ZeTaS Posté(e) le 28 juin 2005 Signaler Posté(e) le 28 juin 2005 Poum poummm bonjour ! Yeah, j'ai une histoire a vous raconter. Je boss pour Irobot, et je fais une map. Pendant le test, je compile, et je test (tout marche bien) Hier, je l'es fini (18h de compilation) Et quand je test, je m'apercoi que je n'est pas de lumiere !! Si, jen ai, mais elle n'éclair pas ! (80% des lampe marche pas) Et pourtant, au ancien test, elle marchais.. Pb de compile ou de map ? Pour vous aider: Euh, enfin non, je n'est plus le log :s dsl
ZeTaS Posté(e) le 29 juin 2005 Auteur Signaler Posté(e) le 29 juin 2005 23 vus et pas une réponse lol
PrHopHet Posté(e) le 29 juin 2005 Signaler Posté(e) le 29 juin 2005 Ta compiler avec le Vis et le Rad en normal?
ZeTaS Posté(e) le 29 juin 2005 Auteur Signaler Posté(e) le 29 juin 2005 Tout en normale comme dab Mais la fois d'avant, tout allais bien Je rajoute des trucs, je recompile et la ca bug
synaid Posté(e) le 29 juin 2005 Signaler Posté(e) le 29 juin 2005 bah fait gicler ton log qu'on regarde ca
ZeTaS Posté(e) le 30 juin 2005 Auteur Signaler Posté(e) le 30 juin 2005 Mais, je le trouve ou le log ? Car d'abitude, il me let met en .txt a coté de la map, et la, ce n'est pas le cas De plus, 18h de compilation, ce n'est pas pour tous de suite :sweat:
caporaltito Posté(e) le 30 juin 2005 Signaler Posté(e) le 30 juin 2005 18h de compilation[/quotemsg]:sweat: T'es sûr qu'il est pas à coté de ton fichier vmf, ce log ??? (Pas à côté du bsp, hein. Paske le bsp est dans le répertoire maps de ton mod alors que le vmf peut être partout sur ton pc...)
ZeTaS Posté(e) le 1 juillet 2005 Auteur Signaler Posté(e) le 1 juillet 2005 Yeah, merci caporaltito Je ne le trouvais plus materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (864.0, 88.0, 176.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (864.0, 128.0, 224.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (862.0, 160.0, 176.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (894.0, 160.0, 176.5) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (864.0, 96.0, 176.5) Leaf 0 contents: CONTENTS_SOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (894.0, 160.0, 192.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (862.0, 160.0, 192.0) Leaf 0 contents: Leaf 1 contents: CONTENTS_SOLID viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID Candidate brush IDs: Brush 4039: Processing areas... done (0) Building Faces... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0) Can't load skybox file sky_day03_06bbk to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (148379 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (382656 bytes) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 8 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 285 portalclusters 763 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 46 visible clusters (0.00%) Total clusters visible: 29775 Average clusters visible: 104 Building PAS... Average clusters audible: 203 visdatasize:21363 compressed from 22800 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 1 minute, 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 901 faces 574304 square feet [82699904.00 square inches] 3 displacements 574 square feet [82756.09 square inches] 901 patches before subdivision 6091 patches after subdivision 11 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 118916, max 102 transfer lists: 0.9 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(50345, 23717, 13753) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(11372, 5498, 2799) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(3128, 1431, 620) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(925, 396, 144) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(289, 115, 35) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(94, 35, 9) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(31, 11, 2) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(11, 3, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 0, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0109 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 137/8192 1644/98304 ( 1.7%) brushsides 829/65536 6632/524288 ( 1.3%) planes 436/65536 8720/1310720 ( 0.7%) vertexes 1917/65536 23004/786432 ( 2.9%) nodes 678/65536 21696/2097152 ( 1.0%) texinfos 85/12288 6120/884736 ( 0.7%) texdata 24/2048 768/65536 ( 1.2%) dispinfos 3/0 528/0 ( 0.0%) disp_verts 867/0 17340/0 ( 0.0%) disp_tris 1536/0 3072/0 ( 0.0%) disp_lmsamples 1800/0 1800/0 ( 0.0%) faces 901/65536 50456/3670016 ( 1.4%) origfaces 430/65536 24080/3670016 ( 0.7%) leaves 681/65536 38136/3670016 ( 1.0%) leaffaces 1017/65536 2034/131072 ( 1.6%) leafbrushes 502/65536 1004/131072 ( 0.8%) surfedges 6056/512000 24224/2048000 ( 1.2%) edges 3446/256000 13784/1024000 ( 1.3%) worldlights 11/8192 968/720896 ( 0.1%) waterstrips 93/32768 930/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 1488/65536 2976/131072 ( 2.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 352548/0 ( 0.0%) visdata [variable] 21363/16777216 ( 0.1%) entdata [variable] 19145/393216 ( 4.