recherche compileur


ZeTaS

Messages recommandés

Posté(e)

Salut all

Voila, j'ai un gros pb de map

Après des heures de compile (18h), ma map n'afiche aucune lampe

Et si c'est un pb de la map, je ne sais pas d'ou il vient

alors, ca peut etre un pb de compilation

Or, je ne peut pas recomencer, car 18h, c'est long, et j'ai des truc important a faire

Mon PC c'est:

RADEON 9600Pro

2,4Ghz (céléron :( )

768Mo de ram

Voila, donc celui qui a un PC bien plus puissant, pourait t'il me compila ma map pour voir si ca bug toujours ?

Ce serait super simpa :)

Merci

@+++ ZeTaS

(Jvou passe la map par MSN ou mp ;) )

Posté(e)

J'suis partant pour jeter un coup d'oeil a ton .rmf :)

Mais fait vite, je pars en vacances mardi.

Ah oui, tu peux me faire confiance, je pomperais pas ta map, je la filerais a personne, enfin bref, tu peux envoyer sans problemes ;)

Posté(e)

si tu pouvais montrer le log, ça serai pas mal :)

a mon avis pour que ça dure aussi longtemps, t'as des erreurs au HLvis qui sont négligé par le compilateur,e t du coup apres ça prend un temps fou ...

Posté(e)

Je recomence tout, j'ai suprmier mon ancien message :)

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (864.0, 88.0, 176.5)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (864.0, 128.0, 224.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (862.0, 160.0, 176.5)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (894.0, 160.0, 176.5)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (864.0, 96.0, 176.5)

Leaf 0 contents: CONTENTS_SOLID

Leaf 1 contents:

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (894.0, 160.0, 192.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (862.0, 160.0, 192.0)

Leaf 0 contents:

Leaf 1 contents: CONTENTS_SOLID

viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID

This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID

Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID

Candidate brush IDs: Brush 4039:

Processing areas... done (0)

Building Faces... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0)

Can't load skybox file sky_day03_06bbk to build the default cubemap!

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (0) (148379 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (382656 bytes)

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

8 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

285 portalclusters

763 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 46 visible clusters (0.00%)

Total clusters visible: 29775

Average clusters visible: 104

Building PAS...

Average clusters audible: 203

visdatasize:21363 compressed from 22800

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

1 minute, 0 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

901 faces

574304 square feet [82699904.00 square inches]

3 displacements

574 square feet [82756.09 square inches]

901 patches before subdivision

6091 patches after subdivision

11 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 118916, max 102

transfer lists: 0.9 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(50345, 23717, 13753)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(11372, 5498, 2799)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(3128, 1431, 620)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(925, 396, 144)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(289, 115, 35)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(94, 35, 9)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(31, 11, 2)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(11, 3, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 0, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0109 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 2/1024 96/49152 ( 0.2%)

brushes 137/8192 1644/98304 ( 1.7%)

brushsides 829/65536 6632/524288 ( 1.3%)

planes 436/65536 8720/1310720 ( 0.7%)

vertexes 1917/65536 23004/786432 ( 2.9%)

nodes 678/65536 21696/2097152 ( 1.0%)

texinfos 85/12288 6120/884736 ( 0.7%)

texdata 24/2048 768/65536 ( 1.2%)

dispinfos 3/0 528/0 ( 0.0%)

disp_verts 867/0 17340/0 ( 0.0%)

disp_tris 1536/0 3072/0 ( 0.0%)

disp_lmsamples 1800/0 1800/0 ( 0.0%)

faces 901/65536 50456/3670016 ( 1.4%)

origfaces 430/65536 24080/3670016 ( 0.7%)

leaves 681/65536 38136/3670016 ( 1.0%)

leaffaces 1017/65536 2034/131072 ( 1.6%)

leafbrushes 502/65536 1004/131072 ( 0.8%)

surfedges 6056/512000 24224/2048000 ( 1.2%)

edges 3446/256000 13784/1024000 ( 1.3%)

worldlights 11/8192 968/720896 ( 0.1%)

waterstrips 93/32768 930/327680 ( 0.3%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 1488/65536 2976/131072 ( 2.3%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 352548/0 ( 0.0%)

visdata [variable] 21363/16777216 ( 0.1%)

entdata [variable] 19145/393216 ( 4.9%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/5772 ( 0.0%)

pakfile [variable] 22/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 148379/4194304 ( 3.5%)

