quelqu'un pourrait me dire mon erreur du log please merci


dreamsnk

Messages recommandés

Posté(e)

donc voilà l'erreur il me dit que mes wads je n'ai pas mis le fichier clip mais je les réintégré dans mon wad et je les recompiler et donc voilà se que sa me met et sa m'empêche d'allé sur ma map puisqu'il foire a chargement de ressource

hlcsg v2.5.3 rel Custom Build 1.6 (May 19 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlcsg -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\aim_dust_jail_snk"

Entering C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\aim_dust_jail_snk.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Warning: no wadfiles are specified in configuration '' --

Using map wadfile configuration

Wadinclude list :

[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls

CreateBrush:

(0.14 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(0.53 seconds)

Using Wadfile: \documents and settings\snk\bureau\tout rapport a cs\aim_dust_jail_snk.wad

- Contains 9 used textures, 90.00 percent of map (9 textures in wad)

Warning: ::FindTexture() texture CLIP not found!

Warning: ::LoadLump() texture CLIP not found!

Texture usage is at 0.26 mb (of 4.00 mb MAX)

0.73 seconds elapsed

----- END hlcsg -----

hlbsp v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlbsp -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\aim_dust_jail_snk"

Current hlbsp Settings

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

nofill [ off ] [ off ]

null tex. stripping [ on ] [ on ]

notjunc [ off ] [ off ]

subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)

max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\aim_dust_jail_snk.prt'

1.69 seconds elapsed

----- END hlbsp -----

hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlvis -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\aim_dust_jail_snk"

455 portalleafs

1242 numportals

-= Current hlvis Settings =-

Name | Setting | Default

-------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max vis distance [ 0 ] [ 0 ]

priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]

full vis [ off ] [ off ]

BasePortalVis:

(0.52 seconds)

LeafThread:

(5.09 seconds)

average leafs visible: 95

g_visdatasize:24256 compressed from 25935

5.69 seconds elapsed

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)

Zoner's Half-Life Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (merlinis@bigpond.net.au)

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\aim_dust_jail_snk"

-= Current hlrad Settings =-

Name | Setting | Default

--------------------|---------------------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]

oversampling (-extra)[ off ] [ off ]

bounces [ 1 ] [ 1 ]

ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]

maximum light [ 255.000 ] [ 256.000 ]

circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]

direct threshold [ 25.000 ] [ 25.000 ]

direct light scale [ 2.000 ] [ 2.000 ]

coring threshold [ 1.000 ] [ 1.000 ]

patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]

patch subdividing [ on ] [ on ]

chop value [ 64.000 ] [ 64.000 ]

texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]

global falloff [ 2 ] [ 2 ]

global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]

global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]

global light scale [ 1.000 ] [ 1.000 ]

global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]

sky lighting fix [ on ] [ on ]

incremental [ off ] [ off ]

dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]

diffuse hack [ on ] [ on ]

spotlight points [ on ] [ on ]

4386 faces

Create Patches : 42964 base patches

0 opaque faces

698054 square feet [100519840.00 square inches]

3 direct lights

BuildFacelights:

(38.53 seconds)

visibility matrix : 110.0 megs

BuildVisLeafs:

(154.86 seconds)

MakeScales:

(290.95 seconds)

SwapTransfers:

(158.52 seconds)

Transfer Lists : 131275280 transfers

Indices : 21221976 bytes

Data : 525101120 bytes

GatherLight:

(7.27 seconds)

FinalLightFace:

(10.61 seconds)

662.94 seconds elapsed [11m 2s]

----- END hlrad -----

Posté(e)

Salut...

je n'en voit qu'une et qui ne concerne pas directement le BSP

Warning: ::FindTexture() texture CLIP not found!

Warning: ::LoadLump() texture CLIP not found!

Alors, ou tu as une texture clip dans ton wad et elle est buggé, ou tu utilise une texture clip déjà présente et dont la source semble ne pas convenir. Dans les deux cas je ne peux que te conseiller de changer la source de ta texture (elle ne doit pas être présente que dans un seul wad à mon avis)

Sinon, je ne sais pas si c'est toi qui a coupé le log à la fin, mais je ne vois pas la ligne ou il copie le BSP de ton répertoire vers celui du jeu...

Posté(e)

merci de m'avoir répondu, non il ne m'indique que sa et pour le bsp ne t'inquiète pas c'est pcq je les fait dévié ailleur je ne le met pas directement dans mon répertoire cs ;) c'est pour moi mieux repérer si j'ai un leak ;) ou autres ;)

d'après toi tu ne sais pas si a cause que j'ai pris des texture de natural sélection 1 ?

Posté(e)

hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlcsg -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\de_dust_snk"

Entering C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\de_dust_snk.map

Current hlcsg Settings

Name | Setting | Default

---------------------|-----------|-------------------------

threads [ 1 ] [ Varies ]

verbose [ off ] [ off ]

log [ on ] [ on ]

developer [ 0 ] [ 0 ]

chart [ off ] [ off ]

estimate [ off ] [ off ]

max texture memory [ 4194304 ] [ 4194304 ]

max lighting memory [ 6291456 ] [ 6291456 ]

priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]

null texture stripping[ on ] [ on ]

clipnode economy mode [ on ] [ on ]

clip hull type [ legacy ] [ legacy ]

onlyents [ off ] [ off ]

wadtextures [ on ] [ on ]

skyclip [ on ] [ on ]

hullfile [ None ] [ None ]

nullfile [ None ] [ None ]

min surface area [ 0.500 ] [ 0.500 ]

brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration

Wadinclude list :

[zhlt.wad]

24 brushes (totalling 144 sides) discarded from clipping hulls

CreateBrush:

(6.86 seconds)

SetModelCenters:

(0.00 seconds)

CSGBrush:

(6.08 seconds)

Using Wadfile: \sierra\half-life\cstrike\cs_dust.wad

- Contains 21 used textures, 65.63 percent of map (28 textures in wad)

Using Wadfile: \documents and settings\snk\bureau\tout rapport a cs\aim_snk.wad

- Contains 4 used textures, 12.50 percent of map (22 textures in wad)

Using Wadfile: \documents and settings\snk\bureau\tout rapport a cs\aim_glass_jail_snk.wad

- Contains 4 used textures, 12.50 percent of map (28 textures in wad)

Using Wadfile: \documents and settings\snk\bureau\tout rapport a cs\wad\halflife.wad

- Contains 3 used textures, 9.38 percent of map (3116 textures in wad)

added 4 additional animating textures.

Texture usage is at 0.89 mb (of 4.00 mb MAX)

13.19 seconds elapsed

----- END hlcsg -----

hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlvis -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\de_dust_snk"

Error: Portal file 'C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\de_dust_snk.prt' does not exist, cannot vis the map

----- END hlvis -----

hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)

Zoner's Half-Life Compilation Tools -- Custom Build

Based on code modifications by Sean 'Zoner' Cavanaugh

Based on Valve's version, modified with permission.

Submit detailed bug reports to (webmaster@xp-cagey.com)

----- BEGIN hlrad -----

Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\de_dust_snk"

>> There was a problem compiling the map.

>> Check the file C:\Documents and Settings\SnK\Bureau\tout rapport a CS\map snk test dossier peut être eroner\de_dust_snk.log for the cause.

----- END hlrad -----

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