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/5772 ( 0.0%) pakfile [variable] 22/0 ( 0.0%) Win32 Specific Data: physics [variable] 148379/4194304 ( 3.5%) ==== Total Win32 BSP file data space used: 791471 bytes ==== Linux Specific Data: physicssurface [variable] 382656/6291456 ( 6.1%) ==== Total Linux BSP file data space used: 1025748 bytes ==== Total triangle count: 2533 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 32 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_08... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (65205 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (65205 bytes) Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83) Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 10 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 396 portalclusters 1096 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 152 visible clusters (0.00%) Total clusters visible: 53160 Average clusters visible: 134 Building PAS... Average clusters audible: 299 visdatasize:38206 compressed from 44352 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 1 minute, 40 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 1301 faces 636670 square feet [91680576.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1301 patches before subdivision 14813 patches after subdivision 14 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 287587, max 144 transfer lists: 2.2 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(70066, 26489, 12312) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(14127, 5763, 2532) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(3736, 1486, 568) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1097, 415, 134) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(341, 122, 33) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(110, 37, 8) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(37, 12, 2) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(12, 4, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(2, 0, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0269 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 2/1024 96/49152 ( 0.2%) brushes 173/8192 2076/98304 ( 2.1%) brushsides 1054/65536 8432/524288 ( 1.6%) planes 624/65536 12480/1310720 ( 1.0%) vertexes 2791/65536 33492/786432 ( 4.3%) nodes 909/65536 29088/2097152 ( 1.4%) texinfos 115/12288 8280/884736 ( 0.9%) texdata 32/2048 1024/65536 ( 1.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1301/65536 72856/3670016 ( 2.0%) origfaces 554/65536 31024/3670016 ( 0.8%) leaves 912/65536 51072/3670016 ( 1.4%) leaffaces 1511/65536 3022/131072 ( 2.3%) leafbrushes 694/65536 1388/131072 ( 1.1%) surfedges 8472/512000 33888/2048000 ( 1.7%) edges 4738/256000 18952/1024000 ( 1.9%) worldlights 14/8192 1232/720896 ( 0.2%) waterstrips 140/32768 1400/327680 ( 0.4%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2136/65536 4272/131072 ( 3.3%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 674776/0 ( 0.0%) visdata [variable] 38206/16777216 ( 0.2%) entdata [variable] 25896/393216 ( 6.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7972 ( 0.0%) pakfile [variable] 9906/0 ( 0.0%) Win32 Specific Data: physics [variable] 65205/4194304 ( 1.6%) ==== Total Win32 BSP file data space used: 1128065 bytes ==== Linux Specific Data: physicssurface [variable] 65205/6291456 ( 1.0%) ==== Total Linux BSP file data space used: 1128065 bytes ==== Total triangle count: 3652 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 1 minute, 18 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_08... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (93656 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (0) (93656 bytes) Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83) Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/oildrum001.mdl"! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 14 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 614 portalclusters 1700 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 486 visible clusters (0.00%) Total clusters visible: 90660 Average clusters visible: 147 Building PAS... Average clusters audible: 464 visdatasize:85657 compressed from 98240 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 3 minutes, 28 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 2104 faces 681570 square feet [98146112.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2104 patches before subdivision 21272 patches after subdivision 17 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 447275, max 157 transfer lists: 3.4 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(92180, 37290, 18866) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(16472, 7646, 3801) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(4135, 1912, 834) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1172, 521, 194) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(356, 150, 47) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(114, 45, 12) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(37, 14, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(13, 4, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(2, 0, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0407 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 1559/65536 12472/524288 ( 2.4%) planes 1010/65536 20200/1310720 ( 1.5%) vertexes 4354/65536 52248/786432 ( 6.6%) nodes 1369/65536 43808/2097152 ( 2.1%) texinfos 223/12288 16056/884736 ( 1.8%) texdata 55/2048 1760/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2104/65536 117824/3670016 ( 3.2%) origfaces 850/65536 47600/3670016 ( 1.3%) leaves 1374/65536 76944/3670016 ( 2.1%) leaffaces 2430/65536 4860/131072 ( 3.7%) leafbrushes 1049/65536 2098/131072 ( 1.6%) surfedges 13578/512000 54312/2048000 ( 2.7%) edges 7512/256000 30048/1024000 ( 2.9%) worldlights 17/8192 1496/720896 ( 0.2%) waterstrips 257/32768 2570/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3954/65536 7908/131072 ( 6.0%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1100572/0 ( 0.0%) visdata [variable] 85657/16777216 ( 0.5%) entdata [variable] 39417/393216 (10.