probleme sur serveur local


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Posté(e)

salut a tous, je viends de monter un serveur cs: source sous linux.

mon but et de pouvoir y jouer en local car j'organise régulièrement des lan dans mon patelin (yen a une ce week end d'ailleur...)

le serveur tourne niquel et il est même visible avec hlsw. mais le soucis c'est que je n'arrive pas a le voir sur mon client en réseau local et lorsque j'essaye de forcer la connection via "connect xxx.xxx.x.x:27015" la console me répond que la connexion a échouée au bout de quatre tentatives !!!

quelqun a t'il déja eu ce problème???

merci

Posté(e)

j'ai deja vu ca, lors d'une lan certaines personnes voyaient le reseau mais ne pouvaient pas se connecter au serveur CS

vérifies bien tous les paramètres de ton réseau local, en effet si tu utilises un routeur pour te connecter au net, tu peux avoir une ip du type "192.168.1.XXX" au lieu de "192.168.0.XXX", ce qui empeche de se connecter au serveur

bon c'est peut etre pas ca mais c'est une piste

Posté(e)

arfff c vrai que j'ai zappé quelques précision....

la plage ip utilisé sur mon réseau local est bien 192.168.1.xxx . mes deux machines étant réglé en manuel sur la même plage!

en ce qui concerne le firewall, ni mon serveur ni mon clien n'en est équipé, justement afin déviter ce genre de problèmes... donc ces deux hipotèses sont réfutées... :(

Posté(e)

ça le log du client:

] connect 192.168.1.2:27015

Network: IP 192.168.1.15, mode MP, dedicated No, ports 27015 SV / 27005 CL

Connecting to 192.168.1.2:27015...

Retrying 192.168.1.2:27015...

Retrying 192.168.1.2:27015...

Retrying 192.168.1.2:27015...

Connection failed after 4 retries.

et sur le serveur, ya rien de spécial:

L 01/20/2005 - 17:55:08: Log file started (file "logs/L0120001.log") (game "cstrike") (version "47/1.1.2.5/Stdio/2738")

L 01/20/2005 - 17:55:08: Loading map "de_dust"

L 01/20/2005 - 17:55:08: Server cvars start

L 01/20/2005 - 17:55:08: Server cvar "_tutor_bomb_viewable_check_interval" = "0.5"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_debug_level" = "0"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_examine_time" = "0.5"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_hint_interval_time" = "10.0"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_look_angle" = "10"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_look_distance" = "200"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_message_character_display_time_coefficient" = "0.07"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_message_minimum_display_time" = "1"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_message_repeats" = "5"

L 01/20/2005 - 17:55:08: Server cvar "_tutor_view_distance" = "1000"

L 01/20/2005 - 17:55:08: Server cvar "allow_spectators" = "1.0"

L 01/20/2005 - 17:55:08: Server cvar "coop" = "0"

L 01/20/2005 - 17:55:08: Server cvar "deathmatch" = "1"

L 01/20/2005 - 17:55:08: Server cvar "decalfrequency" = "30"

L 01/20/2005 - 17:55:08: Server cvar "edgefriction" = "2"

L 01/20/2005 - 17:55:08: Server cvar "hostage_debug" = "0"

L 01/20/2005 - 17:55:08: Server cvar "hostage_stop" = "0"

L 01/20/2005 - 17:55:08: Server cvar "humans_join_team" = "any"

L 01/20/2005 - 17:55:08: Server cvar "max_queries_sec" = "3.0"

L 01/20/2005 - 17:55:08: Server cvar "max_queries_sec_global" = "30"

L 01/20/2005 - 17:55:08: Server cvar "max_queries_window" = "60"

L 01/20/2005 - 17:55:08: Server cvar "mp_allowmonsters" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_autokick" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_autoteambalance" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_buytime" = "0.25"

L 01/20/2005 - 17:55:08: Server cvar "mp_c4timer" = "35"

L 01/20/2005 - 17:55:08: Server cvar "mp_chattime" = "10"

L 01/20/2005 - 17:55:08: Server cvar "mp_consistency" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_fadetoblack" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_flashlight" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_footsteps" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_forcecamera" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_forcechasecam" = "2"

L 01/20/2005 - 17:55:08: Server cvar "mp_fragsleft" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_freezetime" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_friendlyfire" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_ghostfrequency" = "0.1"

L 01/20/2005 - 17:55:08: Server cvar "mp_hostagepenalty" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_kickpercent" = "0.66"

L 01/20/2005 - 17:55:08: Server cvar "mp_limitteams" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_logdetail" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_logfile" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_logmessages" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_mapvoteratio" = "0.66"

L 01/20/2005 - 17:55:08: Server cvar "mp_maxrounds" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_mirrordamage" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_playerid" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_roundtime" = "3"

L 01/20/2005 - 17:55:08: Server cvar "mp_startmoney" = "800"

L 01/20/2005 - 17:55:08: Server cvar "mp_timeleft" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_timelimit" = "20"

L 01/20/2005 - 17:55:08: Server cvar "mp_tkpunish" = "0"

L 01/20/2005 - 17:55:08: Server cvar "mp_windifference" = "1"

L 01/20/2005 - 17:55:08: Server cvar "mp_winlimit" = "0"

L 01/20/2005 - 17:55:08: Server cvar "pausable" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_accelerate" = "5"

L 01/20/2005 - 17:55:08: Server cvar "sv_aim" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_airaccelerate" = "10"

L 01/20/2005 - 17:55:08: Server cvar "sv_airmove" = "1"

L 01/20/2005 - 17:55:08: Server cvar "sv_allowupload" = "1"