==== Total Win32 BSP file data space used: 791471 bytes ====

Linux Specific Data:

physicssurface [variable] 382656/6291456 ( 6.1%)

==== Total Linux BSP file data space used: 1025748 bytes ====

Total triangle count: 2533

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

32 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (0)

Chop Details... done (0)

Find Visible Detail Sides... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_08...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (0) (65205 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (65205 bytes)

Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83)

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

10 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

396 portalclusters

1096 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 152 visible clusters (0.00%)

Total clusters visible: 53160

Average clusters visible: 134

Building PAS...

Average clusters audible: 299

visdatasize:38206 compressed from 44352

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

1 minute, 40 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

1301 faces

636670 square feet [91680576.00 square inches]

0 displacements

0 square feet [0.00 square inches]

1301 patches before subdivision

14813 patches after subdivision

14 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 287587, max 144

transfer lists: 2.2 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(70066, 26489, 12312)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(14127, 5763, 2532)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(3736, 1486, 568)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1097, 415, 134)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(341, 122, 33)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(110, 37, 8)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(37, 12, 2)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(12, 4, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(2, 0, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0269 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 2/1024 96/49152 ( 0.2%)

brushes 173/8192 2076/98304 ( 2.1%)

brushsides 1054/65536 8432/524288 ( 1.6%)

planes 624/65536 12480/1310720 ( 1.0%)

vertexes 2791/65536 33492/786432 ( 4.3%)

nodes 909/65536 29088/2097152 ( 1.4%)

texinfos 115/12288 8280/884736 ( 0.9%)

texdata 32/2048 1024/65536 ( 1.6%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1301/65536 72856/3670016 ( 2.0%)

origfaces 554/65536 31024/3670016 ( 0.8%)

leaves 912/65536 51072/3670016 ( 1.4%)

leaffaces 1511/65536 3022/131072 ( 2.3%)

leafbrushes 694/65536 1388/131072 ( 1.1%)

surfedges 8472/512000 33888/2048000 ( 1.7%)

edges 4738/256000 18952/1024000 ( 1.9%)

worldlights 14/8192 1232/720896 ( 0.2%)

waterstrips 140/32768 1400/327680 ( 0.4%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 2136/65536 4272/131072 ( 3.3%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 674776/0 ( 0.0%)

visdata [variable] 38206/16777216 ( 0.2%)

entdata [variable] 25896/393216 ( 6.6%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/7972 ( 0.0%)

pakfile [variable] 9906/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 65205/4194304 ( 1.6%)

==== Total Win32 BSP file data space used: 1128065 bytes ====

Linux Specific Data:

physicssurface [variable] 65205/6291456 ( 1.0%)

==== Total Linux BSP file data space used: 1128065 bytes ====

Total triangle count: 3652

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

1 minute, 18 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (0)

Chop Details... done (0)

Find Visible Detail Sides... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_08...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (0) (93656 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (0) (93656 bytes)

Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83)

Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_c17/oildrum001.mdl"!

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

14 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

614 portalclusters

1700 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 486 visible clusters (0.00%)

Total clusters visible: 90660

Average clusters visible: 147

Building PAS...

Average clusters audible: 464

visdatasize:85657 compressed from 98240

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

3 minutes, 28 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

2104 faces

681570 square feet [98146112.00 square inches]

0 displacements

0 square feet [0.00 square inches]

2104 patches before subdivision

21272 patches after subdivision

17 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 447275, max 157

transfer lists: 3.4 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(92180, 37290, 18866)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(16472, 7646, 3801)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(4135, 1912, 834)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1172, 521, 194)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(356, 150, 47)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(114, 45, 12)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(37, 14, 3)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(13, 4, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(2, 0, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0407 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/1024 192/49152 ( 0.4%)

brushes 244/8192 2928/98304 ( 3.0%)

brushsides 1559/65536 12472/524288 ( 2.4%)

planes 1010/65536 20200/1310720 ( 1.5%)

vertexes 4354/65536 52248/786432 ( 6.6%)

nodes 1369/65536 43808/2097152 ( 2.1%)

texinfos 223/12288 16056/884736 ( 1.8%)