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/10062 ( 0.0%) pakfile [variable] 35223/0 ( 0.0%) Win32 Specific Data: physics [variable] 93656/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 1849883 bytes ==== Linux Specific Data: physicssurface [variable] 93656/6291456 ( 1.5%) ==== Total Linux BSP file data space used: 1849883 bytes ==== Total triangle count: 5989 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 2 minutes, 16 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (1) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_08... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (93656 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (93656 bytes) Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83) Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/oildrum001.mdl"! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 14 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 634 portalclusters 1759 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 424 visible clusters (0.00%) Total clusters visible: 92362 Average clusters visible: 145 Building PAS... Average clusters audible: 461 visdatasize:91290 compressed from 101440 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 3 minutes, 24 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 2195 faces 682636 square feet [98299600.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2195 patches before subdivision 21905 patches after subdivision 20 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 454684, max 157 transfer lists: 3.5 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(35727, 31026, 23240) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(8695, 6854, 4213) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(2405, 1740, 888) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(709, 478, 202) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(219, 138, 48) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(70, 42, 12) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(23, 13, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(8, 4, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(3, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0393 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 1559/65536 12472/524288 ( 2.4%) planes 1012/65536 20240/1310720 ( 1.5%) vertexes 4466/65536 53592/786432 ( 6.8%) nodes 1418/65536 45376/2097152 ( 2.2%) texinfos 223/12288 16056/884736 ( 1.8%) texdata 55/2048 1760/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2195/65536 122920/3670016 ( 3.3%) origfaces 849/65536 47544/3670016 ( 1.3%) leaves 1423/65536 79688/3670016 ( 2.2%) leaffaces 2514/65536 5028/131072 ( 3.8%) leafbrushes 1092/65536 2184/131072 ( 1.7%) surfedges 13987/512000 55948/2048000 ( 2.7%) edges 7712/256000 30848/1024000 ( 3.0%) worldlights 20/8192 1760/720896 ( 0.2%) waterstrips 265/32768 2650/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4077/65536 8154/131072 ( 6.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1117468/0 ( 0.0%) visdata [variable] 91290/16777216 ( 0.5%) entdata [variable] 41062/393216 (10.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/10386 ( 0.0%) pakfile [variable] 35223/0 ( 0.0%) Win32 Specific Data: physics [variable] 93656/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 1888073 bytes ==== Linux Specific Data: physicssurface [variable] 93656/6291456 ( 1.5%) ==== Total Linux BSP file data space used: 1888073 bytes ==== Total triangle count: 6220 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 2 minutes, 21 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf Brush 12190: FloatPlane: bad normal Side 2 Texture: TILE/TILEFLOOR009A 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt LoadPortals: couldn't read c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 2195 faces 682636 square feet [98299600.00 square inches] 0 displacements 0 square feet [0.00 square inches] 2195 patches before subdivision 21905 patches after subdivision 20 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 454684, max 157 transfer lists: 3.5 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(35727, 31026, 23240) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(8695, 6854, 4213) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(2405, 1740, 888) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(709, 478, 202) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(219, 138, 48) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(70, 42, 12) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(23, 13, 3) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(8, 4, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(3, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0450 