L 01/20/2005 - 17:55:08: Server cvar "sv_alltalk" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_bounce" = "1"

L 01/20/2005 - 17:55:08: Server cvar "sv_cheats" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_clienttrace" = "1"

L 01/20/2005 - 17:55:08: Server cvar "sv_clipmode" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_contact" = ""

L 01/20/2005 - 17:55:08: Server cvar "sv_friction" = "4"

L 01/20/2005 - 17:55:08: Server cvar "sv_gravity" = "800"

L 01/20/2005 - 17:55:08: Server cvar "sv_logblocks" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_maxrate" = "25000"

L 01/20/2005 - 17:55:08: Server cvar "sv_maxspeed" = "900"

L 01/20/2005 - 17:55:08: Server cvar "sv_minrate" = "5000"

L 01/20/2005 - 17:55:08: Server cvar "sv_password" = ""

L 01/20/2005 - 17:55:08: Server cvar "sv_proxies" = "1"

L 01/20/2005 - 17:55:08: Server cvar "sv_region" = "255"

L 01/20/2005 - 17:55:08: Server cvar "sv_restart" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_restartround" = "0"

L 01/20/2005 - 17:55:08: Server cvar "sv_stepsize" = "18"

L 01/20/2005 - 17:55:08: Server cvar "sv_stopspeed" = "75"

L 01/20/2005 - 17:55:08: Server cvar "sv_voiceenable" = "1"

L 01/20/2005 - 17:55:08: Server cvar "sv_wateraccelerate" = "10"

L 01/20/2005 - 17:55:08: Server cvar "sv_waterfriction" = "1"

L 01/20/2005 - 17:55:08: Server cvars end

L 01/20/2005 - 17:55:09: Started map "de_dust" (CRC "-1641307065")

L 01/20/2005 - 17:55:47: Rcon: "rcon 421828153 "awcesw" logaddress 192.168.1.15 7130" from "192.168.1.15:7130"

L 01/20/2005 - 17:55:48: World triggered "Round_Start"

L 01/20/2005 - 17:58:48: Team "CT" triggered "Target_Saved" (CT "1") (T "0")

L 01/20/2005 - 17:58:48: World triggered "Round_End"

L 01/20/2005 - 17:58:53: World triggered "Round_Start"

L 01/20/2005 - 18:01:53: Team "CT" triggered "Target_Saved" (CT "2") (T "0")

L 01/20/2005 - 18:01:53: World triggered "Round_End"

L 01/20/2005 - 18:01:58: World triggered "Round_Start"

L 01/20/2005 - 18:04:58: Team "CT" triggered "Target_Saved" (CT "3") (T "0")

L 01/20/2005 - 18:04:58: World triggered "Round_End"

L 01/20/2005 - 18:05:03: World triggered "Round_Start"

L 01/20/2005 - 18:08:03: Team "CT" triggered "Target_Saved" (CT "4") (T "0")

L 01/20/2005 - 18:08:03: World triggered "Round_End"

L 01/20/2005 - 18:08:08: World triggered "Round_Start"

L 01/20/2005 - 18:09:41: Server shutdown

L 01/20/2005 - 18:09:41: Log file closed

Posté(e)

vivi chui sur!

parcontre viends de m'appercevoir d'un truc......

pour cs sourse, c quoi la commande d'update dans steam???

Posté(e)

bon, pour le serveur tout est ok! c'était juste rune fausse maneuvre lors de l'installation sous linux!!!

j'avais installé un serveur cs 1.6. au lieu de cs source!

parcontre, connaissez vous un moyen de lancer le serveur sans qu'il cherche les master? car en lan j'ai pas le net, et que là si mon serveur n'est pas connecté a internet, il ne veux pas ce lancer! :'(

Posté(e)

ba le pbm c que ya pas de liblist.gam !!!!

et que si je met secure=0 dans server.cfg ba il me dit qu'il ne connais po la commande ... :(

[#ff0000]modumodo : le style sms est interdit!!![/#ff0000]

Posté(e)

oups, pour le style sms, j'avais pas fais gaffe sorry.

pour le up, ça ce reproduira plus.

Posté(e)

Auto detecting CPU

Using AMD Optimised binary.

Auto-restarting the server on crash

Console initialized.

Network: IP 127.0.0.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CL

Attempted to create unknown entity type event_queue_saveload_proxy!

Game .dll loaded for "Counter-Strike: Source"

maxplayers set to 20

Executing dedicated server config file

Server logging enabled.

Server logging data to file logs/L0126004.log

L 01/26/2005 - 09:23:35: Log file started (file "logs/L0126004.log") (game "/data/games/cssource/cssource/cstrike") (version "2260")

L 01/26/2005 - 09:23:35: server_cvar: "decalfrequency" "60"

L 01/26/2005 - 09:23:35: server_cvar: "mp_autocrosshair" "0"

L 01/26/2005 - 09:23:35: server_cvar: "mp_falldamage" "1"

L 01/26/2005 - 09:23:35: server_cvar: "mp_flashlight" "1"

L 01/26/2005 - 09:23:35: server_cvar: "mp_friendlyfire" "1"

Master server communication disabled.

SteamStartValidatingUserIDTicket: Returned ESteamError 25

L 01/26/2005 - 09:23:53: World triggered "Round_Start"

L 01/26/2005 - 09:23:54: World triggered "Round_Start"

Posté(e)

alors... le server et donc bien ok en lan!

maintenant ça me marque SteamStartValidatingUserIDTicket: Returned ESteamError 25 alors que mon réseau n'est pas sur le net... :s

  • 7 years later...

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