Ma map de se charge pas malgré une compilation sans problèmes!!


thanatosbouba

Messages recommandés

Bonjour à tous. J'ai crée map première map pour Cs et après une compilation sans problèmes avec batch compiler et les outils ZHLT, ma map qui se lancais sans problème ne veux plus du tout se lancer.

Pourant elle n'est pas surchargée.

Est-ce que le fait d'utiliser un wad perso peux jouer la dessus? J'ai repsecté les dimensions des jpeg, 8 bits. Il n'y a qu'un wad associé et contenant 10 6 ou 7 texture pour l'instant.

A peine la procédure de chargement entamée, Cs se ferme brutalement :sweat: . Help, Help!!! Merci par avance.

Voici le détail de mon .log

hlcsg v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlcsg -----

Command line: "D:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\hlcsg.exe"-wadinclude Homeland.wad -chart -texdata 4096 "D:\Documents and Settings\thanatos.THANATOS-GBEYSQ\Bureau\Kit map cs\map test\newhome3"

Entering D:\Documents and Settings\thanatos.THANATOS-GBEYSQ\Bureau\Kit map cs\map test\newhome3.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ on ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

[Homeland.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.02 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.08 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 0/400 0/25600 ( 0.0%)

planes 660/32768 13200/655360 ( 2.0%)

vertexes 0/65535 0/786420 ( 0.0%)

nodes 0/32767 0/786408 ( 0.0%)

texinfos 21/32767 840/1310680 ( 0.1%)

faces 0/65535 0/1310700 ( 0.0%)

clipnodes 0/32767 0/262136 ( 0.0%)

leaves 0/8192 0/229376 ( 0.0%)

marksurfaces 0/65535 0/131070 ( 0.0%)

surfedges 0/512000 0/2048000 ( 0.0%)

edges 0/256000 0/1024000 ( 0.0%)

texdata [variable] 0/4194304 ( 0.0%)

lightdata [variable] 0/6291456 ( 0.0%)

visdata [variable] 0/2097152 ( 0.0%)

entdata [variable] 0/524288 ( 0.0%)

0 textures referenced

=== Total BSP file data space used: 14040 bytes ===

Including Wadfile: \documents and settings\thanatos.thanatos-gbeysq\bureau\kit map cs\map test\textures\homeland.wad

- Warning: Larger than expected texture (348972 bytes): 'CARRELAGE_INTER'

- Warning: Larger than expected texture (348972 bytes): 'CARRELAGE'

- Warning: Larger than expected texture (348972 bytes): 'MURS_EXTERIEURS'

- Warning: Larger than expected texture (348972 bytes): 'MURSINTERIEURS'

- Warning: Larger than expected texture (436012 bytes): 'PORTEGARAGE'

- Warning: Larger than expected texture (348972 bytes): 'PLAFON_GARAG'

- Warning: Larger than expected texture (348972 bytes): 'BLOC_ELCTRIC'

- Warning: Larger than expected texture (457772 bytes): 'FACE_LAVLING'

- Contains 6 used textures, 100.00 percent of map (10 textures in wad)

Texture usage is at 1.55 mb (of 4.00 mb MAX)

0.17 seconds elapsed

----- END hlcsg -----

hlbsp v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlbsp -----

Command line: "D:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\hlbsp.exe"-chart -texdata 4096 "D:\Documents and Settings\thanatos.THANATOS-GBEYSQ\Bureau\Kit map cs\map test\newhome3"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ on ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

noopt [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 103 (0.02 seconds)

BSP generation successful, writing portal file 'D:\Documents and Settings\thanatos.THANATOS-GBEYSQ\Bureau\Kit map cs\map test\newhome3.prt'

SolidBSP [hull 1] 96 (0.00 seconds)

SolidBSP [hull 2] 64 (0.00 seconds)

SolidBSP [hull 3] 96 (0.00 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 10/400 640/25600 ( 2.5%)

planes 205/32768 4100/655360 ( 0.6%)

vertexes 1535/65535 18420/786420 ( 2.3%)

nodes 141/32767 3384/786408 ( 0.4%)

texinfos 21/32767 840/1310680 ( 0.1%)

faces 1174/65535 23480/1310700 ( 1.8%)

clipnodes 370/32767 2960/262136 ( 1.1%)

leaves 88/8192 2464/229376 ( 1.1%)

marksurfaces 1239/65535 2478/131070 ( 1.9%)

surfedges 5386/512000 21544/2048000 ( 1.1%)

edges 2694/256000 10776/1024000 ( 1.1%)

texdata [variable] 1623980/4194304 (38.7%)

lightdata [variable] 0/6291456 ( 0.0%)

visdata [variable] 0/2097152 ( 0.0%)

entdata [variable] 2503/524288 ( 0.5%)

6 textures referenced

=== Total BSP file data space used: 1717569 bytes ===

0.13 seconds elapsed

----- END hlbsp -----

hlvis v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlvis -----

Command line: "D:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\hlvis.exe"-full -chart -texdata 4096 "D:\Documents and Settings\thanatos.THANATOS-GBEYSQ\Bureau\Kit map cs\map test\newhome3"

33 portalleafs

52 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ on ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ on ] [ off ]

BasePortalVis:

(0.00 seconds)

LeafThread:

