cyberman Posté(e) le 30 septembre 2005 Signaler Posté(e) le 30 septembre 2005 bonjour, voila ma config war que j ai crée moi meme, mais il ne veut pas faire les 3Rs, il ne m en fait que 1 et je ne suis pas sur d avoir mis tout se qu il faut! merci de mdire ske je pourais metre en plus et comment resoudre mon porbleme say Le match va commence !!! prepare vous say 3rs et Go say le nouveaux pass est war // CONFIGURATION DU GAMEPLAY DU SERVEUR // Indique le temps d\x92achat en minute maximum : mp_buytime 1 // Indique le montant maximum d\x92argent disponible, maximum = 800 mp_startmoney 800 // Indique le temps en seconde avant que la bombe n\x92explose : mp_c4timer 35 // Autorise les grenades aveuglantes ou non : mp_flashlight 1 // 1 enables hearing footsteps, 0 disables it mp_footsteps 1 // 1 enables falling damage, 0 disables it mp_falldamage 1 // Indique le nombre d\x92otage maximum tu\xe9 avant que le joueur soit d\xe9connect\xe9. // 0 d\xe9sactive cette fonctionnalit \xe9 mp_hostagepenalty 0 // CONFIGURATION DU TEMPS, DES MATCHS ET PARTIES // Timelimit is how many minutes for a map. mp_timelimit 0 // When a team reaches this amount of wins (before the timelimit or the roundlimit is // reached), it has won the map. 0=disabled mp_winlimit 0 // When two teams finish playing this amount of rounds (before the timelimit or the // winlimit is reached) the map ends. 0=disabled mp_maxrounds 0 // Round time, in minutes. After this amount of minutes has passed, // a scenario win is awarded. Min 1, Max 9 mp_roundtime 1.5 // Sets the seconds before players can move in the beginning of a round mp_freezetime 3 // TEAMBALANCING // Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off mp_autoteambalance 0 // Sets the maximum number of players that one team can have more than the // other team. Use a setting of \x920\x92 to completely disable the team limiting. mp_limitteams 10 // FF & TEAMKILL & IDLE // Toggles friendly fire 1=on and 0=off mp_friendlyfire 1 // Toggles the forcing of a player to sit out the next round if he // has just killed a teammate. 1=on and 0=off mp_tkpunish 0 // Kick idle/team-killing players. 1=on and 0=off mp_autokick 0 // Kick players who team-kill within this many seconds of a round restart. mp_spawnprotectiontime 1000 // After this many seconds without a message from a client, the client is dropped sv_timeout 0 // SPECTATORS // Restricts spectatorcamera view for dead players. 1=on and 0=off mp_forcecamera 1 // toggles whether the server allows spectator mode or not. 1=on and 0=off mp_allowspectators 1 // *** IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS*** // SET RATES // Max bandwidth rate allowed on server, 0=unlimited, max=20000 sv_maxrate 0 // Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server sv_minrate 0 // Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max sv_maxupdaterate 100 // Frame rate limiter fps_max 100 // DOWNLOAD // Allow clients to download files sv_allowdownload 1 // Allow clients to upload customizations files like logospray files sv_allowupload 1 // SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging log on // VOICE disabled, if you want VOICE enabled then change 0 into 1 sv_voiceenable 0 // CHEATS & PAUSE sv_cheats 0 // disable clients\x92 ability to pause the server sv_pausable 0 // OTHER SETTINGS // amount of seconds players can chat after the game is over mp_chattime 15 // if not 0 then game will restart in the specified number of seconds mp_restartgame 1 // mp_restartgame 1 // mp_restartgame 1 // // // // // say Hf And Gl
Darth le vioc Posté(e) le 30 septembre 2005 Signaler Posté(e) le 30 septembre 2005 merci de refaire ce topic sans le style sms et les fautes..
