• 0

Mon autoexec personnel


XciT3

Question

Bonjour à tous,

Voilà j'expose ici mon autoexec.cfg pour voir s'il y a des commandes qui serait en état de nuire mon compte :

Autoexec de moi :

rate 81920

cl_updaterate 101

cl_cmdrate 101

fps_max 100

cl_phys_props_max 0

fog_enable 0

mat_clipz 0

mat_specular 0

mp_decals 100

r_avglight 0

r_decals 0

r_propsmaxdist 500

r_rainradius 0

r_rainsimulate 0

r_rainsplashpercentage 0

Voilà je voudrais savoir s'il est OK ou pas . Merci

Link to comment
Share on other sites

13 answers to this question

Recommended Posts

wah sans blague 120fps wwaahh deja que le jeu est conçu pour etre a 100fps... Si tu veux je sais passer a 400fps avec ma 5700le sans probleme :o

developer 1

et pour +

la commande avait un refresh dedans ( me souvient plus du nom ) mais elle donnait le max d'fps en un lieu avec une vue 360°

Sur un ecran 60Hz je vois pas l'interet apart etre toujours au plafond

Link to comment
Share on other sites

cl_smooth "0" Adouci les mouvements du joueur || moteur

cl_show_splashes "0"

r_drawrain "0" Afficher la pluie. || environnement

r_decals "0"

cl_ejectbrass "0"

cl_show_bloodspray "1"

gl_clear "1" // Désactive la persistance rétienne dues aux flashbangs

r_dynamic "0" //

fog_enable "0" // Afficher le brouillard.

r_modellodscale "0.1"

r_shadows "1"

mp_decals "300"

muzzleflash_light "0"

r_lod "-1"

mat_bumpmap "0"

mat_specular "0"

r_renderoverlayfragment "0" // Afficher les 'tags' statiques (traits de route, ...)

budget_show_history "0"

developer "0"

net_graph "3"

hud_centerid "1"

cl_ejectbrass "0"

fog_enable_water_fog "0" // Afficher le brouillard sur l'eau

muzzleflash_light "0"

r_avglight "0" // Activer la lumière sur les objets

r_dispfullradius "2" // Angle (radian) avec lequel les objets sont au maximum de leur détail.

r_lightaverage "0" // Activer l'homogénéité des lumières

r_lightinterp "0" // Défini le temps d'interpolation des lumières // Thermo de 0 à 5

r_eyes "0"

r_teeth "0"

r_modellodscale "0.1"

r_drawlights "0" // Afficher les sources lumineuses

r_WaterDrawReflection "0" // Afficher le reflet de l'eau

r_WaterDrawRefraction "0" // Afficher la réfraction de l'eau

r_drawmodeldecals "0"

cl_phys_props_enable "0"

r_drawropes "0" // Afficher les objets longs et fins (cordes, ligne de tension...)

cl_ragdoll_physics_enable "0"

fog_enable "0" // Activer le brouillard

mat_forceaniso "3"

mat_forcehardwaresync "3"

mat_reducefillrate "3"

mat_picmip "1"

r_rootlod "1"

r_rainsimulate "0"

mat_mipmaptextures "0"

mat_bloom "0"

cl_phys_props_max "0" -- détermine le niveau de détails des objets (bidons et déchets)

mat_clipz "0" -- Modification de l'eau

mat_fastnobump "1" --Bumpmapping plus rapide

mat_fastspecular "1" --Tracé spéculaire plus rapide (?)

r_decal_cullsize "1" -- Texture de bonne qualité seulement quand vous vous en approchez !

r_propsmaxdist "1000" et moins -- Moins d'objets suivant la distance , meilleurs FPS

r_rainradius "0" -- Intensité de la pluie

r_rainsplashpercentage "0" -- Plus d'éclaboussures de l'eau venant de la pluie (qui tombe sur l'eau)

cl_ragdoll_collide "0"

cl_show_splashes "0"

fog_enable "0"

fog_enable_water_fog "0"

mat_compressedtextures "1"

mat_filterlightmaps "1"

mat_filtertextures "1"

mat_mipmaptextures "1"

mat_trilinear "0"

r_drawdetailprops "0"

r_drawflecks "0"

r_drawropes "1"

r_WaterDrawReflection "0"

r_WaterDrawRefraction "0"

r_waterforceexpensive "0"

r_rainsimulate "0"

r_fastzreject "-1"

voice_enable "1"

cl_detaildist "1000"

Celle de Rflex, agrémentée de petites retouches! (par contre le jeu est trés laid!)