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 244/8192 2928/98304 ( 3.0%) brushsides 1559/65536 12472/524288 ( 2.4%) planes 1012/65536 20240/1310720 ( 1.5%) vertexes 4466/65536 53592/786432 ( 6.8%) nodes 1418/65536 45376/2097152 ( 2.2%) texinfos 223/12288 16056/884736 ( 1.8%) texdata 55/2048 1760/65536 ( 2.7%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2195/65536 122920/3670016 ( 3.3%) origfaces 849/65536 47544/3670016 ( 1.3%) leaves 1423/65536 79688/3670016 ( 2.2%) leaffaces 2514/65536 5028/131072 ( 3.8%) leafbrushes 1092/65536 2184/131072 ( 1.7%) surfedges 13987/512000 55948/2048000 ( 2.7%) edges 7712/256000 30848/1024000 ( 3.0%) worldlights 20/8192 1760/720896 ( 0.2%) waterstrips 265/32768 2650/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4077/65536 8154/131072 ( 6.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1117468/0 ( 0.0%) visdata [variable] 91290/16777216 ( 0.5%) entdata [variable] 41062/393216 (10.4%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/10386 ( 0.0%) pakfile [variable] 35223/0 ( 0.0%) Win32 Specific Data: physics [variable] 93656/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 1888073 bytes ==== Linux Specific Data: physicssurface [variable] 93656/6291456 ( 1.5%) ==== Total Linux BSP file data space used: 1888073 bytes ==== Total triangle count: 6220 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 2 minutes, 18 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (0) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_08... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (0) (331788 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (797517 bytes) Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83) Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/oildrum001.mdl"! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Water found with no water_lod_control entity, creating a default one. Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 18 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 963 portalclusters 2768 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 968 visible clusters (0.00%) Total clusters visible: 202829 Average clusters visible: 210 Building PAS... Average clusters audible: 715 visdatasize:201484 compressed from 246528 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 17 minutes, 0 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 3207 faces 731880 square feet [105390848.00 square inches] 6 displacements 987 square feet [142196.19 square inches] 3207 patches before subdivision 30221 patches after subdivision 26 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 662870, max 163 transfer lists: 5.1 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(54277, 48393, 37373) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(13971, 11616, 7592) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(3907, 3027, 1667) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1139, 824, 380) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(344, 232, 89) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(106, 67, 21) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(34, 20, 5) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(11, 6, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(4, 2, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(1, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0520 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 344/8192 4128/98304 ( 4.2%) brushsides 2254/65536 18032/524288 ( 3.4%) planes 1522/65536 30440/1310720 ( 2.3%) vertexes 6450/65536 77400/786432 ( 9.8%) nodes 2069/65536 66208/2097152 ( 3.2%) texinfos 313/12288 22536/884736 ( 2.5%) texdata 69/2048 2208/65536 ( 3.4%) dispinfos 6/0 1056/0 ( 0.0%) disp_verts 1734/0 34680/0 ( 0.0%) disp_tris 3072/0 6144/0 ( 0.0%) disp_lmsamples 3474/0 3474/0 ( 0.0%) faces 3207/65536 179592/3670016 ( 4.9%) origfaces 1299/65536 72744/3670016 ( 2.0%) leaves 2074/65536 116144/3670016 ( 3.2%) leaffaces 3652/65536 7304/131072 ( 5.6%) leafbrushes 1555/65536 3110/131072 ( 2.4%) surfedges 20701/512000 82804/2048000 ( 4.0%) edges 11359/256000 45436/1024000 ( 4.4%) worldlights 26/8192 2288/720896 ( 0.3%) waterstrips 352/32768 3520/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 5391/65536 10782/131072 ( 8.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 1589504/0 ( 0.0%) visdata [variable] 201484/16777216 ( 1.2%) entdata [variable] 52256/393216 (13.3%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/13646 ( 0.0%) pakfile [variable] 36066/0 ( 0.0%) Win32 Specific Data: physics [variable] 331788/4194304 ( 7.9%) ==== Total Win32 BSP file data space used: 3001354 bytes ==== Linux Specific Data: physicssurface [variable] 797517/6291456 (12.7%) ==== Total Linux BSP file data space used: 3467083 bytes ==== Total triangle count: 9089 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 3 minutes, 24 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (1) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (0) Creating default cubemaps for env_cubemap using skybox sky_day01_08... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (1) (796413 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (1) (2202293 bytes) Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83) Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/oildrum001.mdl"! