Xale Posté(e) le 21 mars 2004 Signaler Posté(e) le 21 mars 2004 Bonjour, Si comme moi vous jouez et installer souvent des maps customs (ou si encore, vous étes mappeurs), vous avez du remarquer l'importance du fichier "matérials.txt" [g]Mais qu'est-ce que c'est que ça ???[/g] C'est un fichier qui permet d'associé un bruit de pas selon la texture sur laquelle on marche. Par exemple : des bruits de pas dans la neige quand on marche sur une texture de neige. Cela permet de diversifier le jeu et de le rendre plus réaliste. Malheureusement, c'est un fichier unique, et a force de télécharger des maps, on obtient plusieurs versions de ce fichier. Mon but ici est de créer un fichier "materials.txt" avec le plus possible de contenu. Voici pour l'instant le fichier le plus complet qu'il est donné d'avoir :(update du 21/03/04) //----------------------------------------------------------- // Counter-Strike //----------------------------------------------------------- // In this file you can modify the sound the textures give // when the player walks on them // // Location: X:\halflife\valve\sound\materials.txt // // NOTE: only the first 12 characters of the texture name are used // NOTE: a maximum of 512 textures may be tagged in this file // // 'M' metal // 'V' ventillation // 'D' dirt // 'S' slosh liquid // 'T' tile // 'G' grate (Concrete is the default) // 'W' wood // 'P' computer // 'Y' glass // 'N' snow // bikini.wad S ewater_bikini D sand_bikini2 D sand_bikini // bikini-map.wad D eje_grass_green // DE_VOLARE M blackmetal M c130-hi-grey M c130-left M c130-med-gray M c130-right M c130-side M c130-win M c130-wing M twn-car01-ft M twn-car01-bk M twn-car01-si M twn-car01-top M twn-car04-ft M twn-car04-bk M twn-car04-si M twn-car04-top M twn-trk01-bk M twn-trk01-dnsi M twn-trk01-insi M twn-trk01-si M twn-trk02-frnt M twn-trk02-si M twn-trk02-top M vol-barrel M vol-sign3 M vol-sign4 M vol-sign5 D -0vol-rock D -1vol-rock D -2vol-rock D vol-rockgrass1 D vol-rockgrass2 D vol-rockgrassdn D vol-rockgrassup D vol-grass D vol-river-bot1 D vol-river-shore w vol-door01 w vol-fence1 w vol-plank02 w vol-plank03 w vol-trunk w vol-trunk-si W vol-sign0 W vol-sign01 W vol-sign02 W vol-sign03 W vol-sign3 W vol-sign4 W vol-sign5 W vol-sign6 W vol-sign7 N snow N A_Snow N znow1 // AS_OILRIG G TSBgVent M TSCaution M TSCprFlr M TSCrteSd M TSCrteTp G TSFlrGrt M TSHull2 M TSHull4 M TSHull7 M TSHull8 M TSHull9 M TSIBeam G TSNoSkd M TSOily M TSPlainRed D TSRfGrvl G TSShutters G TSVent //----------------------------------------------------------- // plane.wad //----------------------------------------------------------- M 747wall_x4 M -1a747plane_x4 M -0a747plane_x4 M 747inv_block M planegen1 M pl_out_shell4a M pl_out_shell3 