Recommended Posts

Posted

, il a de ça quelques mois je vous présentais les différents changements apportés à un tout nouveau mode de jeu ainsi qu'une toute nouvelle map,
.

La carte a bien changé depuis, jugez plutôt avec ces images :

ss%20_2014-07-22%20at%2002_52_39_.jpgRdasteroid.jpg

Ces changements appartiennent, exclusivement, au niveau du Level Design (Tous ce qui touche à la structure de la map). La skybox (la texture du ciel) a changé, de nouveaux modèles ont fait leur apparition, il y a même des particules en suspension ! Le gameplay, lui, reste le même.

Les 2 principaux patch sont sortis le 10 et le 15 septembre dernier. Voici les changelogs complets :

  • Removed spawn advantage for attackers that die in the enemy base
  • Moved health and ammo above the front door stairs further into the base
  • Increased bot count. Summed total health and points in each section remains the same.
  • Power core pickups now give health and ammo to the collector
  • Removed small health kit above cave exit
  • Added medium ammo kit in the caves near the medium health kit
  • Removed env_sun from the skybox
  • Optimized skybox performance
  • Lowered Scout/Sniper damage against robots
  • Fixed doubled-up health kits on the bridge
  • Added area portals to the base interiors to improve performance
  • Continued art-pass process
  • Fixed zebra-style art on static props on systems that used lower texture quality


Consulter la fiche de Team Fortress 2
Lire la news entière

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...