Exyntigor Posté(e) le 1 juin 2012 Signaler Posté(e) le 1 juin 2012 Ce sujet a été déplacé de la catégorie Logiciel vers la categorie Aide Technique par Exyntigor
Question
cyberman
bonjour, voila ma config war que j ai crée moi meme, mais il ne veut pas faire les 3Rs, il ne m en fait que 1
et je ne suis pas sur d avoir mis tout se qu il faut!
merci de mdire ske je pourais metre en plus et comment resoudre mon porbleme
say Le match va commence !!! prepare vous
say 3rs et Go
say le nouveaux pass est war
// CONFIGURATION DU GAMEPLAY DU SERVEUR
// Indique le temps d\x92achat en minute maximum :
mp_buytime 1
// Indique le montant maximum d\x92argent disponible, maximum = 800
mp_startmoney 800
// Indique le temps en seconde avant que la bombe n\x92explose :
mp_c4timer 35
// Autorise les grenades aveuglantes ou non :
mp_flashlight 1
// 1 enables hearing footsteps, 0 disables it
mp_footsteps 1
// 1 enables falling damage, 0 disables it
mp_falldamage 1
// Indique le nombre d\x92otage maximum tu\xe9 avant que le joueur soit d\xe9connect\xe9. // 0 d\xe9sactive cette fonctionnalit
\xe9
mp_hostagepenalty 0
// CONFIGURATION DU TEMPS, DES MATCHS ET PARTIES
// Timelimit is how many minutes for a map.
mp_timelimit 0
// When a team reaches this amount of wins (before the timelimit or the roundlimit is
// reached), it has won the map. 0=disabled
mp_winlimit 0
// When two teams finish playing this amount of rounds (before the timelimit or the
// winlimit is reached) the map ends. 0=disabled
mp_maxrounds 0
// Round time, in minutes. After this amount of minutes has passed,
// a scenario win is awarded. Min 1, Max 9
mp_roundtime 1.5
// Sets the seconds before players can move in the beginning of a round
mp_freezetime 3
// TEAMBALANCING
// Toggles the forcing of clients to join teams to make it balanced. 1=on and 0=off
mp_autoteambalance 0
// Sets the maximum number of players that one team can have more than the
// other team. Use a setting of \x920\x92 to completely disable the team limiting.
mp_limitteams 10
// FF & TEAMKILL & IDLE
// Toggles friendly fire 1=on and 0=off
mp_friendlyfire 1
// Toggles the forcing of a player to sit out the next round if he
// has just killed a teammate. 1=on and 0=off
mp_tkpunish 0
// Kick idle/team-killing players. 1=on and 0=off
mp_autokick 0
// Kick players who team-kill within this many seconds of a round restart.
mp_spawnprotectiontime 1000
// After this many seconds without a message from a client, the client is dropped
sv_timeout 0
// SPECTATORS
// Restricts spectatorcamera view for dead players. 1=on and 0=off
mp_forcecamera 1
// toggles whether the server allows spectator mode or not. 1=on and 0=off
mp_allowspectators 1
// *** IF YOU HAVE LAG ISSUES YOU CAN CHANGE THESE SETTINGS***
// SET RATES
// Max bandwidth rate allowed on server, 0=unlimited, max=20000
sv_maxrate 0
// Min bandwidth rate allowed on server, 0=unlimited, 4000=good to keep dialup gamers off the server
sv_minrate 0
// Maximum updates per second that the server will allow, increasing this will take more cpu power, 100 is max
sv_maxupdaterate 100
// Frame rate limiter
fps_max 100
// DOWNLOAD
// Allow clients to download files
sv_allowdownload 1
// Allow clients to upload customizations files like logospray files
sv_allowupload 1
// SERVER LOGGING, creates a logfile (needed for statsprograms), "log off" to turn off logging
log on
// VOICE disabled, if you want VOICE enabled then change 0 into 1
sv_voiceenable 0
// CHEATS & PAUSE
sv_cheats 0
// disable clients\x92 ability to pause the server
sv_pausable 0
// OTHER SETTINGS
// amount of seconds players can chat after the game is over
mp_chattime 15
// if not 0 then game will restart in the specified number of seconds
mp_restartgame 1
//
mp_restartgame 1
//
mp_restartgame 1
//
//
//
//
//
say Hf And Gl
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