texdata 55/2048 1760/65536 ( 2.7%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 2104/65536 117824/3670016 ( 3.2%)

origfaces 850/65536 47600/3670016 ( 1.3%)

leaves 1374/65536 76944/3670016 ( 2.1%)

leaffaces 2430/65536 4860/131072 ( 3.7%)

leafbrushes 1049/65536 2098/131072 ( 1.6%)

surfedges 13578/512000 54312/2048000 ( 2.7%)

edges 7512/256000 30048/1024000 ( 2.9%)

worldlights 17/8192 1496/720896 ( 0.2%)

waterstrips 257/32768 2570/327680 ( 0.8%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 3954/65536 7908/131072 ( 6.0%)

cubemapsamples 2/1024 32/16384 ( 0.2%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 1100572/0 ( 0.0%)

visdata [variable] 85657/16777216 ( 0.5%)

entdata [variable] 39417/393216 (10.0%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/10062 ( 0.0%)

pakfile [variable] 35223/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 93656/4194304 ( 2.2%)

==== Total Win32 BSP file data space used: 1849883 bytes ====

Linux Specific Data:

physicssurface [variable] 93656/6291456 ( 1.5%)

==== Total Linux BSP file data space used: 1849883 bytes ====

Total triangle count: 5989

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

2 minutes, 16 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (1)

Chop Details... done (0)

Find Visible Detail Sides... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_08...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (0) (93656 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (1) (93656 bytes)

Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83)

Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_c17/oildrum001.mdl"!

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

14 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

634 portalclusters

1759 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 424 visible clusters (0.00%)

Total clusters visible: 92362

Average clusters visible: 145

Building PAS...

Average clusters audible: 461

visdatasize:91290 compressed from 101440

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

3 minutes, 24 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

2195 faces

682636 square feet [98299600.00 square inches]

0 displacements

0 square feet [0.00 square inches]

2195 patches before subdivision

21905 patches after subdivision

20 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 454684, max 157

transfer lists: 3.5 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(35727, 31026, 23240)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(8695, 6854, 4213)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(2405, 1740, 888)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(709, 478, 202)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(219, 138, 48)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(70, 42, 12)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(23, 13, 3)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(8, 4, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(3, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0393 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/1024 192/49152 ( 0.4%)

brushes 244/8192 2928/98304 ( 3.0%)

brushsides 1559/65536 12472/524288 ( 2.4%)

planes 1012/65536 20240/1310720 ( 1.5%)

vertexes 4466/65536 53592/786432 ( 6.8%)

nodes 1418/65536 45376/2097152 ( 2.2%)

texinfos 223/12288 16056/884736 ( 1.8%)

texdata 55/2048 1760/65536 ( 2.7%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 2195/65536 122920/3670016 ( 3.3%)

origfaces 849/65536 47544/3670016 ( 1.3%)

leaves 1423/65536 79688/3670016 ( 2.2%)

leaffaces 2514/65536 5028/131072 ( 3.8%)

leafbrushes 1092/65536 2184/131072 ( 1.7%)

surfedges 13987/512000 55948/2048000 ( 2.7%)

edges 7712/256000 30848/1024000 ( 3.0%)

worldlights 20/8192 1760/720896 ( 0.2%)

waterstrips 265/32768 2650/327680 ( 0.8%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 4077/65536 8154/131072 ( 6.2%)

cubemapsamples 2/1024 32/16384 ( 0.2%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 1117468/0 ( 0.0%)

visdata [variable] 91290/16777216 ( 0.5%)

entdata [variable] 41062/393216 (10.4%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/10386 ( 0.0%)

pakfile [variable] 35223/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 93656/4194304 ( 2.2%)

==== Total Win32 BSP file data space used: 1888073 bytes ====

Linux Specific Data:

physicssurface [variable] 93656/6291456 ( 1.5%)

==== Total Linux BSP file data space used: 1888073 bytes ====

Total triangle count: 6220

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

2 minutes, 21 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

Brush 12190: FloatPlane: bad normal

Side 2

Texture: TILE/TILEFLOOR009A

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

LoadPortals: couldn't read c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

2195 faces

682636 square feet [98299600.00 square inches]

0 displacements

0 square feet [0.00 square inches]

