thejulioshow

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  1. Vous avez oublier de parler de la mise a jour de day of defeat source : plus d'infos sur dodfrance.com ! Mais a 4h du matin, une autre update pointe son nez, cette fois ci, c'est la bonne. Voici donc le changelog : * Allied Garand is now more accurate * Allied 30cal machine gun is now more accurate * Made the garand sight ring larger when in iron sights. * Moved Axis k98 rifle iron sight model away from the player slightly. * View model no longer sways in iron sight mode * Decreased the recoil on the Allied Garand when in iron sights. * Fixed bug where Allied 30cal machine gun would remove stamina when firing an empty gun * Improved weapon pickup to search in radius around crosshair * Fixed prediction bug where players would get stuck together * Added an end of round statistics panel to highlight the most valuable contributors to the winning team. * Increased footstep volume * Updated firing sounds for both Allied and Axis machine guns. * Game now uploads a stats blob to steam on level change or shutdown. Contains info about scoring, weapon and class performance and server settings. We'll be creating a web page for the community to view these stats soon. (These are not statistics about individual players, just aggregate across the entire Day of Defeat Source community.) * Added life id to damage record in console * Fixed bug that would produce '0 damage in x hits' in damage record * Added cvar "hud_takesshots" - Setting this to 1 will take a screen shot at the end of the game with the scoreboard included. * Updated the death notice hud element * Fixed logging error where player index was used instead of userid for cap and block messages * Winning and losing teams can now chat during the bonus round * no longer show (dead) prefix during this period. * Fixed bug where last character of a players name would be cut off. * Added defense icon to death notice defense event instead of "Defended" text * Fixed bug where you could jump while in the process of going prone * Fixed animation bug when an assault player dropped his primary weapon and didn't have a pistol or grenades. * Force exact file consistency on smoke grenade materials and weapon scripts * Optimizations to lag compensation * Added voice command variations * Optimizations to debris physboxes Surtout qu'ils ont augmenté la précision du garand, et réduit son recul en position IS. Le bug de collision entre les models de joueurs a apparemment été corrigé, cette correction etait incontournable. Comme annoncé aussi, les bruits de pas ont été augmentés, un détail qui releve de beaucoup le gameplay. D'autres corrections de bugs et optimisations accompagnent cette update très attendue mais j'en passerais les détails. Je voudrais surtout revenir sur un point que l'equipe de developpement a voulu préciser. Il s'agit de l'aspect compétitif de dod:s. Voila les dires de PickItUp : Competative gaming is not our priority, but it's not ignored either. When we heard about the demo thing and how it was causing problems for CAL, we got to work on finding the bug and getting rid of it. What is the problem here? I see all this "devs hate the competative community" but there's no truth behind it. We will support the competative play of DoD. We will not support changing the game to make it better for a tiny minority of players. L'equipe se soucie donc de l'aspect compétitif du jeu, et le fait remarquer avec la correction du bug de démo qui a été corrigé en priorité. Mais il nous annonce aussi clairement qu'ils ne changeront pas le jeu pour une minorité de joueur qui demande de chaque coté un détail. DoD:Source n'est pas DoD 1.3, la page a été tourné.