desactivation de certaines choses pour optimisation


filip67

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Posté(e)

re bonjour tous !

j aimerais savoir comment desactiver (c.a.d qu ils n apparaissent pas):

- les eclats (les flashs ) de balles quand on tire sur les objets métaliques.

- la fumée ,quand on tire sur des murs en pierre.

- les petits éclats qui tombent des murs en pierre.

Est ce qu on gagne vraiment beaucoup de FPS ?

Merci beaucoup

Posté(e)

Je sais pas si tu peux désactiver les effets là, mais à mon avis tu dois pas gagner beaucoup de FPS.

Si tu veux baisser tes FPS, fais une petite recherche sur le forum, il y'a enormement de topics à ce sujet.

Posté(e)

fog_enable 0 -- Retire le brouillard, meilleur fps et visibilité

mat_bumpmap 0 -- Enlève le bumpmapping mais aporte un gain substantiel de fs

r_lod -1 -- Pire qualité de texture, gros boost en fps

r_rainsimulate 0 enleve la pluie

r_shadows 0 -- Désactive les ombres de tous les objets mobiles

showhitlocation 0: pour enlever les impacts

sinon voila tout ce qui permet de gagner en fps:

muzzleflash_light "0"

cl_autowepswitch "1"

cl_autohelp "0"

cl_radartype "0"

r_decal_cullsize "1"

r_lod "-1"

r_propsmaxdist "500"

r_rainsimulate "0"

r_shadows "0"

cl_radaralpha "200"

cl_interpolate "0"

cl_showfps "1"

r_3dsky "0"

cl_crosshaircolor "4"

cl_dynamiccrosshair "0"

cl_scalecrosshair "1"

cl_crosshairscale "1200"

cl_crosshairalpha "200"

cl_crosshairusealpha "0"

cl_smooth "0"

spec_scoreboard "0"

cl_spec_mode "3"

cl_righthand "1"

cl_team "default"

cl_class "default"

cl_interp "0"

closecaption "0"

cc_linger_time "1.0"

cc_predisplay_time "0.25"

cc_subtitles "0"

cc_lang ""

crosshair "1"

cl_observercrosshair "1"

cam_command "0"

cam_snapto "0"

cam_idealyaw "90"

cam_idealpitch "0"

cam_idealdist "64"

c_maxpitch "90"

c_minpitch "0"

c_maxyaw "135"

c_minyaw "-135"

c_maxdistance "200"

c_mindistance "30"

c_orthowidth "100"

c_orthoheight "100"

joy_name "joystick"

joy_forwardthreshold "0.15"

joy_sidethreshold "0.15"

joy_pitchthreshold "0.15"

joy_yawthreshold "0.15"

joy_forwardsensitivity "-1"

joy_sidesensitivity "-1"

joy_pitchsensitivity "1"

joy_yawsensitivity "-1"

joy_wingmanwarrier_centerhack "0"

joy_wingmanwarrier_turnhack "0"

joy_diagonalpov "0"

cl_upspeed "320"

cl_forwardspeed "400"

cl_backspeed "400"

lookspring "0.000000"

lookstrafe "0.000000"

joystick "0"

m_pitch "0.022"

m_filter "0"

sensitivity "2.80000"

m_side "0.8"

m_yaw "0.022"

m_forward "1"

m_customaccel "0"

m_customaccel_scale "0.04"

m_customaccel_max "0"

m_customaccel_exponent "1"

m_mouseaccel1 "0"

m_mouseaccel2 "0"

m_mousespeed "1.000000"

cl_idealpitchscale "0.8"

net_graph "0"

net_scale "0.100000"

net_graphpos "0"

net_graphsolid "0"

voice_modenable "1"

hud_fastswitch "1"

bot_traceview_extended "0"

sv_watchentlist "0"

scene_showfaceto "0"

ai_report_task_timings_on_limit "0"

ai_think_limit_label "0"

npc_height_adjust "1"

scene_showlook "0"

scene_showmoveto "0"

func_break_max_pieces "15"

suitvolume "0.250000"

sv_noclipaccelerate "5"

sv_noclipspeed "5"

sv_specaccelerate "5"

sv_specspeed "3"

sv_specnoclip "1"

sv_skyname "cx"

sv_backspeed "0.6"

voice_forcemicrecord "1"

voice_enable "1"

voice_scale "1.000000"

snd_duckerthreshold "0.15"

snd_duckerreleasetime "2.5"

snd_duckerattacktime "0.5"

snd_ducktovolume "0.55"

adsp_debug "0"

dsp_dist_max "1440.0"

dsp_dist_min "0.0"

snd_mixahead "0.1"

snd_musicvolume "0.010000"

volume "0.670000"

snd_pitchquality "1"

sv_forcepreload "0"

sv_voiceenable "1"

sv_log_onefile "0"

sv_logecho "1"

sv_logfile "1"

sv_logsdir "logs"

dsp_enhance_stereo "0"

dsp_volume "1.0"

dsp_slow_cpu "0"

cl_allowupload "0"

mp_decals "0.000000"

r_drawmodelstatsoverlaymax "1.5"

r_drawmodelstatsoverlaymin "0.1"

r_eyesize "0"

r_eyeshift_z "0"

r_eyeshift_y "0"

r_eyeshift_x "0"

r_eyemove "0"

r_eyegloss "0"

skill "1"

mat_specular "0"

r_aspectratio "0"

mp_decals "200"

con_enable "1"

mat_clipz "0"

mat_mipmaptextures "0"

cl_allowdownload "0"

cl_forcepreload "1"

cl_soundfile "sound/player/jingle.wav"

cl_logofile "materials/vgui/logos/spray.vtf"

cl_timeout "35"

cl_showpluginmessages "1"

password ""

cl_cmdrate "60"

fog_enable "0"

mat_bumpmap "0"

cl_cmdbackup "2"

cl_updaterate "60"

sv_unlockedchapters "0"

bgmvolume "1.000000"

vprof_unaccounted_limit "0.3"

vprof_verbose "1"

vprof_graphheight "1024"

vprof_graphwidth "1024"

texture_budget_background_alpha "128"

texture_budget_panel_bottom_of_history_fraction ".25"

texture_budget_panel_height "284"

texture_budget_panel_width "512"

texture_budget_panel_y "450"

texture_budget_panel_x "0"

budget_panel_height "384"

budget_panel_width "512"

budget_panel_y "50"

budget_panel_x "0"

budget_background_alpha "128"

budget_bargraph_range_ms "16.6666666667"

budget_panel_bottom_of_history_fraction ".25"

budget_history_range_ms "66.666666667"

budget_history_numsamplesvisible "100"

budget_show_history "1"

budget_show_averages "0"

budget_show_peaks "1"

budget_averages_window "30"

budget_peaks_window "30"

budget_bargraph_background_alpha "128"

Posté(e)

Enlève le bumpmapping mais aporte un gain substantiel de fs

c'est quoi le bupmapping ;) ?

J ai binder la console sur la touche F1 :

bind "F1" "toggleconsole"

mais ca marche pas !!

QQun peut m'aider ?

Merci Wheel !

Posté(e)

Bah je crois que je vais retourner a ma cher version 1.6 !!

J ai crée un ficier autoexec.cfg dans le meme dossier que config.cfg,j y ai mis mes changements ,redemarré steam,mais rien ne c'est passé ,toujours la meme config !!

  • 6 years later...

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