map qui se lance pas


bruleur6

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Alors déjà tu pourrais dire bonjour, ça coute pas plus cher et ça donne déjà lus envie d'aider, le merci non plus n'arrache pas la gueule.

Ensuite, pour ton problème, ça vient d'une erreur de compilation probablement, donc le contenue de la fenetre avec les lignes qui défile comme tu dis, ça s'appelle un Log et pour qu'on t'aide va falloir que tu nous file le log.

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dsl pour le merci et le bonjour jy penserai la prochaine fois

voici mon log :

** Executing...

** Command: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk\bin\vbsp.exe"

** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2" -onlyents "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1"

Valve Software - vbsp.exe (Jan 19 2005)

onlyents = true

1 threads

materialPath: C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2\materials

Loading C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.vmf

material "concrete/concretewall044a" not found

Material not found!: CONCRETE/CONCRETEWALL044A

Static prop models/props_c17/fence03a.mdl outside the map (813.00, 371.00, -218.00)

Static prop models/props_foliage/tree_deciduous_01a-lod.mdl outside the map (1415.00, 470.00, -273.00)

Static prop models/props_foliage/tree_deciduous_02a.mdl outside the map (-142.10, 8.00, -271.00)

2 seconds elapsed

Memory leak: mempool blocks left in memory: 48

Memory leak: mempool blocks left in memory: 8

** Executing...

** Command: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk\bin\vvis.exe"

** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1"

Valve Software - vvis.exe (Dec 15 2004)

1 threads

reading c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp

reading c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.prt

LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.prt

** Executing...

** Command: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk\bin\vrad.exe"

** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1"

Valve Software - vrad.exe (Mar 8 2005)

----- Radiosity Simulator ----

1 threads

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp

No vis information, direct lighting only.

315 faces

180177 square feet [25945528.00 square inches]

6 displacements

52043 square feet [7494312.00 square inches]

2 direct lights

BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)

Build Patch/Sample Hash Table(s).....Done<0.0102 sec>

FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)

FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 5/1024 240/49152 ( 0.5%)

brushes 45/8192 540/98304 ( 0.5%)

brushsides 288/65536 2304/524288 ( 0.4%)

planes 270/65536 5400/1310720 ( 0.4%)

vertexes 455/65536 5460/786432 ( 0.7%)

nodes 281/65536 8992/2097152 ( 0.4%)

texinfos 102/12288 7344/884736 ( 0.8%)

texdata 13/2048 416/65536 ( 0.6%)

dispinfos 6/0 1056/0 ( 0.0%)

disp_verts 1734/0 34680/0 ( 0.0%)

disp_tris 3072/0 6144/0 ( 0.0%)

disp_lmsamples 32544/0 32544/0 ( 0.0%)

faces 315/65536 17640/3670016 ( 0.5%)

origfaces 171/65536 9576/3670016 ( 0.3%)

leaves 287/65536 16072/3670016 ( 0.4%)

leaffaces 339/65536 678/131072 ( 0.5%)

leafbrushes 108/65536 216/131072 ( 0.2%)

surfedges 2197/512000 8788/2048000 ( 0.4%)

edges 1219/256000 4876/1024000 ( 0.5%)

worldlights 2/8192 176/720896 ( 0.0%)

waterstrips 28/32768 280/327680 ( 0.1%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 537/65536 1074/131072 ( 0.8%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 74728/0 ( 0.0%)

visdata [variable] 0/16777216 ( 0.0%)

entdata [variable] 5747/393216 ( 1.5%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/530 ( 0.2%)

pakfile [variable] 9988/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 218562/4194304 ( 5.2%)

==== Total Win32 BSP file data space used: 473523 bytes ====

Linux Specific Data:

physicssurface [variable] 682769/6291456 (10.9%)

==== Total Linux BSP file data space used: 937730 bytes ====

Total triangle count: 885

Writing c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp

9 seconds elapsed

** Executing...

** Command: Copy File

** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp" "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2\maps\map1.bsp"

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Salut

Déja, tu as compiler sans le vis

Coche tout a Normal (VIS,RAD...)

Et si tu veut que le jeu ce lance juste après la compil, décoche 'don't run the game after compilation'

Je te le déconseil, provoquand des bug si c'est des mod ou autres,

Sinon, va dans le jeu que tu as mapper, et ta map doit aparaitre dans CREE SERVEUR :)

PS: désoler pour mon orthographe, je suis bad

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Alors, t'as un problème de texture :

Material not found!: CONCRETE/CONCRETEWALL044A

Cette texture n'étant pas chargée, elle aparaitra comme un damier rose/noir

ensuite, t'as pas mis le Vis, donc la map n'est ni optimiser ni jouable sur internet.

Je te conseille de te mettre en mode expert pour la compilation (ils disent que c'est expert mais je trouve ça plus intuitif que leur mode "normal")

de la t'as juste à cocher ce que tu veux ou non, mais si tu veux que tout fonctionne, tout doit être coché, et le jeu se lancera.

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