mammut Posted September 27, 2005 Report Share Posted September 27, 2005 Bon Salut tout le monde je voulait savoire si vous pouviez m aider a me dire qu elle est le problem dans le lancement de ma map. Voila en fait j ai cree une ptit aim_ vite fait (1er map pour apprendre) apres quand je la compile avec compile gui la map est correctement cree (pas de leak) Mais le bleem c est quand je lance map map sur un serv local pour la tester il me met [#ff0000]FATAL ERROR Warrning : Couldn't open st.wad[/#ff0000] je voulait donc savoire c est quoi le problem si vous voulez je peut vous passer mon Log Merci Beaucoup [#2aff00] Le Log [/#2aff00] [#0e00f0]hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLCSG.EXE"-estimate "C:\Documents and Settings\Larson\Mes documents\younes\cstrike\maps\def_aim.map" Entering C:\Documents and Settings\Larson\Mes documents\younes\cstrike\maps\def_aim.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.16 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.63 seconds) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\tempdecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\awp_badlands.wad - Contains 0 used textures, 0.00 percent of map (17 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\as_tundra.wad - Contains 1 used texture, 16.67 percent of map (18 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\cs_thunder.wad - Contains 0 used textures, 0.00 percent of map (33 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\awp_krystal_snow.wad - Contains 0 used textures, 0.00 percent of map (11 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\awp_ratigane.wad - Contains 1 used texture, 16.67 percent of map (9 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\awp_sloop.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\awp_striking.wad - Contains 4 used textures, 66.67 percent of map (22 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\cowboy.wad - Contains 0 used textures, 0.00 percent of map (32 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\sh_snow.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\funshum.wad - Contains 0 used textures, 0.00 percent of map (2 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\funtest.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\imperial_base.wad - Contains 0 used textures, 0.00 percent of map (24 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\krystal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\pldecal.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\sp_mercado.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\sp_oasis.wad - Contains 0 used textures, 0.00 percent of map (8 textures in wad) Using Wadfile: \steam\steamapps\nickylarsonsaid\counter-strike\cstrike_french\wall2004.wad - Contains 0 used textures, 0.00 percent of map (4 textures in wad) Warning: More than 8 wadfiles are in use. (18) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. Texture usage is at 0.23 mb (of 4.00 mb MAX) 1.47 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLBSP.EXE"-estimate "C:\Documents and Settings\Larson\Mes documents\younes\cstrike\maps\def_aim.map" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'C:\Documents and Settings\Larson\Mes documents\younes\cstrike\maps\def_aim.prt' 0.73 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLVIS.EXE"-fast -estimate "C:\Documents and Settings\Larson\Mes documents\younes\cstrike\maps\def_aim.map" 180 portalleafs 366 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.06 seconds) average leafs visible: 44 g_visdatasize:2997 compressed from 4140 0.09 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002) Zoner's Half-Life Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: "c:\Programme\Valve Hammer Editor\ZHLT Compile GUI\ZHLT\HLRAD.EXE"-estimate -bounce 0 -estimate "C:\Documents and Settings\Larson\Mes documents\younes\cstrike\maps\def_aim.map" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 0 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] 1042 faces Create Patches : 6597 base patches 0 opaque faces 88930 square feet [12806062.00 square inches] 10 direct lights BuildFacelights: (5.38 seconds) FinalLightFace: (0.06 seconds) 5.69 seconds elapsed ----- END hlrad ----- [/#0e00f0] Link to comment Share on other sites More sharing options...
mammut Posted October 1, 2005 Author Report Share Posted October 1, 2005 Y a personne qui peut m aider alors ?? Link to comment Share on other sites More sharing options...
kokotchy Posted October 1, 2005 Report Share Posted October 1, 2005 Bonjour. Le compilateur ne trouve pas le wad st.wad. Il faudrait l'ajouter a la config de hammer. Link to comment Share on other sites More sharing options...
mammut Posted October 4, 2005 Author Report Share Posted October 4, 2005 c'est quoi le st.wad et ou je peux l'avoir? Merci Link to comment Share on other sites More sharing options...
Flippylepsycho Posted October 5, 2005 Report Share Posted October 5, 2005 BSP generation successful logiquement il n'aurais pas eu ça si le compilateur n'avait pas trouvé le fichier wad, c'est en lancant ta partie que t'as eu ce message non ? en fait il faut placer le fichier st.wad dans le repertoire cstrike french je crois dsl je suis au lycée ça a sonné a + Link to comment Share on other sites More sharing options...
mammut Posted October 5, 2005 Author Report Share Posted October 5, 2005 oue c est sa au lancement avec cs Ok merci vais essayer de faire se que tu ma dit Link to comment Share on other sites More sharing options...
mammut Posted October 5, 2005 Author Report Share Posted October 5, 2005 hmmm veux bien le mettre mais je le trouve pas Link to comment Share on other sites More sharing options...
Flippylepsycho Posted October 6, 2005 Report Share Posted October 6, 2005 Re-salut, euh ben j'utilise pas ce fichier wad, alors va voir dans les parametres de hammer pour voir ou est-ce qu'il est placé, il me semble qu'il faut le placer dans le repertoire cstrike_french , peut être dans un sous dossier qui porte le nom de la map ou bien dans un sous dossier spécial pour les wads ... mais tu map pour quoi ? :??: Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.