M pl_out_shell_dr M overhead_x4 W curtain3 W blueback_x4 W chair1_x4 W planeseatsideba //----------------------------------------------------------- // itsItaly.wad //----------------------------------------------------------- D brickPath W 64crate0 W 64crate1 W 64crateTop W bigCrate0 W bigCrate1 W bigCrate2 W bigCrateTop W chestDrawers W crateBox W crateBoxLabel W oldWood W panelWood W wBarrelSide W wBarrelTop W wdnDrawer W wdbDrawers //----------------------------------------------------------- // cs_bdog.wad //----------------------------------------------------------- M TrainTop01 M TrainTop02 M DumpsterFront M DumpsterSide D Tracks01 D Tracks02 D Gravel01 D Gravel02 D GravelGrass01 D GravelGrass02 D GravelGrass03 D GravelGrass04 D Grass01 W Wood01 //----------------------------------------------------------- // cs.wad //----------------------------------------------------------- V {cstrike_OE4Ven W -0cstrike_FJ2Dk M -0cstrike_ME1Pl M -0cstrike_ME2Ri T -0cstrike_MH5Tl W -0cstrike_MJ2Sg M -0cstrike_WE1Mt M -0cstrike_WE4Al W -1cstrike_FJ2Dk M -1cstrike_ME1Pl M -1cstrike_ME2Ri T -1cstrike_MH5Tl W -1cstrike_MJ2Sg M -1cstrike_WE1Mt M -1cstrike_WE4Al M -2cstrike_ME1Pl M -2cstrike_WE1Mt M -3cstrike_ME1Pl M -4cstrike_ME1Pl M -5cstrike_ME1Pl M -6cstrike_ME1Pl M cstrike_CE2XCng T cstrike_CH3Tile W cstrike_CJ2Beam M cstrike_DE6Horz M cstrike_DE6Vert W cstrike_DJ2Old G cstrike_FE2Gtng M cstrike_FE2Sqrs M cstrike_FE4Crgd T cstrike_FH4WtTl W cstrike_FJ2Dock D cstrike_FT2Dirt D cstrike_FT2Mud D cstrike_FT4Apht M cstrike_ME1Clng G cstrike_ME1Grat M cstrike_ME2DRst M cstrike_ME2RstW M cstrike_ME4DCln M cstrike_ME4Greb M cstrike_ME4Metl G cstrike_ME4Radr M cstrike_ME7Caut M cstrike_OE1BxSd M cstrike_OE1BxTp M cstrike_OE1LgBm M cstrike_OE1SmBm M cstrike_OE2StrR V cstrike_OE2Vent M cstrike_OE4FnVt M cstrike_OE4Pnl M cstrike_OE4PnlH V cstrike_OE4Vent G cstrike_OE6TnkF G cstrike_OE6TnkS M cstrike_WE2Ribd //------------------------------------------------------------ // chateau.wad //------------------------------------------------------------ G {cxchana G {cxchanb M {cxcnstrctpoles D {cxcrtna D {cxcrtnd D {cxcrtnf M {cxgate M {fence2 W cxbarrela D cxbooksa D cxbooksb D cxbooksc D cxbooksd D cxbookse D cxbooksf N cxbrusha N cxbrushb D cxcnstrcttarp D cxcnstrcttarpb W cxcnstrctwooda W cxcnstrctwoodb D cxcrptb D cxcrptc D cxcrptd W cxdecwdc W cxdecwdd W cxdrc W cxdrd D cxgrounda D cxgroundc D cxgroundd D cxgroundh D cxgroundk T cxmarblec T cxmarblee T cxmrbla W cxroofa D cxruga G cxsolida G cxsolidb G cxsolidc W cxstairsd W cxstairse W cxstairsf D cxtapa D cxtapb D cxtapc D cxtapd D cxtape D cxwllbooksa W cxwllh W cxwooda W cxwoodb W cxwoodd W cxwoodf W cxwoodh W cxwoodi W cxwoodj W cxwoodk W cxwoodl W