Link to comment
Share on other sites

Bon voici ma config:

unbindall

bind "TAB" "+showscores"

bind "ESCAPE" "cancelselect"

bind "," "buyammo1"

bind "ENTER" "awp"

bind "." "buyammo2"

bind "0" "slot10"

bind "1" "slot1"

bind "2" "slot2"

bind "3" "slot3"

bind "4" "slot4"

bind "5" "slot5"

bind "6" "slot6"

bind "7" "slot7"

bind "8" "slot8"

bind "9" "slot9"

bind "p" "toggleconsole"

bind "b" "buymenu"

bind "d" "buy defuser"

bind "c" "radio3"

bind "f" "impulse 100"

bind "h" "buy hegrenade"

bind "i" "showbriefing"

bind "j" "jpeg"

bind "k" "+voicerecord"

bind "m" "chooseteam"

bind "n" "nightvision"

bind "o" "buyequip"

bind "t" "impulse 201"

bind "u" "messagemode2"

bind "x" "radio2"

bind "y" "messagemode"

bind "z" "radio1"

bind "UPARROW" "+forward"

bind "DOWNARROW" "+back"

bind "LEFTARROW" "+left"

bind "RIGHTARROW" "+right"

bind "CTRL" "+duck"

bind "F1" "autobuy"

bind "F2" "rebuy"

bind "F4" "bug"

bind "F5" "buy deagle"

bind "F6" "buy vesthelm"

bind "F7" "buy awp"

bind "F8" "buy hegrenade"

bind "F10" "retry"

bind "F12" "buy flashbang"

bind "PGDN" "invprev"

bind "END" "+speed"

bind "KP_LEFTARROW" "lastinv"

bind "KP_5" "drop"

bind "KP_RIGHTARROW" "+use"

bind "KP_END" "+moveleft"

bind "KP_DOWNARROW" "+moveright"

bind "KP_PGDN" "+reload"

bind "KP_INS" "+jump"

bind "MOUSE1" "+attack"

bind "MOUSE2" "+attack2"

bind "MOUSE3" "invnext"

bind "PAUSE" "pause"

cl_righthand "0"

cl_team "default"

cl_class "default"

cl_detail_max_sway "5"

cl_detail_avoid_radius "64"

cl_detail_avoid_force "0.4"

cl_detail_avoid_recover_speed "0.25"

closecaption "0"

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

cc_lang ""

crosshair "1"

cl_observercrosshair "1"

cam_snapto "0"

cam_idealyaw "90"

cam_idealpitch "0"

cam_idealdist "64"

c_maxpitch "90"

c_minpitch "0"

c_maxyaw "135"

c_minyaw "-135"

c_maxdistance "200"

c_mindistance "30"

c_orthowidth "100"

c_orthoheight "100"

joy_name "joystick"

joy_forwardthreshold "0.15"

joy_sidethreshold "0.15"

joy_pitchthreshold "0.15"

joy_yawthreshold "0.15"

joy_forwardsensitivity "-1"

joy_sidesensitivity "-1"

joy_pitchsensitivity "1"

joy_yawsensitivity "-1"

joy_wingmanwarrier_centerhack "0"

joy_wingmanwarrier_turnhack "0"

joy_diagonalpov "0"

cl_upspeed "320"

cl_forwardspeed "400"

cl_backspeed "400"

lookspring "0"

lookstrafe "0"

joystick "0"

m_pitch "0.022"

m_filter "1"

sensitivity "5"

m_side "0.8"

m_yaw "0.022"

m_forward "1"

m_customaccel "0"

m_customaccel_scale "0.04"

m_customaccel_max "0"

m_customaccel_exponent "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_mousespeed "1"

cl_mouselook "1"

cl_idealpitchscale "0.8"

net_graph "3"

net_scale "5"

net_graphpos "1"

net_graphsolid "1"

voice_modenable "1"

hud_fastswitch "1"

muzzleflash_light "0"

cl_buy_favorite_quiet "0"

cl_buy_favorite_nowarn "0"

cl_minmodels "1"

cl_min_ct "1"

cl_min_t "1"

cl_autowepswitch "1"

cl_autohelp "0"

cl_radartype "0"

cl_radaralpha "200"

cl_locationalpha "150"

cl_crosshaircolor "0"

cl_dynamiccrosshair "1"

cl_scalecrosshair "1"

cl_crosshairscale "995"

cl_crosshairalpha "99999"

cl_crosshairusealpha "0"

hud_classautokill "1"

overview_health "1"

overview_names "1"

overview_tracks "1"

overview_locked "1"

overview_alpha "1.0"

spec_scoreboard "0"

cl_spec_mode "3"

commentary_firstrun "0"

scene_showfaceto "0"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

npc_height_adjust "1"

scene_showlook "0"

scene_showmoveto "0"

commentary "0"

func_break_max_pieces "15"

suitvolume "0.25"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_specaccelerate "5"

sv_specspeed "3"

sv_specnoclip "1"

sv_skyname "de_piranesi"

sv_backspeed "0.6"

voice_forcemicrecord "1"

voice_enable "1"

voice_scale "1.000000"

snd_duckerthreshold "0.15"

snd_duckerreleasetime "2.5"

snd_duckerattacktime "0.5"

snd_ducktovolume "0.55"

adsp_debug "0"

dsp_dist_max "1440"

dsp_dist_min "0"

snd_mixahead ".1"

snd_musicvolume "1.0"

volume "0.1"

snd_pitchquality "1"

snd_digital_surround "0"

vprof_warningmsec "10"

vprof_unaccounted_limit "0.3"