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Water found with no water_lod_control entity, creating a default one. Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 28 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 1472 portalclusters 4281 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 3091 visible clusters (0.00%) Total clusters visible: 408457 Average clusters visible: 277 Building PAS... Average clusters audible: 1106 visdatasize:447799 compressed from 541696 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 1 hour, 40 minutes, 29 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 5010 faces 919005 square feet [132336744.00 square inches] 18 displacements 5415 square feet [779859.00 square inches] 5010 patches before subdivision 44255 patches after subdivision 37 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1158338, max 187 transfer lists: 8.8 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(109677, 93273, 65745) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(25581, 21108, 13427) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(6958, 5452, 3012) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(1994, 1480, 702) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(598, 418, 168) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(184, 120, 41) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(58, 35, 10) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(19, 11, 2) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(6, 3, 1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(2, 1, 0) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s)..... Done<0.0792 sec> 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done Ready to Finish 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 4/1024 192/49152 ( 0.4%) brushes 533/8192 6396/98304 ( 6.5%) brushsides 3522/65536 28176/524288 ( 5.4%) planes 2314/65536 46280/1310720 ( 3.5%) vertexes 9980/65536 119760/786432 (15.2%) nodes 3049/65536 97568/2097152 ( 4.7%) texinfos 490/12288 35280/884736 ( 4.0%) texdata 79/2048 2528/65536 ( 3.9%) dispinfos 18/0 3168/0 ( 0.0%) disp_verts 5202/0 104040/0 ( 0.0%) disp_tris 9216/0 18432/0 ( 0.0%) disp_lmsamples 17688/0 17688/0 ( 0.0%) faces 5010/65536 280560/3670016 ( 7.6%) origfaces 2070/65536 115920/3670016 ( 3.2%) leaves 3054/65536 171024/3670016 ( 4.7%) leaffaces 5653/65536 11306/131072 ( 8.6%) leafbrushes 2200/65536 4400/131072 ( 3.4%) surfedges 32655/512000 130620/2048000 ( 6.4%) edges 17941/256000 71764/1024000 ( 7.0%) worldlights 37/8192 3256/720896 ( 0.5%) waterstrips 506/32768 5060/327680 ( 1.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 8007/65536 16014/131072 (12.2%) cubemapsamples 2/1024 32/16384 ( 0.2%) overlays 0/512 0/180224 ( 0.0%) lightdata [variable] 2502476/0 ( 0.0%) visdata [variable] 447799/16777216 ( 2.7%) entdata [variable] 63475/393216 (16.1%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/17606 ( 0.0%) pakfile [variable] 36673/0 ( 0.0%) Win32 Specific Data: physics [variable] 796413/4194304 (19.0%) ==== Total Win32 BSP file data space used: 5136302 bytes ==== Linux Specific Data: physicssurface [variable] 2202293/6291456 (35.0%) ==== Total Linux BSP file data space used: 6542182 bytes ==== Total triangle count: 14345 Writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 5 minutes, 28 seconds elapsed materialPath: c:\program files\steam\steamapps\SourceMods\I_robot\materials Loading C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.vmf fixing up env_cubemap materials on brush sides... 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0) Building Faces... done (1) Chop Details... done (0) Find Visible Detail Sides... done (0) Merging details... done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.prt... done (1) Creating default cubemaps for env_cubemap using skybox sky_day01_08... Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Building Physics collision data... done (2) (2080926 bytes) Emitting linux collision data (use -nolinuxdata to disable). Building Physics collision data... done (2) (6454527 bytes) Static prop models/props_c17/light_domelight02_off.mdl outside the map (798.03, -322.82, 255.83) Error! prop_static using model "models/props_c17/oildrum001.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted. Error loading studio model "models/props_c17/oildrum001.mdl"! Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Water found with no water_lod_control entity, creating a default one. Writing C:\Program Files\Steam\SteamApps\soltaire\counter-strike source\cstrike\mapsHAMMER\irobot.bsp 34 seconds elapsed 1 threads reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp reading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.prt 1843 portalclusters 5411 numportals 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Optimized: 5220 visible clusters (0.00%) Total clusters visible: 617845 Average clusters visible: 335 Building PAS... Average clusters audible: 1362 visdatasize:676252 compressed from 855152 writing c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 12 hours, 11 minutes, 49 seconds elapsed [Reading texlights from 'lights.rad'] [45 texlights parsed from 'lights.rad'] Loading