(0.00 seconds)

average leafs visible: 21

g_visdatasize:205 compressed from 165

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 10/400 640/25600 ( 2.5%)

planes 205/32768 4100/655360 ( 0.6%)

vertexes 1535/65535 18420/786420 ( 2.3%)

nodes 141/32767 3384/786408 ( 0.4%)

texinfos 21/32767 840/1310680 ( 0.1%)

faces 1174/65535 23480/1310700 ( 1.8%)

clipnodes 370/32767 2960/262136 ( 1.1%)

leaves 88/8192 2464/229376 ( 1.1%)

marksurfaces 1239/65535 2478/131070 ( 1.9%)

surfedges 5386/512000 21544/2048000 ( 1.1%)

edges 2694/256000 10776/1024000 ( 1.1%)

texdata [variable] 1623980/4194304 (38.7%)

lightdata [variable] 0/6291456 ( 0.0%)

visdata [variable] 205/2097152 ( 0.0%)

entdata [variable] 2503/524288 ( 0.5%)

6 textures referenced

=== Total BSP file data space used: 1717774 bytes ===

0.03 seconds elapsed

----- END hlvis -----

hlrad v3.4 Final (Feb 25 2006)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (amckern@yahoo.com)

----- BEGIN hlrad -----

Command line: "D:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\hlrad.exe"-nopaque -sparse -bounce 8 -chart -texdata 4096 "D:\Documents and Settings\thanatos.THANATOS-GBEYSQ\Bureau\Kit map cs\map test\newhome3"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ on ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Sparse ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 8 ] [ 1 ]

bounce dynamic light [ on ] [ on ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ off ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

custom shadows with bounce light

[ off ] [ off ]

rgb transfers [ off ] [ off ]

[Reading texlights from 'D:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

[59 texlights parsed from 'D:\Program Files\eddi's Tools\ZHLT Compile GUI\ZHLT\lights.rad']

1174 faces

Create Patches : 6210 base patches

0 opaque faces

24187 square feet [3482949.00 square inches]

9 direct lights

BuildFacelights:

(2.55 seconds)

BuildVisLeafs:

(4.11 seconds)

visibility matrix : 1.4 megs

MakeScales:

(4.67 seconds)

SwapTransfers:

(0.27 seconds)

Transfer Lists : 4617754 : 4.62M transfers

Indices : 809544 : 790.57k bytes

Data : 18471016 : 17.62M bytes

GatherLight:

(0.22 seconds)

GatherLight:

(0.22 seconds)

GatherLight:

(0.22 seconds)

GatherLight:

(0.22 seconds)

GatherLight:

(0.22 seconds)

GatherLight:

(0.20 seconds)

GatherLight:

(0.20 seconds)

GatherLight:

(0.20 seconds)

FinalLightFace:

(0.89 seconds)

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 10/400 640/25600 ( 2.5%)

planes 205/32768 4100/655360 ( 0.6%)

vertexes 1535/65535 18420/786420 ( 2.3%)

nodes 141/32767 3384/786408 ( 0.4%)

texinfos 21/32767 840/1310680 ( 0.1%)

faces 1174/65535 23480/1310700 ( 1.8%)

clipnodes 370/32767 2960/262136 ( 1.1%)

leaves 88/8192 2464/229376 ( 1.1%)

marksurfaces 1239/65535 2478/131070 ( 1.9%)

surfedges 5386/512000 21544/2048000 ( 1.1%)

edges 2694/256000 10776/1024000 ( 1.1%)

texdata [variable] 1623980/4194304 (38.7%)

lightdata [variable] 636936/6291456 (10.1%)

visdata [variable] 205/2097152 ( 0.0%)

entdata [variable] 2503/524288 ( 0.5%)

6 textures referenced

=== Total BSP file data space used: 2354710 bytes ===

14.42 seconds elapsed

----- END hlrad -----

Lien vers le commentaire
Partager sur d’autres sites

Si tu veux mon avis dans ton log t'as plusieurs erreurs au niveau de tes textures perso , elle ne doivent pas etre compatible avec le moteur de counter (il faut que en largeur comme en hauteur elles soient un multiple de 2 en pixels et maxi 512 je crois sur counter 1.6)

par ex : 2 , 4 , 8 , 16 , 32 , 64 , 128 , 256 , ou 512

verifie ca deja ;)

Including Wadfile: \documents and settings\thanatos.thanatos-gbeysq\bureau\kit map cs\map test\textures\homeland.wad

- Warning: Larger than expected texture (348972 bytes): 'CARRELAGE_INTER'

- Warning: Larger than expected texture (348972 bytes): 'CARRELAGE'

- Warning: Larger than expected texture (348972 bytes): 'MURS_EXTERIEURS'

- Warning: Larger than expected texture (348972 bytes): 'MURSINTERIEURS'

- Warning: Larger than expected texture (436012 bytes): 'PORTEGARAGE'

- Warning: Larger than expected texture (348972 bytes): 'PLAFON_GARAG'

- Warning: Larger than expected texture (348972 bytes): 'BLOC_ELCTRIC'

- Warning: Larger than expected texture (457772 bytes): 'FACE_LAVLING'

- Contains 6 used textures, 100.00 percent of map (10 textures in wad)

Texture usage is at 1.55 mb (of 4.00 mb MAX)

Lien vers le commentaire
Partager sur d’autres sites

Archivé

Ce sujet est désormais archivé et ne peut plus recevoir de nouvelles réponses.