bruleur6 Posted September 24, 2005 Report Share Posted September 24, 2005 jai un petit probleme des que je lance map avec hammer en faisans F9 bon y maffiche une fenetre avec plains de ligne qui defile sa cest normal mais apres sa lance pas le jeu Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted September 24, 2005 Report Share Posted September 24, 2005 [...] Alors déjà tu pourrais dire bonjour, ça coute pas plus cher et ça donne déjà lus envie d'aider, le merci non plus n'arrache pas la gueule. Ensuite, pour ton problème, ça vient d'une erreur de compilation probablement, donc le contenue de la fenetre avec les lignes qui défile comme tu dis, ça s'appelle un Log et pour qu'on t'aide va falloir que tu nous file le log. Link to comment Share on other sites More sharing options...
bruleur6 Posted September 24, 2005 Author Report Share Posted September 24, 2005 dsl pour le merci et le bonjour jy penserai la prochaine fois voici mon log : ** Executing... ** Command: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk\bin\vbsp.exe" ** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2" -onlyents "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1" Valve Software - vbsp.exe (Jan 19 2005) onlyents = true 1 threads materialPath: C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2\materials Loading C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.vmf material "concrete/concretewall044a" not found Material not found!: CONCRETE/CONCRETEWALL044A Static prop models/props_c17/fence03a.mdl outside the map (813.00, 371.00, -218.00) Static prop models/props_foliage/tree_deciduous_01a-lod.mdl outside the map (1415.00, 470.00, -273.00) Static prop models/props_foliage/tree_deciduous_02a.mdl outside the map (-142.10, 8.00, -271.00) 2 seconds elapsed Memory leak: mempool blocks left in memory: 48 Memory leak: mempool blocks left in memory: 8 ** Executing... ** Command: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk\bin\vvis.exe" ** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1" Valve Software - vvis.exe (Dec 15 2004) 1 threads reading c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp reading c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.prt LoadPortals: couldn't read c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.prt ** Executing... ** Command: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk\bin\vrad.exe" ** Parameters: -game "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2" "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1" Valve Software - vrad.exe (Mar 8 2005) ----- Radiosity Simulator ---- 1 threads [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp No vis information, direct lighting only. 315 faces 180177 square feet [25945528.00 square inches] 6 displacements 52043 square feet [7494312.00 square inches] 2 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8) Build Patch/Sample Hash Table(s).....Done<0.0102 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 45/8192 540/98304 ( 0.5%) brushsides 288/65536 2304/524288 ( 0.4%) planes 270/65536 5400/1310720 ( 0.4%) vertexes 455/65536 5460/786432 ( 0.7%) nodes 281/65536 8992/2097152 ( 0.4%) texinfos 102/12288 7344/884736 ( 0.8%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 32544/0 32544/0 ( 0.0%) faces 315/65536 17640/3670016 ( 0.5%) origfaces 171/65536 9576/3670016 ( 0.3%) leaves 287/65536 16072/3670016 ( 0.4%) leaffaces 339/65536 678/131072 ( 0.5%) leafbrushes 108/65536 216/131072 ( 0.2%) surfedges 2197/512000 8788/2048000 ( 0.4%) edges 1219/256000 4876/1024000 ( 0.5%) worldlights 2/8192 176/720896 ( 0.0%) waterstrips 28/32768 280/327680 ( 0.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 537/65536 1074/131072 ( 0.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 74728/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 5747/393216 ( 1.5%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/530 ( 0.2%) pakfile [variable] 9988/0 ( 0.0%) Win32 Specific Data: physics [variable] 218562/4194304 ( 5.2%) ==== Total Win32 BSP file data space used: 473523 bytes ==== Linux Specific Data: physicssurface [variable] 682769/6291456 (10.9%) ==== Total Linux BSP file data space used: 937730 bytes ==== Total triangle count: 885 Writing c:\program files\valve\steam\steamapps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp 9 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Valve\Steam\SteamApps\bruleur6\sourcesdk_content\hl2\mapsrc\map1.bsp" "C:\Program Files\Valve\Steam\SteamApps\bruleur6\half-life 2\hl2\maps\map1.bsp" Link to comment Share on other sites More sharing options...
ZeTaS Posted September 24, 2005 Report Share Posted September 24, 2005 Salut Déja, tu as compiler sans le vis Coche tout a Normal (VIS,RAD...) Et si tu veut que le jeu ce lance juste après la compil, décoche 'don't run the game after compilation' Je te le déconseil, provoquand des bug si c'est des mod ou autres, Sinon, va dans le jeu que tu as mapper, et ta map doit aparaitre dans CREE SERVEUR PS: désoler pour mon orthographe, je suis bad Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted September 24, 2005 Report Share Posted September 24, 2005 Alors, t'as un problème de texture : Material not found!: CONCRETE/CONCRETEWALL044A Cette texture n'étant pas chargée, elle aparaitra comme un damier rose/noir ensuite, t'as pas mis le Vis, donc la map n'est ni optimiser ni jouable sur internet. Je te conseille de te mettre en mode expert pour la compilation (ils disent que c'est expert mais je trouve ça plus intuitif que leur mode "normal") de la t'as juste à cocher ce que tu veux ou non, mais si tu veux que tout fonctionne, tout doit être coché, et le jeu se lancera. Link to comment Share on other sites More sharing options...
bruleur6 Posted September 25, 2005 Author Report Share Posted September 25, 2005 comment on lenleve la le damier rose ? Link to comment Share on other sites More sharing options...
ZeTaS Posted September 25, 2005 Report Share Posted September 25, 2005 [cpp]Material not found!: CONCRETE/CONCRETEWALL044A [/cpp] Tout simplement, la texture nomer "CONCRETEWALL044A" bug Enleve la de ta map, et remplace la pas une autre Link to comment Share on other sites More sharing options...
bruleur6 Posted September 28, 2005 Author Report Share Posted September 28, 2005 jai un nouveau prob y maffiche le log et apres et ben y maffiche une fenetre et cest ecris: failed to load the laucher DLL le module specifier est introuvable Link to comment Share on other sites More sharing options...
ZeTaS Posted September 29, 2005 Report Share Posted September 29, 2005 Hmmm :/ Une erreur surement dans la config de ton Hammer Link to comment Share on other sites More sharing options...
Lord_of_the_Abyss Posted September 30, 2005 Report Share Posted September 30, 2005 Essaye "Reset configuration Data" dans le SDK, mais faudra que tu remette les parametres tels que la distance de vue des models, le FGD, etc.. Link to comment Share on other sites More sharing options...
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