c:\program files\steam\steamapps\soltaire\counter-strike source\cstrike\mapshammer\irobot.bsp 6168 faces 1376532 square feet [198220704.00 square inches] 56 displacements 18504 square feet [2664614.50 square inches] 6168 patches before subdivision 55960 patches after subdivision 41 direct lights 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 transfers 1578336, max 188 transfer lists: 12.0 megs 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #1 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #2 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #3 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #4 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #5 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #6 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #7 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #8 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #9 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #10 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #11 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #12 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #13 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #14 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #15 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #16 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #17 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #18 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #19 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #20 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #21 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #22 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #23 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #24 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #25 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #26 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #27 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #28 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #29 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #30 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #31 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #32 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #33 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #34 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #35 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #36 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #37 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #38 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #39 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #40 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #41 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #42 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #43 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #44 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #45 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #46 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #47 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #48 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #49 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #50 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #51 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #52 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #53 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #54 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #55 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #56 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #57 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #58 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #59 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #60 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #61 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #62 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #63 added RGB(-1, -1, -1) 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Bounce #
caporaltito Posté(e) le 1 juillet 2005 Signaler Posté(e) le 1 juillet 2005 Ouah...Y a de la lecture...C'est du Spinoza ? Je plaisante...Je le lis et je te dis si je trouve quelque chose.
ZeTaS Posté(e) le 1 juillet 2005 Auteur Signaler Posté(e) le 1 juillet 2005 Oui, ca me parait un peu grand Alors, d'ou vient le pb ?
synaid Posté(e) le 1 juillet 2005 Signaler Posté(e) le 1 juillet 2005 C'est bizarre ton log on dirait une succession de plusieur logs a la suite. 41 direct lights ah ouais quand meme. a part un prop_ ou deux qui merdent y pas vraiment d'erreurs, a part une histoire de "portal", mais moi j'y connais que dalle en portal. Bah si avant ca marchait, renomme ton fichier irobot.vmx en .vmf et essaye de compiler (les .vmx sint des backups automatiques fait par hammer).
ZeTaS Posté(e) le 1 juillet 2005 Auteur Signaler Posté(e) le 1 juillet 2005 Bon, je vais recompiler alors
caporaltito Posté(e) le 1 juillet 2005 Signaler Posté(e) le 1 juillet 2005 Bon courage (bonne attente surtout )
ZeTaS Posté(e) le 1 juillet 2005 Auteur Signaler Posté(e) le 1 juillet 2005 Merci de ton soutient (je pense que je vais le faire un jour ou je ne serai pas la )
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