Il y a 4 jours, Pirates Vikings & Knights II est passé en version 3.2 qui apporte notamment quelques changements dans le système de combat. Mais dans l'ensemble, c'est une mise à jour qui corrige surtout plusieurs bugs.
Ce qui a changé dans le système de combat concerne globalement les stuns qui font leur retour et bloquent toutes les attaques spéciales et la correction du bug de la caméra qui partait dans tout les sens lors d'une mort en roulade. Les animations d'attaque sont également stoppées lors du stun.
Reverted to old shield bash (stuns again when not fully charged)
Fixed a bug that made MAA special debuffed players able to perfect parry under the effects
You can no longer special while stunned (cutlass, spear, twosword and huscarl shield)
Added ignore kick spawnflag to props/physbox
Added kicking and rolling context hints
Dying during rolling no longer throws off the orientation of the camera
Fixed view getting stuck if stunned while rolling diagonally
Fixed attack animations playing even when the player is stunned
Au niveau des classes, le Man at Arms dispose maintenant d'expressions faciales et de nouvelles options pour son debuff ont été ajoutées.
MAA now has facial expressions
Added new options for MAA debuff effect
Fixed HK not able to move after special
Fixed Skirmisher's view getting locked rarely after special
Fixed crit sound
MAA fart no longer carries to end round screen
You can no longer reload SS pistol while rolling
Fixed not being able to attack with spear after using the special
Fixed a missing special voice line for Archer
Fixed MAA special sound playing while dead
Fixed players coughing blood while smelling fart
Fixed body spazzing out on rolling
Debuffed players now look much sicker
Les corrections :
HUD/UI
Fixed camera shaking in initial join screen
Fixed spray menu not creating an UI material for new sprays if "ui" folder was missing, this should also fix the spray importing
Fixed spray menu attempting to load garbage file names for preview
Fixed spray menu animation stopping if exiting preview panel using X
Fixed territory names not showing up in capture notices
Fixed incorrect parrot kick kill icon
Hints now support more than 2 lines
Objective notices ", and" is now translatable
Added optional hit sound which plays when hitting an enemy
Achievements/Stats
Fixed The One Who Knocks achievement counting parrots
Fixed missing Golden Ball achievement sound
Fixed incorrect names and images for achievements in-game
Disabled old holy grail achievements in-game
Misc Fixes
Fixed announcer setting not saving
bt_island
Fixed Nodraw on bridge
Fixed walking under town hall arch from the side.
Townhall models have more beams, texture update for updated model
Replaced brush beams with models
Tweaked some displacements
Fixed bad displacement enabling jumping out of the prison linked ditch
Texture balancing throughout the map
Specular maps to path
Tweaks to Viking area by Market stalls to work better with new textures
New wooden bridge from Vikings to Pirates
New wooden texture for Jetty's
New Plank models
Improved Cubemaps
Skybox Castle tops texture updated to match new textures
Fixed wood, make the plank a bit more interesting
All valve textures replaced!
Many textures up-rezzed
New seamless path and textures around map
New wood textures
New Knight Throne room carpet
Visual upgrades to many areas
Removed V to K tunnel and replaced with ramp and added cover
Changed V to P tunnel near HJC to break between rocks with stairs
Misc fixes
tw_temple
Added lava footstep sounds
Players can't kick boulder anymore
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