2195 patches before subdivision

21905 patches after subdivision

20 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 454684, max 157

transfer lists: 3.5 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(35727, 31026, 23240)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(8695, 6854, 4213)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(2405, 1740, 888)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(709, 478, 202)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(219, 138, 48)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(70, 42, 12)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(23, 13, 3)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(8, 4, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(3, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0450 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/1024 192/49152 ( 0.4%)

brushes 244/8192 2928/98304 ( 3.0%)

brushsides 1559/65536 12472/524288 ( 2.4%)

planes 1012/65536 20240/1310720 ( 1.5%)

vertexes 4466/65536 53592/786432 ( 6.8%)

nodes 1418/65536 45376/2097152 ( 2.2%)

texinfos 223/12288 16056/884736 ( 1.8%)

texdata 55/2048 1760/65536 ( 2.7%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 2195/65536 122920/3670016 ( 3.3%)

origfaces 849/65536 47544/3670016 ( 1.3%)

leaves 1423/65536 79688/3670016 ( 2.2%)

leaffaces 2514/65536 5028/131072 ( 3.8%)

leafbrushes 1092/65536 2184/131072 ( 1.7%)

surfedges 13987/512000 55948/2048000 ( 2.7%)

edges 7712/256000 30848/1024000 ( 3.0%)

worldlights 20/8192 1760/720896 ( 0.2%)

waterstrips 265/32768 2650/327680 ( 0.8%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 4077/65536 8154/131072 ( 6.2%)

cubemapsamples 2/1024 32/16384 ( 0.2%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 1117468/0 ( 0.0%)

visdata [variable] 91290/16777216 ( 0.5%)

entdata [variable] 41062/393216 (10.4%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/10386 ( 0.0%)

pakfile [variable] 35223/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 93656/4194304 ( 2.2%)

==== Total Win32 BSP file data space used: 1888073 bytes ====

Linux Specific Data:

physicssurface [variable] 93656/6291456 ( 1.5%)

==== Total Linux BSP file data space used: 1888073 bytes ====

Total triangle count: 6220

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

2 minutes, 18 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (0)

Chop Details... done (0)

Find Visible Detail Sides... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_08...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (0) (331788 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (1) (797517 bytes)

Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83)

Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_c17/oildrum001.mdl"!

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Water found with no water_lod_control entity, creating a default one.

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

18 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

963 portalclusters

2768 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 968 visible clusters (0.00%)

Total clusters visible: 202829

Average clusters visible: 210

Building PAS...

Average clusters audible: 715

visdatasize:201484 compressed from 246528

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

17 minutes, 0 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

3207 faces

731880 square feet [105390848.00 square inches]

6 displacements

987 square feet [142196.19 square inches]

3207 patches before subdivision

30221 patches after subdivision

26 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 662870, max 163

transfer lists: 5.1 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(54277, 48393, 37373)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(13971, 11616, 7592)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(3907, 3027, 1667)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1139, 824, 380)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(344, 232, 89)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(106, 67, 21)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(34, 20, 5)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(11, 6, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 2, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0520 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/1024 192/49152 ( 0.4%)

brushes 344/8192 4128/98304 ( 4.2%)

brushsides 2254/65536 18032/524288 ( 3.4%)

planes 1522/65536 30440/1310720 ( 2.3%)

vertexes 6450/65536 77400/786432 ( 9.8%)

nodes 2069/65536 66208/2097152 ( 3.2%)

texinfos 313/12288 22536/884736 ( 2.5%)

texdata 69/2048 2208/65536 ( 3.4%)

dispinfos 6/0 1056/0 ( 0.0%)

disp_verts 1734/0 34680/0 ( 0.0%)

disp_tris 3072/0 6144/0 ( 0.0%)

disp_lmsamples 3474/0 3474/0 ( 0.0%)

faces 3207/65536 179592/3670016 ( 4.9%)

origfaces 1299/65536 72744/3670016 ( 2.0%)

leaves 2074/65536 116144/3670016 ( 3.2%)

leaffaces 3652/65536 7304/131072 ( 5.6%)

leafbrushes 1555/65536 3110/131072 ( 2.4%)

surfedges 20701/512000 82804/2048000 ( 4.0%)

edges 11359/256000 45436/1024000 ( 4.4%)

worldlights 26/8192 2288/720896 ( 0.3%)

waterstrips 352/32768 3520/327680 ( 1.1%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 5391/65536 10782/131072 ( 8.2%)

cubemapsamples 2/1024 32/16384 ( 0.2%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 1589504/0 ( 0.0%)

visdata [variable] 201484/16777216 ( 1.2%)

entdata [variable] 52256/393216 (13.3%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/13646 ( 0.0%)

pakfile [variable] 36066/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 331788/4194304 ( 7.9%)