cxwoodm //------------------------------------------------------------ // chateau.wad //------------------------------------------------------------ M {pi_benchside W {pi_chairback M {pi_orrery01 M {pi_orrery02 M {pi_orrery03 M {pi_railing M {pi_scaffold M {pi_window W pi_art1 W pi_art2 W pi_art3 W pi_art4 W pi_barrel W pi_barrelt W pi_bcase W pi_bigdoor D pi_brusha D pi_brushb M pi_buckets S pi_buckett W pi_chairleg W pi_chairtop T pi_floorst1 T pi_floorst1g T pi_floorst4 T pi_floorst4g T pi_floorst5 W pi_floorwd1 W pi_floorwd2 W pi_floorwd3 M pi_grnmetal M pi_grnmetalp M pi_grnmetalt D pi_ground M pi_lantern M pi_motor M pi_orrery04 M pi_orrery05 M pi_orrery06 M pi_orrery07 D pi_potb T pi_roof T pi_roofedge D pi_rug1 D pi_rug2 D pi_rug3 D pi_rug4 D pi_rug5 D pi_rug6 M pi_rust M pi_scaffold2 W pi_secretf W pi_secrets T pi_signexc T pi_signexd T pi_steptop1 T pi_steptop1d M pi_sundial Y pi_ticketwnd W pi_treetr1 W pi_treetr2 W pi_wood1 W pi_wood2 W pi_wood3 W pi_wood4 W pi_wood5 W pi_woodceil //------------------------------------------------------------ // Xtrem's Textures //------------------------------------------------------------ M erk_metaux1 M erk_hel_1 M erk_hel_2 M erk_hel_blue M erk_hel_mauve M erk_hel_palm M erk_hel_palm2 M erk_hel_pied M erk_hel_reactor M erk_hel_white W erk_bois1 W erk_bois2 W erk_bois3 W erk_bois4 W erk_bois5 w erk_caisse1 w erk_caisse2 w erk_caisse3 W erk_nazy1 W erk_nazy2 W erk_nazy3 W erk_porte1 W erk_porte2 w erk_tonneau w erk_tonneau2 T erk_carreaux2 T erk_marche D erk_solterre N erk_snow1 Y erk_halogene //----------------------------------------------------------- // Valve's Textures //----------------------------------------------------------- V DUCT_FLR01 V DUCT_FLR01A V DUCT_FLR02A V DUCT_VNT V DUCT_VNT2 V DUCT_WALL01 V DUCT_WALL02 V DUCT_WALL03 V DUCT_WALL04 V SILO2_COR D OUT_GRVL1 D OUT_GRVL2 D OUT_GRVL2B D OUT_GRVL3 D OUT_MUD1 D OUT_SND1 D OUT_SND2 D OUT_SND2B D OUT_SND2C D OUT_WLK D OUT_GRSS1 D OUT_DIRT1 D OUT_DIRT2 D GENERIC48 D GENERIC49 D GENERIC51 D GENERIC52 D GENERIC93 D OUT_PAVE2 D OUT_SNBAG D OUT_SNBAG2 D OUT_SNBAGB D OUT_SNBAGC D OUT_TNT2 D OUT_TNT1 D OUT_TNT1B D OUT_TNT1C D OUT_TNT3 D OUT_TNT3B D OUT_NET1 D OUT_NET1B D FROSTSEWFLR G GENERIC109 G GENERIC015C G GENERIC015D G GENERIC015E G GENERIC015F G GENERIC015G G GENERIC015H G GENERIC015I G GENERIC015 G GENERIC015A G GENERIC015B G BABTECH_FLR02 G CRETE2_FLR03 G CRETE2_FLR03A G CRETE2_FLR03B G CRETE2_FLR03C G ELEV1_FLR G ELEV2_FLR G ELEV_FLR G GRATE1 G GRATE2 G GRATE2A G GRATE3A G GRID1 G GRID2 G TNNL_FLR12 G TNNL_FLR12A G TNNL_FLR1A G LAB1_STAIR2A G FROSTFLOOR G GRATE4A G GRATE3B G GRATESTEP1 G GRATESTEP2 G GRATESTEP3 G GRID1 G GRID2 G GENERIC015V M C1A1_FLR1 M BABFL M C2A3TURBINE1 M