vprof_verbose "1"

vprof_graphheight "256"

vprof_graphwidth "512"

texture_budget_background_alpha "128"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_panel_height "284"

texture_budget_panel_width "128"

texture_budget_panel_y "450"

texture_budget_panel_x "0"

budget_panel_height "384"

budget_panel_width "512"

budget_panel_y "50"

budget_panel_x "0"

budget_background_alpha "128"

budget_bargraph_range_ms "16.6666666667"

budget_panel_bottom_of_history_fraction ".25"

budget_history_range_ms "66.666666667"

budget_history_numsamplesvisible "100"

budget_show_history "0"

budget_show_averages "0"

budget_show_peaks "1"

budget_averages_window "30"

budget_peaks_window "30"

budget_bargraph_background_alpha "128"

sv_forcepreload "0"

sv_voiceenable "1"

sv_logbans "0"

sv_log_onefile "0"

sv_logecho "1"

sv_logfile "1"

sv_logsdir "logs"

dsp_enhance_stereo "1"

dsp_volume "1.0"

dsp_slow_cpu "0"

cl_allowupload "1"

mp_decals "0"

r_drawmodelstatsoverlaymax "1.5"

r_drawmodelstatsoverlaymin "0.1"

r_eyesize "0"

r_eyeshift_z "0"

r_eyeshift_y "0"

r_eyeshift_x "0"

r_eyemove "0"

r_eyegloss "0"

skill "1"

con_enable "1"

mat_colorcorrection "0"

cl_downloadfilter "all"

cl_allowdownload "1"

cl_forcepreload "1"

cl_soundfile "sound/player/jingle.wav"

cl_logofile "materials/vgui/logos/ohgoe051003_626_2stgbqb.vtf"

cl_timeout "600"

cl_showpluginmessages "1"

tv_nochat "2.000000"

cl_cmdbackup "2"

sv_unlockedchapters "1"

bgmvolume "1"

password "AMDWAR"

cl_updaterate "100"

cl_cmdrate "100"

name "soldiuM"

cl_smooth "0"

r_3dsky "0"

cl_show_splashes "0"

r_drawrain "0"

r_decals "1"

cl_ejectbrass "0"

cl_show_bloodspray "1"

gl_clear "1"

r_dynamic "0"

fog_enable "0"

r_modellodscale "0.1"

r_shadows "1"

mp_decals "300"

muzzleflash_light "1"

r_lod "0"

mat_bumpmap "0"

mat_specular "0"

r_renderoverlayfragment "0"

budget_show_history "0"

developer "0"

fps_max "85"

sv_voicequality "1"

sv_voicecodec "voice_speex"

sv_voiceenable "1"

net_graph "3"

cl_showfps "0"

hud_centerid "1"

cl_ejectbrass "0"

fog_enable_water_fog "0"

muzzleflash_light "0"

r_avglight "0"

r_dispfullradius "2"

r_lightaverage "0"

r_lightinterp "0"

r_eyes "0"

r_teeth "0"

r_modellodscale "0.1"

r_drawlights "0"

r_WaterDrawReflection "1"

r_WaterDrawRefraction "1"

r_drawmodeldecals "0"

cl_phys_props_enable "0"

r_drawropes "0"

cl_ragdoll_physics_enable "0"

fog_enable "0"

mat_forceaniso "3"

mat_forcehardwaresync "3"

mat_reducefillrate "3"

mat_picmip "2"

r_rootlod "7"

r_decal_cullsize "0"

r_rainsimulate "0"

snd_mixahead ".1"

violence_ablood "1"

violence_agibs "1"

r_avglight "0"

r_cheapwaterend "1"

r_cheapwaterstart "1"

r_decal_cullsize "2"

r_decals "1"

r_drawdetailprops "0"

r_drawmodeldecals "0"

r_dynamic "0"

r_lightaverage "0"

r_lightinterp "0"

r_propsmaxdist "50"

r_rainradius "0"

r_rainsplashpercentage "0"

r_rainsimulate "0"

r_renderoverlayfragment "0"

r_shadowrendertotexture "1"

r_rootlod "2"

r_waterforceexpensive "0"

rope_averagelight "0"

rope_smooth "0"

rope_subdiv "0"

rope_wind_dist "0"

r_3dnow "1"

r_mmx "1"

r_sse "1"

r_sse2 "1"

r_eyes "0"

r_teeth "0"

mat_clipz "0"

mat_trilinear "1"

mat_picmip "2"

mat_hdr_enabled "0"

mat_mipmaptextures "1"

mat_specular "0"

mat_vsync "0"

mp_decals "0"

mat_antialias "0"

mat_reducefillrate "1"

muzzleflash_light "0"

bind "KP_PLUS" "buyammo1; stopsound"

bind "KP_MINUS" "buyammo2; stopsound"

cl_interpolate "0"

alias "kkk" "slot2; wait; wait; wait; wait; use weapon_flashbang"

alias "ooo" "slot2; wait; wait; wait; wait; use weapon_hegrenade"

bind "mouse4" "kkk"

bind "mouse5" "ooo"

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.