==== Total Win32 BSP file data space used: 3001354 bytes ====

Linux Specific Data:

physicssurface [variable] 797517/6291456 (12.7%)

==== Total Linux BSP file data space used: 3467083 bytes ====

Total triangle count: 9089

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

3 minutes, 24 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (1)

Chop Details... done (0)

Find Visible Detail Sides... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0)

Creating default cubemaps for env_cubemap using skybox sky_day01_08...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (1) (796413 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (1) (2202293 bytes)

Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83)

Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_c17/oildrum001.mdl"!

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Water found with no water_lod_control entity, creating a default one.

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

28 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

1472 portalclusters

4281 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 3091 visible clusters (0.00%)

Total clusters visible: 408457

Average clusters visible: 277

Building PAS...

Average clusters audible: 1106

visdatasize:447799 compressed from 541696

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

1 hour, 40 minutes, 29 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

5010 faces

919005 square feet [132336744.00 square inches]

18 displacements

5415 square feet [779859.00 square inches]

5010 patches before subdivision

44255 patches after subdivision

37 direct lights

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1158338, max 187

transfer lists: 8.8 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(109677, 93273, 65745)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(25581, 21108, 13427)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(6958, 5452, 3012)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1994, 1480, 702)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(598, 418, 168)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(184, 120, 41)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(58, 35, 10)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(19, 11, 2)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(6, 3, 1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(2, 1, 0)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(1, 0, 0)

Build Patch/Sample Hash Table(s)..... Done<0.0792 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/1024 192/49152 ( 0.4%)

brushes 533/8192 6396/98304 ( 6.5%)

brushsides 3522/65536 28176/524288 ( 5.4%)

planes 2314/65536 46280/1310720 ( 3.5%)

vertexes 9980/65536 119760/786432 (15.2%)

nodes 3049/65536 97568/2097152 ( 4.7%)

texinfos 490/12288 35280/884736 ( 4.0%)

texdata 79/2048 2528/65536 ( 3.9%)

dispinfos 18/0 3168/0 ( 0.0%)

disp_verts 5202/0 104040/0 ( 0.0%)

disp_tris 9216/0 18432/0 ( 0.0%)

disp_lmsamples 17688/0 17688/0 ( 0.0%)

faces 5010/65536 280560/3670016 ( 7.6%)

origfaces 2070/65536 115920/3670016 ( 3.2%)

leaves 3054/65536 171024/3670016 ( 4.7%)

leaffaces 5653/65536 11306/131072 ( 8.6%)

leafbrushes 2200/65536 4400/131072 ( 3.4%)

surfedges 32655/512000 130620/2048000 ( 6.4%)

edges 17941/256000 71764/1024000 ( 7.0%)

worldlights 37/8192 3256/720896 ( 0.5%)

waterstrips 506/32768 5060/327680 ( 1.5%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 8007/65536 16014/131072 (12.2%)

cubemapsamples 2/1024 32/16384 ( 0.2%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 2502476/0 ( 0.0%)

visdata [variable] 447799/16777216 ( 2.7%)

entdata [variable] 63475/393216 (16.1%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/17606 ( 0.0%)

pakfile [variable] 36673/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 796413/4194304 (19.0%)

==== Total Win32 BSP file data space used: 5136302 bytes ====

Linux Specific Data:

physicssurface [variable] 2202293/6291456 (35.0%)

==== Total Linux BSP file data space used: 6542182 bytes ====

Total triangle count: 14345

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

5 minutes, 28 seconds elapsed

materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials

Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf

fixing up env_cubemap materials on brush sides...

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)

Building Faces... done (1)

Chop Details... done (0)

Find Visible Detail Sides... done (0)

Merging details... done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (1)

Creating default cubemaps for env_cubemap using skybox sky_day01_08...

Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Building Physics collision data...

done (2) (2080926 bytes)

Emitting linux collision data (use -nolinuxdata to disable).