C2A3TURBINE2 M C2A3TURBINE3 M C2A3TURBINE4 M SILO2_P2 M SILO2_P2B M SILO2_P3 M SILO2_P4 M SILO2_PAN2 M SILO2_W1 M SILO2_W1A M SILO2_WALL1 M SILO2_W2 M BABTECH_C5 M LAB3_FLR2A M LAB3_FLR2B M FIFTIES_CMP3 M LAB1_STAIR2B M OUT_QUNST11 M FREEZER_FLR1 M GENERIC015N M GENERIC015P M GENERIC015R M GENERIC0150 M GENERIC015S M GENERIC015T M GENERIC015U M GENERIC015V M GENERIC015V2 M C1A4_DOME3 S GENERIC_114 S WATERBLUE S WATERGREEN S TOXICGRN S FLUID1A S FLUID1B S FLUID2 S FLUID3 S FLUID4 S WATERSILO S WATERSILO2 S WATERF S FLUID1A T FIFT_BLOODFLR T FIFT_BLOODFLRA T FIFTIES_F01 T FIFTIES_F02 T FIFTIES_F03 T FIFTIES_F03B T FIFTIES_FLR01 T FIFTIES_FLR02 T FIFTIES_FLR02B T FIFTIES_FLR02C T FIFTIES_FLR03 T FIFTIES_FLR03B T FIFTIES_FLR5 T LAB1_BLUXFLR1 T LAB1_BLUXFLR1B T LAB1_BLUX1 T LAB1_BLUX1B T LAB1_C4003 T LAB1_C4A001 T LAB1_C4B002 T LAB1_C4D2 T LAB1_CAB2 T LAB1_FLOOR2A T LAB1_FLOOR2B T LAB1_FLOOR3 T LAB1_FLOOR4 T LAB1_FLOOR5 T LAB1_FLOOR6 T LAB1_FLOOR10 T LAB1_FLR3 T LAB1_FLR4 T LAB1_FLR4B T LAB1_FLR4C T LAB1_FLR4D T LAB1_FLR5B T LAB1_FLR5C T LAB1_FLR5D T LAB1_FLR5D T LAB1_FLR6B T LAB1_FLR6C T LAB1_FLR6D T LAB1_W8FLR1 T LAB1_W8FLR1B T LAB1_W8FLR1C T LAB1_W8FLR1D T C2A4_FLR6 T C1A2_FLR1 T C1A2_FLR2 T C1A0_LABFLRB T C1A0_LABFLRC T C1A0_LABFLRD T C1A0_LABFLRE T C1A0_LABFLR W CRATE01 W CRATE02 W CRATE02B W CRATE03 W CRATE04 W CRATE05 W CRATE06 W CRATE07 W CRATE08 W CRATE08B W CRATE09 W CRATE09B W CRATE09C W CRATE19 W CRATE20 W CRATE21 W CRATE22 W CRATE23 W CRATE25 W FIFTIES_DR6 W FIFTIES_DR6A W FIFTIES_CCH1 W FIFTIES_CCH2 W FIFTIES_CCH3 W FIFTIES_CCH4 W FIFTIES_DR1K W FIFTIES_DR2 W FIFTIES_DR7 W FIFTIES_DR8 W FIFTIES_DR9 W FIFTIES_DSK1 W OUT_SLAT01 W OUT_WD W OUT_CAC1 W OUT_CAC2 W OUT_CAC2 W BCRATE02 W BCRATE03 W BCRATE04 W BCRATE05 W BCRATE06 W BCRATE07 W BCRATE08 W BCRATE12 W BCRATE14 W BCRATE15 W BCRATE16 W BCRATE17 W BCRATE18 W BCRATE25 W BCRATE26 W CRATE10 W CRATE11 W CRATE12 W CRATE13 W CRATE24 W CRATE27 P C3A1_NRC2 P C1A1_GAD1 P C1A1_GAD2 P C1A1_GAD3 P C1A1_GAD4 P C1A1_GAD4A P C1A1_GGT8 P C1A4_PAN1A P C1A4_PAN1B P C1A4_SWTCH1 P C2A2_SATORB P C2A4_CMP1 P C2A4_GAD2 P C3A2A_W1D P C3A2A_W1E P C3A2A_W2D P C3A2A_W2E P DRKMTL_SCRN2 P DRKMTL_SCRN3 P DRKMTL_SCRN4 P DRKMTLT_WALL P FIFTIES_GGT8 P FIFTIES_MON1 P FIFTIES_MON1B P FIFTIES_MON2 P FIFTIES_MON2B P FIFTIES_MON3 P FIFTIES_MON3B P FIFTIES_MON4 P FIFTIES_PAN2 P GENERIC105 P GENERIC106 P GENERIC107 P GENERIC114 P GENERIC87A P GENERIC88A P GENERIC89A P GENERIC113 P LAB1_CMPM1 P LAB1_CMPM2 P LAB1_CMPM3 P LAB1_CMPM4 P LAB1_CMPM5 P LAB1_CMPM6 P LAB1_CMPM7 P LAB1_CMPM8 P LAB1_COMP1 P LAB1_COMP2 P LAB1_COMP3 P LAB1_COMP2A P LAB1_COMP10A P LAB1_COMP10B P LAB1_COMP10C P LAB1_COMP10D P LAB1_COMP10E P LAB1_COMP7 P LAB1_COMP8 P LAB1_COMP9A P LAB1_COMP9A2 P