi tenté de supprimer les dossiers sdk
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