Building Physics collision data...

done (2) (6454527 bytes)

Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83)

Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.

Error loading studio model "models/props_c17/oildrum001.mdl"!

Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Water found with no water_lod_control entity, creating a default one.

Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp

34 seconds elapsed

1 threads

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt

1843 portalclusters

5411 numportals

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 5220 visible clusters (0.00%)

Total clusters visible: 617845

Average clusters visible: 335

Building PAS...

Average clusters audible: 1362

visdatasize:676252 compressed from 855152

writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

12 hours, 11 minutes, 49 seconds elapsed

[Reading texlights from 'lights.rad']

[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

6168 faces

1376532 square feet [198220704.00 square inches]

56 displacements

18504 square feet [2664614.50 square inches]

6168 patches before subdivision

55960 patches after subdivision

41 direct lights

Posté(e)

[#ff0e00]SUITE[/#ff0e00]

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1578336, max 188

transfer lists: 12.0 megs

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #12 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #13 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #14 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #15 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #16 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #17 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #18 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #19 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #20 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #21 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #22 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #23 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #24 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #25 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #26 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #27 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #28 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #29 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #30 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #31 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #32 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #33 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #34 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #35 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #36 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #37 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #38 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #39 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #40 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #41 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #42 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #43 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #44 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #45 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #46 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #47 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #48 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #49 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #50 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #51 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #52 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #53 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #54 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #55 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #56 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #57 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #58 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #59 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #60 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #61 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #62 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #63 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #64 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #65 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #66 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #67 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #68 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #69 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #70 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #71 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #72 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #73 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #74 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #75 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #76 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #77 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #78 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #79 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #80 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #81 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #82 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #83 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #84 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #85 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #86 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #87 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #88 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #89 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #90 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #91 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #92 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #93 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #94 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #95 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #96 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #97 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #98 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #99 added RGB(-1, -1, -1)

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #100 added RGB(-1, -1, -1)

Build Patch/Sample Hash Table(s)..... Done<0.1007 sec>

0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done

Ready to Finish

0 of 0 (0% of) surface lights went in leaf ambient cubes.

ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 4/1024 192/49152 ( 0.4%)

brushes 619/8192 7428/98304 ( 7.6%)

brushsides 4167/65536 33336/524288 ( 6.4%)

planes 2976/65536 59520/1310720 ( 4.5%)

vertexes 12182/65536 146184/786432 (18.6%)

nodes 3787/65536 121184/2097152 ( 5.8%)

texinfos 609/12288 43848/884736 ( 5.0%)

texdata 89/2048 2848/65536 ( 4.3%)

dispinfos 56/0 9856/0 ( 0.0%)

disp_verts 16184/0 323680/0 ( 0.0%)

disp_tris 28672/0 57344/0 ( 0.0%)

disp_lmsamples 61579/0 61579/0 ( 0.0%)

faces 6168/65536 345408/3670016 ( 9.4%)

origfaces 2476/65536 138656/3670016 ( 3.8%)

leaves 3792/65536 212352/3670016 ( 5.8%)

leaffaces 6893/65536 13786/131072 (10.5%)

leafbrushes 2672/65536 5344/131072 ( 4.1%)

surfedges 39803/512000 159212/2048000 ( 7.8%)

edges 21799/256000 87196/1024000 ( 8.5%)

worldlights 41/8192 3608/720896 ( 0.5%)

waterstrips 600/32768 6000/327680 ( 1.8%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 9558/65536 19116/131072 (14.6%)

cubemapsamples 2/1024 32/16384 ( 0.2%)

overlays 0/512 0/180224 ( 0.0%)

lightdata [variable] 3289900/0 ( 0.0%)

visdata [variable] 676252/16777216 ( 4.0%)

entdata [variable] 72548/393216 (18.4%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/20564 ( 0.0%)

pakfile [variable] 37786/0 ( 0.0%)

Win32 Specific Data:

physics [variable] 2080926/4194304 (49.6%)

==== Total Win32 BSP file data space used: 8015123 bytes ====

Linux Specific Data:

physicssurface [variable] 6454527/6291456 (102.6%) VERY FULL!

==== Total Linux BSP file data space used: 12388724 bytes ====

Total triangle count: 17529

Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp

22 minutes, 16 seconds elapsed

voila :)

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