LAB1_COMP9B P LAB1_COMP9C P LAB1_COMP9D P LAB1_GAD2 P LAB1_GAD3 P LAB1_GAD4 P LAB1_RADSCRN2 P LAB4_GAD3 P LAB4_GAD4 P LAB4_SWTCH P LAB_COMPM4 P RECHARGEA P TNNL_GAD1 P TNNL_GAD2 P TNNL_GAD4 P C2A4C2C P C2A4W1B P LAB1_CMP P LAB1_CMP1 P LAB1_CMP2 P LAB1_COMP3 P LAB1_COMP3A P LAB1_COMP3B P LAB1_COMP3C P LAB1_COMP3D P LAB1_COMP4 P LAB1_COMP5 P LAB1_COMP7 P LAB1_COMP8 P LAB1_SW1 P LAB_CRT1 P LAB_CRT10A P LAB_CRT10B P LAB_CRT10C P LAB_CRT10D P LAB_CRT2 P LAB_CRT3 P LAB_CRT4 P LAB_CRT5 P LAB_CRT6 P LAB_CRT7 P LAB_CRT8 P LAB_CRT9C P CRETESTCH01A P DRKMTLLGT1 P FIFTS_LGHT01 P FIFTS_LGHT3 P FIFTS_LGHT4 P FIFTIES_LGT2 P FIFTS_LGHT5 P GYMLIGHT P LIGHT1 P LIGHT2A P LIGHT3A P LIGHT3B P LIGHT3C P LIGHT3D P LIGHT3E P LIGHT3F P LIGHT4A P LIGHT5A P LIGHT5B P LIGHT5C P LIGHT5D P LIGHT5E P LIGHT5F P LIGHT6A P METALSTCH2 P TNNL_LGT1 P TNNL_LGT2 P TNNL_LGT3 P TNNL_LGT4 P LAB1_GAD2 P ELEV1_DWN P SPOTBLUE P SPOTGREEN P SPOTRED P SPOTYELLOW P LAB1_GAD3 P LAB1_GAD3B P ELEV2_PAN P ELEV1_PAN P C2A4X_C3 P C2A4X_C1 P MEDKIT Y GLASS_BRIGHT Y GLASS_DARK Y GLASS_MED Y GLASSBLUE1 Y GLASSBLUE2 Y GLASSGREEEN Y GLASSGREEEN //------------------------------------------------------------ // cs_havana.wad //------------------------------------------------------------ // 'M' metal // 'V' ventillation // 'D' dirt // 'S' slosh liquid // 'T' tile // 'G' grate (Concrete is the default) // 'W' wood // 'P' computer // 'Y' glass // 'N' snow D cubed N cubrusha M cudumpsterc D cugroundb T cuiflra T cuiflrb T cuiflrc T cuiflrd T cuiflre T cuiflrf M custovetop M cutrashb W cuwoodm Je vous demande donc a vous de rechercher votre fichier "materials.txt", et de regarder rapidement si vous avez des lignes non-présente sur cette version. Il suffit bien souvent de regarder le titre ( //as_oilrig, //bikini.wad, etc...). Le fichier matérials.txt se situe dans : WON : .../Half-life/cstrike/sound/ STEAM FR : .../Steam/SteamApps/counter-strike/cstrike_french/sound/ STEAM normal : .../Steam/SteamApps/counter-strike/cstrike/sound/ Merci d'avance a tous ceux qui m'aideront a la crétion d'un fichier parfait. Si vous connaissez un topic similaire (autre langue ou non) n'hésitez pas a donner un lien...
darck Posté(e) le 22 mars 2004 Signaler Posté(e) le 22 mars 2004 Sachant que le fichier est limité à 512 textures tu risques de pas mettre beaucoup de textures de maps dedans...
Xale Posté(e) le 22 mars 2004 Auteur Signaler Posté(e) le 22 mars 2004 o merde putain ta grave raison, déja le fichier doit comporter près de 500 info sur les textures HL Putain de moteur a 2 balles... *lock*
BenHur Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Counter-Strike vers la categorie Univers Counter-Strike par BenHur
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